What’s actually slowing this PC down?
Pick the symptom - the matching free tool is one click away.
iTechGuides is reader-supported. When you buy through links on our site, we may earn an affiliate commission. As an Amazon Associate I earn from qualifying purchases. Learn more
Start in Startup Battle, learn Light, Medium and Heavy attacks, then add assists and team mechanics one at a time. MARVEL Tōkon: Fighting Souls is a four-character team fighter, but its beginner route lets you concentrate on one fighter while the game teaches the rest. The PlayStation beginner guide uses PlayStation button symbols, so PC players should confirm their own bindings in the control menu. The detailed guide was written for the 2026 open beta; use the current in-game tutorials and settings if a label or mapping differs.
Controls at a glance
These are the PlayStation inputs published in the official beginner guide. A remapped pad, arcade stick, leverless controller or PC layout can display different buttons.
| Action | PlayStation input in the guide | What it does |
|---|---|---|
| Light attack | □ | Fast basic attack and the starting point for the easiest Link Attack route. |
| Medium attack | △ | Basic attack used in medium Link Attack chains. |
| Heavy attack | ○ | Basic attack used in heavy Link Attack chains. |
| Standing guard | Hold ← | Blocks while standing. |
| Crouching guard | Hold ↙ | Blocks while crouching. |
| Assemble Assist | × | Calls a teammate to perform an assist action. |
| Assemble Counter | □ + × while not guarding | Backsteps and automatically counterattacks if the opponent strikes during the maneuver. |
| Crossover | □ + × while guarding | Calls a teammate to interrupt pressure and create a counteroffensive opening. |
| Switch character | Direction + L2 | Moves directly to the selected teammate. |
For the complete published walkthrough, see the official MARVEL Tōkon beginner guide. The guide’s symbols are not a promise that every PC or remapped layout will look identical.
Follow the right learning order
1. Complete Startup Battle first
Startup Battle is the best first stop because it teaches the mechanics in small lessons while you control Captain America. Its Basics lessons cover individual actions such as attacks, combos and skills. Its Assemble lessons introduce team mechanics. Work through the prompts instead of skipping ahead: the early exercises establish the timing and terminology used by the later lessons.
#1 Best Overall
- Assemble your team of legendary Marvel characters in the ultimate 4v4 tag team fighter from PlayStation Studios, Arc System Works and Marvel Games.
- Experiment with team compositions to discover new combos, synergies, and strategies. Blast your way through dynamic stages based on iconic Marvel Universe locales, some featuring interactive stage transitions.
- Fighting is both immersive and intuitive, with a range of unique move sets, combos, and strategies to master. Adjustable controls, both traditional and quick inputs, plus easy chain combos make diving right in a breeze.
- Face off against a friend locally or join the fray with up to 64 players in the online lobby, including standard VS modes. Plus, dive deep on each team with the single player Episode Mode to learn more about team dynamics and lore.
2. Repeat a lesson until the input feels deliberate
Do not judge progress by clearing a prompt once. Repeat the same exercise until you can perform it from a neutral position, after blocking and from either side of the screen. This matters especially for directional inputs, because a motion that works on the left side may feel unfamiliar when your character faces the other way.
3. Add one new system at a time
A practical sequence is basic attacks, Link Attacks, guard, Assemble Counter and Crossover, then assists and switching. Only after those actions are comfortable should you work on longer team routes or traditional command inputs.
Attacks and beginner Link Attack chains
Know the three attack buttons
Light (□), Medium (△) and Heavy (○) are the foundation of normal attacks. Start by pressing each button separately to learn its range and recovery. You do not need to memorize a full character guide before moving on; the objective is to recognize which button you pressed and what kind of follow-up it permits.
Free tools Windows power users keep installed
One-click scans. No signup required.
Use repeated-button Link Attacks
Link Attacks are the game’s beginner-friendly chains. Repeatedly pressing the same attack button produces a route that can flow into a stronger action:
| Route | Result described by the guide | What to practice |
|---|---|---|
| L → L → L → L | Chains into a Skill and can trigger a Break. | Confirm that the sequence reaches the Skill without mashing other buttons. |
| M → M → M | Leads to a Super Skill. | Practice starting from standing and crouching positions. |
| H → H → H | Leads to an Ultimate Skill. | Learn when the heavier attacks connect before using the route in a match. |
When the simple routes feel reliable, try the longer example from the guide: L → M → H → Skill → Assemble Rush → Follow-up Attack. Treat this as a sequence of separate checkpoints. First confirm L to M, then add H, then the Skill, and only then add Assemble Rush and the follow-up. Trying to learn the entire string at once makes it difficult to identify which link failed.
Defense: guard, Counter and Crossover
Standing and crouching guard
Hold ← for standing guard or ↙ for crouching guard. Practice switching between the two while a training bot attacks. Your first defensive goal is not to punish every blocked move; it is to stop pressing buttons during the opponent’s attack and create a safe moment to respond.
Assemble Counter
Press □ + × while you are not guarding. Your character backsteps and automatically counterattacks if the opponent attacks during the maneuver. In Startup Battle, test it against a predictable strike, then against a delayed attack. The backstep is a defensive timing tool, not a replacement for blocking: using it without reading the attack can leave you out of position.
Do these 3 things before closing this tab:
1Repair Windows errors before they cause bigger problems2Fix the driver behind crashes, sound loss and screen glitches3Clear out junk files and repair common Windows errorsRank #2
- MARVEL Tökon: Fighting Souls will be released on August 6, 2026. Pre-order now.
- Plunge into fast-paced battles that test your skills and are influenced by team synergies and strategies.
- Choose 4 characters for your team from numerous legendary Marvel heroes and villains, each with unique skills, play styles and a comprehensive backstory.
- Experience colourful anime graphics, dynamic stages in Marvel design and an adaptive soundtrack that accompanies every battle and character.
- Experience MARVEL Tōkon: Fighting Souls on PS5 with ultra-fast charging times, brilliant 4K graphics, immersive 3D audio and the tactile feedback of the DualSense wireless controller, bringing every hit, impact and explosive moment in battle to life.
Crossover
Press □ + × while guarding to call a teammate. Crossover interrupts the opponent and opens a counteroffensive opportunity. Practice recognizing the difference between the two versions of the same button combination: the game checks whether you are guarding when you press it.
Assists and character switching
Call an assist before you attempt a manual switch
Press × to call an Assemble Assist. The guide recommends learning assists first because they let you involve the team while keeping control of your current fighter. In Training Mode, record a bot attack, block it, and call an assist at a consistent point. Observe the assist’s timing and whether it leaves you close enough to continue pressure.
Select a teammate with directional inputs
Neutral or → selects the second teammate, ↓ selects the third, and ← selects the fourth. These directions choose the teammate for the assist or switch action; they are not the same as the guard notation above when used in a different context.
Switch during the brief prompt
To move directly to a teammate, use a directional input plus L2. After an assist, the game briefly displays a Switch? prompt. Press L2 during that window to transition into the assisting character. Start by calling one assist and accepting the switch prompt, rather than trying to memorize every four-character order immediately.
The Tool Desk
Outbyte PC Repair FREERepair Windows errors before they cause bigger problemsFix Now →Outbyte Driver Updater FREEScan for outdated or missing drivers - takes under a minuteDriver Scan →Quick Skills versus Command Inputs
The game provides two ways to perform Skills:
| Input style | New-player experience | Published trade-off |
|---|---|---|
| Quick Skill | One button; easiest while learning movement, defense and team timing. | Recommended starting point in the official guide. |
| Command Input | Traditional fighting-game motion inputs; requires directional practice. | Deals slightly more damage and generates more Skill Gauge, according to the guide. |
Begin with Quick Skills so failed motion inputs do not hide a more basic spacing or timing problem. You can change the Quick Skill button in the control settings. Once you can consistently confirm a normal attack into a Skill, add the corresponding motion input in Training Mode and compare how it feels. The advantage is a stated in-game design trade-off, not a measured claim about beginner win rates.
Choosing a first character and team
Use the Ease of Use stars
The character-select screen shows Ease of Use stars; more stars indicate a simpler starting point. The official guide names Captain America, Ms. Marvel and Wolverine as beginner-friendly. It also describes Iron Man and Spider-Man as relatively easy to learn, while Storm and Danger are presented as more advanced. These labels describe the guide’s intended learning curve, not a guarantee that one character will suit every player.
Pick a character you actually want to play
Start with the fighter whose movement, attacks or story appeals to you. Motivation matters because you will repeat the same confirms and defensive situations many times. Expand the roster gradually: learn one character’s normal attacks, Skill route, assist and defensive option before adding another.
Rank #3
- American football simulation game brings all the intensity and realism of NFL players, drafts, and strategies to your console - Game modes include Superstar: The League, Superstar: Showdown, Franchise, Madden Ultimate Team, and Cross-play for endless variation.
- Anatomically accurate player skeletons are more responsive, achieving true-to-life player motion during gameplay - Field SENSE animation technology provides greater control, realism, and immersive Ness when performing complex maneuvers.
- AI enhanced movement makes it easier for your team to execute your gameplan with ball carrier pathfinding and QB and DB awareness.
- Skill-based Passing 2.0 has improved accuracy, DB behavior, and catching for more intuitive throwing and defensive actions.
- Hit Everything 2.0 gives your teammates greater situational awareness, allowing them to push the pile and gain ground to attack the football more effectively.
Build a team around different ranges
The guide gives close-range Wolverine paired with ranged Iron Man as an example. Use that idea as a starting hypothesis rather than a required team. A close fighter can benefit from an assist that helps approach, while a ranged fighter can benefit from a teammate that protects space. Experiment with the four-character order and keep the arrangement that makes your preferred openings easiest to recognize.
Quick wins for a faster PC:
Repair Windows errors before they cause bigger problemsFix Now →Fix the driver behind crashes, sound loss and screen glitchesFind Drivers →Clear out junk files and repair common Windows errorsFree Scan →How the four-character team becomes available
A match does not begin with all four selected characters immediately available. The official FAQ says only the first two characters are available at the start. You can assemble the rest after a qualifying stage break or wall splat, or by losing a round.
The FAQ describes qualifying breaks through certain attacks or throws, selected Skill attacks, or a successful light-route Link Attack near the edge of the screen. This rule changes how you should approach the opening: do not assume that selecting four strong characters gives you instant access to four assists. Work toward the conditions that expand your active team.
Training Mode: a practical practice routine
Training Mode includes command-input, frame-data and damage displays, scenario presets, bot settings, and recording/replay for a bot. It supports local two-player training, and friends can practice online in a Room Match training cabinet.
- Set the bot to attack. Practice standing guard, crouching guard and the □ + × defensive options against a repeatable strike.
- Turn on input display. Check whether the game is reading the direction and button you intended, especially after switching sides.
- Record a short attack. Block it several times, then test Assemble Counter and Crossover separately so you can see their different conditions.
- Practice one confirm. Start with L → L → L → L, then test whether the Skill connects from the distance you normally fight at.
- Add an assist. Call × after the same confirm and watch where the teammate appears.
- Test the Switch? prompt. Press L2 only during the prompt, then repeat until the transition is intentional rather than accidental.
- Compare Skill inputs. Perform the same Skill with Quick Skill and Command Input, checking the displayed damage and Skill Gauge gain.
Training Mode and Startup Battle are built-in resources; you do not need a paid training product to follow the official beginner path.
Controller, remapping and platform details
The official support page confirms that PS5-compatible arcade sticks and leverless controllers can be used. Button inputs can be configured from Character Select or the mid-match pause menu; the FAQ also lists Options as a configuration route. On PC, verify that your chosen peripheral works with your specific hardware setup before assuming a console layout will carry over.
For a first session, use whichever device lets you identify Light, Medium, Heavy, assist and guard without looking down. A standard controller is sufficient to learn every system. An arcade stick or leverless controller is an optional preference, not a requirement, and compatibility is device- and platform-specific.
Rank #4
- GRAPHYC STYLE: The game combines Marvel's iconic characters with a distinctive anime-stylized visual presentation. The colourful and unique graphics offer a new experience for both anime and Marvel fans, making the game stand out in comparison to other titles within the same genre.
- STRATEGIC GAME: Focusing on 4v4 battles, the game offers in-depth tactical mechanics. Players must use the unique abilities and synergies of their heroes to outlast opponents, which require both strategic thinking and quick decision making to succeed on the battlefield.
- VERSATILE OF CHARACTERISTICS: A wide selection of Marvel legendary characters are available, giving gamers freedom to pick their favourite heroes and villains. Each character has their own unique abilities and playing styles, which offer variety and customization in each game.
- STORY MODE: The game includes a full voice-acting story mode available in 10 different languages. This brings a deeper and more engaging experience, where gamers can enjoy a rich and multi-faceted story with their favorite characters.
- MULTIPLE AVAILABILITY: By offering the story mode in ten different languages, the game has a wide international appeal. This makes it more accessible to a global audience and allows more players to enjoy the game's story and characters in their native language.
Online, offline and launch information
The game launched on PS5 and PC on August 6, 2026, with the listed launch date of August 7, 2026 in New Zealand, Australia, Japan and Korea. Cross-play is supported. The PlayStation game page says PS5 online modes require an internet connection and PlayStation Plus. The official FAQ says PC online modes require internet access and a PlayStation account.
You can learn without going online. The FAQ lists Episode Mode, local Versus, Training Mode, All-Star Arena, Battle Guides, Character Guides and other offline modes. Use those modes to repeat fundamentals when you do not have a subscription or a stable connection.
Common beginner problems and fixes
“The buttons do not match the guide.”
The published glyphs are PlayStation inputs. Check your PC or remapped bindings in Options, Character Select or the pause menu, and use the on-screen labels rather than memorizing the symbols in isolation.
“My Skill comes out, but the longer combo fails.”
Break the route into checkpoints. Confirm L → M, then add H, then Skill, Assemble Rush and the follow-up. Use Training Mode’s input display to find the first missing input instead of repeating the entire sequence at full speed.
“I called the wrong teammate.”
Remember the selection directions: neutral or → is teammate two, ↓ is teammate three and ← is teammate four. Practice each direction from a stationary position before adding movement.
“I cannot switch after an assist.”
L2 only transitions during the short Switch? prompt. First call the assist with ×, watch for the prompt, and press L2 immediately. A directional input plus L2 is the direct-switch method outside that prompt.
“I keep attacking instead of defending.”
Return to Startup Battle and set a simple Training Mode bot. Hold ← or ↙ for a full attack sequence, then practice one Crossover or Assemble Counter response. Build the habit of blocking first; advanced punish timing can come later.
A simple progression for your first sessions
- Session one: Finish the Basics lessons, identify Light, Medium and Heavy, and perform each repeated-button Link Attack.
- Session two: Practice standing and crouching guard, then learn Assemble Counter and Crossover against recorded attacks.
- Session three: Choose one Ease of Use character, learn one Skill route and call that character’s assist consistently.
- Session four: Add the Switch? prompt and a direct directional-plus-L2 switch.
- Session five: Assemble a four-character team, test how you reach the stage-break or wall-splat conditions, and play short matches while focusing on one goal.
- After the fundamentals: Replace selected Quick Skills with Command Inputs where the extra damage and Skill Gauge generation justify the additional execution work.
The developer has described the design as allowing a player to master one character while still participating in a team fighter, and as supporting both traditional and simple inputs. That is a design explanation from Game Director and Lead Battle Designer Kazuto Sekine, not a measured promise of how quickly any individual will learn. Read the launch announcement for that context.
Quick Recap
Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.

