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Quordle game #1726 is the puzzle released on Friday, October 16, 2026. The four five-letter answers are listed below, with progressive clues first so you can keep solving if you do not want the spoiler immediately.
Spoiler warning: The answer section reveals all four solutions.
Hints for Quordle #1726
Use these clues in order, stopping when you have enough information to finish the grids yourself:
- Across the four answers, there are three different vowels.
- None of the four words contains a repeated letter.
- Exactly one of the uncommon letters Q, Z, X or J appears. This puzzle uses J.
- The four starting letters are S, W, J and S.
- There is no A or E in any answer.
Quordle #1726 answers for October 16, 2026
Spoiler: The classic Quordle answers are:
| Grid | Answer | Meaning |
|---|---|---|
| 1 | SHORT | Not long; brief. |
| 2 | WORTH | The value or amount something is valued at. |
| 3 | JOIST | A horizontal beam supporting a floor or ceiling. |
| 4 | SLUNK | Moved stealthily; the past tense of “slink.” |
The unusual letter clue points to JOIST, while the two S-starting words are SHORT and SLUNK. Every answer uses five different letters, so a guessed duplicate letter would not help identify a repeated position in this set.
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How Quordle works
Quordle is Merriam-Webster’s daily word game. You solve four five-letter words at the same time, sharing a total of nine guesses across the four grids. Each guess is entered on all four boards, so one word can reveal useful letters in several places at once. A new puzzle is released at midnight in your local time.
Because guesses are shared, an early word that tests many useful letters is usually more valuable than immediately committing to one possible answer. Green tiles identify letters in the correct position, yellow tiles identify letters that belong elsewhere in that word, and gray tiles remove letters from consideration for that grid.
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A practical solving plan for this puzzle
1. Start with broad coverage
Use a varied opening word that tests several distinct vowels and common consonants. The puzzle has no A or E, so discovering that quickly prevents you from spending later guesses on those letters.
2. Vary up to three opening guesses
If the first word leaves several boards mostly blank, use up to three different starting words rather than repeating similar patterns. Choose words with different consonants and vowel combinations; the goal is to maximize new information across all four grids.
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3. Work the most informative grid first
Prioritize the board with the most green and yellow tiles. Locking in one answer can reduce uncertainty elsewhere, while a board with only gray tiles may need another information-gathering guess before it is worth pursuing.
4. Test the rare J deliberately
Once the clues suggest an uncommon letter, try placements that fit the pattern rather than scattering random guesses. For game #1726, J belongs to JOIST, making it the key discriminator among otherwise familiar-looking five-letter possibilities.
5. Check word shape before spending the final guesses
Confirm that each candidate has five different letters and fits the revealed starting letter. Keep an eye on common endings and on plural or inflected forms in general Quordle play, but do not force a plural when the board does not support one.
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- SHORT and WORTH share the “-ORTH” pattern, so position information matters more than recognizing the letters alone.
- SHORT and SLUNK both begin with S but diverge immediately after the first letter.
- JOIST contains the puzzle’s only rare letter, J, and its familiar “-OIST” shape may emerge only after that letter is tested.
- SLUNK is a past-tense verb, which can be less obvious than a common noun or adjective.
Quick reference for today’s puzzle
For Friday, October 16, 2026, game #1726 uses the starting letters S, W, J and S; three distinct vowels appear across the set; A and E are absent; and no answer repeats a letter. Those constraints can help verify a nearly completed board before you submit your last guess.
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