Restrike review
A focused, one-time purchase for packing PNGs into a single atlas with engine metadata.
Reviewed by iTechGuides Editors · Editorial team · Updated Nov 2026
Restrike is a downloadable HTML texture atlas packer that runs in a desktop browser, including offline. It is aimed at game developers who want to arrange PNG images into a single atlas with manual control over packing settings. Its focus is narrow: it does not trim transparent margins, create multiple atlas pages, or handle animation timelines, so projects needing those workflows should look elsewhere.
Packing uses the MaxRects placement algorithm, with controls for padding, edge extrusion, maximum atlas size, and power-of-two or square rounding. Optional 90-degree rotation can help fit sprites, though rotation may disable some engine metadata export buttons when a sprite is actually rotated. Exports include an atlas PNG and metadata for Godot 4, Unity, Phaser 3, LOVE2D, and generic TexturePacker JSON. A deterministic packing process, built-in self-test, and SHA-256 verification report add useful checks for developers who want repeatable output.
The published plan is a $19 one-time purchase for a single HTML file download and a one-person licence. That keeps the buying model simple, but the product has no free plan and costs more than free alternatives. Support is by email. Restrike is a fit for solo or small-scale workflows centered on manual, single-atlas packing; teams needing multipage output, trimming, animation support, or broader production features should consider another tool.
Restrike pros and cons
- Where it wins
- MaxRects packing with adjustable padding, extrusion, and optional rotation
- Exports atlas PNG and metadata for five game-engine formats
- Deterministic output with a SHA-256 verification report
- Where it doesn't
- Does not trim transparent margins or create multiple atlas pages
- No animation timeline support
- Costs $19 one-time, with a one-person licence
Restrike fact sheet, pricing and score →
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