QuizLive review
A focused, self-hosted quiz platform for real-time multiplayer sessions.
Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
QuizLive is a free, open-source web application for real-time multiplayer quizzes. It suits classrooms, trivia events, conferences, town halls, workshops, and community activities where a host needs to run a live question session for participants on their phones. Players can join through a QR code or URL without creating accounts, while the host manages questions, timers, game flow, answer charts, leaderboards, QR settings, and session history. Its self-hosted design also supports local-network operation when an internet connection is not available.
The pricing model is straightforward: QuizLive is free to use, open source, and does not charge licensing or per-player fees. It can run locally, on a server, or through Vercel with Firebase. Firebase usage may create pay-as-you-go infrastructure costs for larger events; the stated 80–100-player capacity applies to Firebase’s free tier rather than to a paid QuizLive plan. For teams comfortable with deployment choices, this structure keeps the software cost low while leaving infrastructure management with the organizer.
QuizLive’s strongest fit is a quiz-led event that benefits from visible game flow and competitive scoring. The projector view includes timers, answer charts, and leaderboards, while time-weighted scoring adds another layer to live competition. Automatic session history and CSV leaderboard export support record keeping after an event, and Firebase rule-based answer validation provides a defined validation mechanism. The product is less suitable when the main requirement is a broad audience-response suite with extensive external integrations or workflows beyond quizzes. Choose QuizLive for focused, self-hosted multiplayer quiz sessions; consider another tool for wider response formats or a managed service with less deployment responsibility.
QuizLive pros and cons
- Where it wins
- Free and open source with no licensing or per-player fees
- QR-code and URL joining without participant accounts
- Timers, charts, leaderboards, exports, and offline-capable operation
- Where it doesn't
- Firebase usage can add pay-as-you-go infrastructure costs
- Self-hosting requires local, server, or Vercel deployment
- Focused on quizzes rather than broader response workflows
QuizLive fact sheet, pricing and score →
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