GDevelop review
A flexible no-code engine with multiplayer, JavaScript, and broad export options.
Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026
GDevelop is an open-source game engine and editor for creating 2D and 3D games. Its no-code event-based logic, ready-made behaviors, extensions, visual effects, and optional JavaScript support suit hobbyists, educators, indie developers, studios, and organizations building interactive projects. The editor is available through web, desktop, and mobile applications, with exports for HTML5, Windows, macOS, Linux, Android, and iOS. Multiplayer tools, asset management, live preview, and AI assistance broaden its use beyond basic single-player prototypes.
The published plans show a Free tier priced at $0 USD per month. It includes the open-source engine and editor, publishing to Android and desktop once per day, and access to multiplayer and online services. Silver adds cloud projects, Google Play, desktop, and web publishing, plus unlimited multiplayer lobbies. Gold adds iOS publishing, unlimited multiplayer lobbies and leaderboards, and cloud projects. Pro adds unlimited cloud projects, version history, collaboration, and professional support. The plan structure makes GDevelop accessible for early projects while reserving several workflow and publishing capabilities for paid tiers.
Platform coverage is a strong fit for creators targeting multiple devices, while integrations with Google AdMob and Steamworks support specific distribution and monetization workflows. The Asset Store provides game assets and templates, and cloud synchronization supports projects across supported applications. JavaScript extensibility gives more experienced creators a path beyond visual logic, although teams seeking advanced cloud collaboration, version history, or professional support should choose Pro. GDevelop is a good fit for no-code creators and small teams; teams that need those Pro capabilities from the start should evaluate the paid tier before committing.
GDevelop pros and cons
- Where it wins
- No-code event logic with optional JavaScript extensibility
- Built-in multiplayer, lobbies, player login, and cloud synchronization
- Exports to web, desktop, Android, and iOS
- Where it doesn't
- Free publishing to Android and desktop is limited to once per day
- iOS publishing starts with the Gold plan
- Advanced cloud, version history, and collaboration require Pro
GDevelop fact sheet, pricing and score →
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