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DragonBones review

Free#24 of 48 in 2D Character Animation Software

A free rigging and animation editor with atlas packaging, JSON export and game runtimes.

6.7/10Editor score
DragonBones6.7 Visit DragonBones

Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

DragonBones is a desktop 2D skeletal-animation editor and runtime ecosystem for solo animators and small teams creating game or interactive content. Its workflow binds images to bones, then adds timeline keyframes, motion tweens and rig controls. Mesh deformation, inverse-kinematics constraints, pose tools and vertex skinning support character movement beyond simple frame-by-frame animation. The editor is available for Windows and Mac, and DragonBones Pro is offered as a free download.

The feature set is oriented toward preparing and playing rigged animation in a game project. Animators can package artwork into texture atlases and export JSON, including DragonBones and Egret MovieClip data. Runtime APIs support procedural bones and animation blending; the described runtimes cover JavaScript/TypeScript, ActionScript 3, C++ and C#. Integrations include Egret, Pixi, Flash, Starling, Cocos2d-x and Unity. Layered Photoshop, Spine and Cocos data import can help teams bring existing artwork or animation data into the editor. This makes DragonBones a fit when rigged characters and runtime playback are central to the workflow.

DragonBones is less suited to buyers seeking a broad illustration or animation production suite: its described capabilities center on skeletal game animation, mesh deformation and export. The official site is dated, with copyright years 2012–2017, despite an accessible download page identifying a free Windows and Mac editor. Support channels include email and community. Choose it when free rigging tools and game-runtime integration match your pipeline; consider another tool if breadth of creative production features or stronger signs of ongoing product activity are priorities.

DragonBones pros and cons

  • Where it wins
    • Rig images to bones, then animate with keyframes and motion tweens.
    • Deform meshes with FFD, vertex skinning and inverse-kinematics constraints.
    • Package texture atlases and export JSON for supported runtimes.
  • Where it doesn't
    • Its focus is skeletal game animation, not a broad creative pipeline.
    • Desktop editor support is limited to Windows and Mac.
    • The official site is dated, which may concern buyers seeking current signals.

DragonBones fact sheet, pricing and score →

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