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There is no single publisher-approved “best settings” preset for Marvel Rivals. NetEase does not publish a universal profile or a frame-cost chart for every graphics option. The most reliable starting point on PC is the in-game Performance Test, followed by small, measured changes for your hardware, display and priorities. On console, your biggest performance decision is whether your complete setup supports High Frame Rate (HFR) mode at 120 FPS.
Use the guide below to separate three goals that are often confused: a steadier frame rate, lower input latency and a less cluttered image. A setting that helps one goal can hurt another, and a lower-quality image is not automatically easier to read in every fight.
What “best settings” means in Marvel Rivals
Your ideal configuration depends on platform, hardware and what you notice during a match. A competitive player may prefer consistent frame delivery over maximum detail; another player may value a sharp image; someone playing on a 60 Hz television cannot benefit from a 120 FPS mode in the same way as a player with a compatible 120 Hz display.
NetEase has not published a universal best preset, nor a per-option performance-cost chart. Values found in community guides should therefore be treated as starting points, not requirements. Change one or two options, play in the same type of match, and keep the change only if it solves your problem without creating a new one.
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| Primary goal | Start with | What to watch for |
|---|---|---|
| Reduce stutter on PC | Run Display > Settings > Performance Test; consider the experimental Shader Compilation Mode on systems with 16 GB of RAM or less | Shader Compilation Mode can introduce occasional extra stutters on low-thread CPUs when AMD FSR3 Frame Generation is enabled |
| Increase average or minimum FPS | Use the Performance Test recommendation, then adjust resolution scaling or supported upscaling for your GPU | Upscaling and frame-generation support varies by graphics card and patch; image quality can change |
| Reduce local visual clutter | Turn off Team-Up VFX and choose whether to show other players’ custom Ultimate Ability effects | These controls affect effects shown to you; they do not remove every effect or make a low-quality preset universally clearer |
| Use console HFR | Enable HFR only after confirming a 120 Hz display and HDMI 2.1 connection for the supported console | Your screen, cable, console model and game setting must all be compatible |
| Improve controller response | Tune deadzone and acceleration controls in the controller menu | These are input settings, not graphics or visibility settings |
PC: run the Performance Test before manual tuning
The Performance Test is the best documented first step for a PC player. It evaluates your system and recommends graphics settings instead of asking you to guess which options your CPU and GPU can handle. NetEase added the recommendations in Season 3.5 and later improved CPU measurement in Season 5.
- Launch Marvel Rivals and open the settings menu.
- Go to Display, then open Settings.
- Run Performance Test and wait for it to finish.
- Apply the recommendation, or record it as a baseline before changing anything.
- Play a representative match. Use a mode and map where you normally notice drops rather than judging only from the practice range.
- Change one setting at a time and repeat the same test scenario. Keep notes if you are comparing several changes.
The test is a recommendation, not a guarantee. It cannot account for every background process, thermal limit, driver issue, display mode or personal tolerance for blur. If the recommendation feels smooth but the picture is too soft, raise image-quality options one at a time. If the game still hitches, investigate shader compilation, CPU load and background applications before blindly lowering every quality setting.
Choose a frame-rate target you can actually sustain
A high peak FPS number is less useful than consistent frame delivery. Decide whether your display is 60 Hz, 120 Hz or another refresh rate, then aim for a frame rate your system can hold during heavy team fights. A configuration that oscillates widely can feel less responsive than a lower but stable target.
Keep the game’s display mode, resolution and refresh-rate selection consistent while testing. Changing several of them together makes it impossible to tell which adjustment helped. If your monitor supports variable-refresh technology, use it only after confirming that the game and driver are operating in the expected range; the exact controls depend on your GPU and monitor.
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Shader Compilation Mode: when to try it and when to avoid it
NetEase describes Shader Compilation Mode as experimental. Its intended benefits are lower memory use and fewer stutters, with particular relevance to systems that have 16 GB of RAM or less. That wording does not mean it improves every PC: it is a troubleshooting option, not a universal performance switch.
- Open the game launcher rather than changing an undocumented configuration file.
- Find the launcher option labeled Switch Shader Compilation Mode.
- Enable it and launch the game.
- Play several matches, including a scene that previously stuttered, before deciding whether it helped.
- If hitching becomes worse or new behavior appears, switch back and retest using the same scenario.
There is an important caveat. NetEase notes that systems with low-thread-count CPUs can experience occasional additional stutters when AMD FSR3 Frame Generation is used alongside this mode. If you have that combination, test with frame generation disabled first, then compare the results. Do not assume that more features enabled at once produce a smoother result.
Upscaling and frame generation on PC
The game supports technologies from NVIDIA, AMD and Intel, including DLSS, FSR and XeSS according to the current settings guidance. Availability, supported modes and image quality depend on your graphics card and can change with patches. There is no hardware-independent “best” choice.
How to choose a starting point
- If native rendering is already smooth and sharp, leave upscaling off and establish that as your reference.
- If the GPU is the limiting component, test the upscaler intended for your hardware at its least aggressive quality mode first. Compare fine edges, distant character silhouettes and effects during motion.
- Use frame generation only after your base frame rate is reasonably stable. It creates additional displayed frames; it does not remove the underlying CPU or GPU work and can change latency or visual artifacts.
- When testing FSR3 Frame Generation, remember the Shader Compilation Mode caveat for low-thread CPUs.
Record the GPU model, driver version, game patch and selected mode when you compare results. A setting that works after one patch or on one graphics card should not be presented as a permanent rule for all players.
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Settings that can reduce visual-effect clutter
Some of the most useful visibility controls are not global quality presets. They determine which effects are drawn on your local screen.
Team-Up VFX
The Team-Up VFX toggle can turn Team-Up effects off for your local view. Other players still see those effects. Use it when overlapping team abilities make it difficult to identify characters, projectiles or the floor, but do not expect it to remove unrelated ability effects or change opponents’ screens.
Other players’ custom Ultimate Ability effects
NetEase’s September 2025 notes added a choice to show or hide other players’ custom Ultimate Ability effects. This is separate from the Team-Up VFX control. Hiding custom effects can reduce decorative noise while preserving the gameplay information you need, but the exact visual result depends on the abilities and cosmetics present in a match.
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A practical PC tuning workflow
Use this order so that expensive hardware limits are addressed before cosmetic preferences.
- Establish a clean baseline. Close unnecessary applications, note your resolution and refresh rate, and run the Performance Test.
- Set a sustainable target. Choose a frame-rate target your system can maintain in crowded fights, not just in an empty area.
- Check the bottleneck. If the GPU is near full utilization while the CPU has headroom, image resolution or upscaling is the likely place to test. If one or more CPU threads are saturated while GPU usage is low, lowering visual quality may have little effect.
- Address stutter separately from average FPS. Test Shader Compilation Mode if you have 16 GB of RAM or less, and apply its frame-generation caveat.
- Reduce local clutter. Adjust Team-Up VFX and custom Ultimate Ability effect visibility before making broad quality reductions.
- Test image quality in motion. Inspect character outlines, distant targets and effects while turning the camera. A still screenshot can hide temporal shimmer or blur.
- Change one variable. Keep the change only when it improves the chosen goal and does not make another goal unacceptable.
Console settings and 120 FPS HFR
The reviewed official FAQ guidance, as reported by the current settings guide, identifies HFR support at 120 FPS for PlayStation 5, PlayStation 5 Pro and Xbox Series X. It also specifies a 120 Hz display with HDMI 2.1. That is a setup requirement, not a guarantee that every television, monitor, cable or configuration will produce 120 FPS.
HFR setup checklist
- Confirm that your console model is one of the supported systems listed above.
- Confirm that the display has a 120 Hz mode at the resolution you intend to use.
- Connect through an HDMI 2.1-capable path, including the cable and the display input; older components can limit the negotiated mode.
- Enable 120 Hz output in the console’s system display settings if required.
- Open the game’s display settings and select HFR when the option appears.
- Verify the result in an actual match. If the option is missing or the display falls back to 60 Hz, check the console output screen, input selection and cable before changing unrelated game settings.
Exact behavior can differ by display and resolution. Check your console and display documentation rather than assuming that an HDMI-shaped connector automatically provides HDMI 2.1 performance.
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NetEase’s April 2025 console notes document controls for vertical deadzone sensitivity, acceleration delay, movement-stick deadzones and trigger deadzones. These options change how input is interpreted. They can help with drift, slow initial movement or an unwanted delay, but they do not increase resolution, remove effects or make enemy models brighter.
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A safe way to tune deadzones
- Start with the default values and test for unintended stick movement while the controller is untouched.
- Lower a deadzone gradually if the stick feels unresponsive, stopping when drift appears.
- Raise it slightly if the reticle or character moves without input.
- Adjust acceleration delay only after the deadzone feels stable; otherwise you may mistake drift or an overly large deadzone for an acceleration problem.
- Test movement, aiming and triggers separately, because each deadzone serves a different input.
Settings by goal: a decision table
| If your problem is… | First action | Next action | Avoid assuming |
|---|---|---|---|
| Short freezes or hitching on PC | Run Performance Test and check memory pressure | Test experimental Shader Compilation Mode; if using FSR3 Frame Generation on a low-thread CPU, compare with it off | That lowering every quality option will fix shader or CPU stalls |
| Low GPU-limited FPS | Use the Performance Test recommendation | Compare supported upscaling modes and a less demanding resolution scale | That frame generation fixes a low base frame rate or latency problem |
| Too many overlapping team effects | Disable Team-Up VFX locally | Hide other players’ custom Ultimate Ability effects | That either toggle removes all combat effects |
| Blurry or shimmering image | Compare native rendering with the least aggressive supported upscaling mode | Review resolution, sharpening and motion behavior after each change | That a higher FPS number always means clearer targets |
| HFR option missing on console | Check console model, 120 Hz display mode and HDMI 2.1 path | Confirm system output settings and the current game patch | That every 4K television or cable supports 120 Hz input |
| Stick drift or sluggish aim | Tune the relevant controller deadzone | Adjust acceleration delay after deadzone testing | That controller settings are graphics settings |
Troubleshooting common failures
The Performance Test recommends settings that still stutter
Re-run it after closing background applications and checking that the game is using the intended GPU. If the system has 16 GB of RAM or less, test Shader Compilation Mode. Compare with AMD FSR3 Frame Generation disabled when the CPU has a low thread count. If the problem persists, note whether the hitch occurs when new effects appear, during heavy CPU activity or continuously; those patterns point to different limits and should not be treated as a single graphics-quality problem.
Lower settings did not make enemies easier to see
That result is plausible. The documented controls target Team-Up and custom Ultimate effects, not a guarantee that every low-quality option improves silhouettes. Restore the last setting that harmed image quality, then use the two effect-visibility controls and evaluate the game at your normal viewing distance. Keep display brightness, HDR and color settings consistent while comparing.
Frame generation feels less responsive
Frame generation can add displayed frames without eliminating the work needed to render the underlying frames. Compare the same scene with it off, and judge control response as well as the FPS counter. If Shader Compilation Mode is also enabled on a low-thread CPU, perform the comparison with that combination specifically in mind because NetEase documents an occasional-stutter caveat.
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HFR is unavailable on a supported console
Check all links in the signal chain: console output mode, display input, cable and the display’s own 120 Hz setting. Some screens support 120 Hz only at particular resolutions or inputs. If the option remains absent, confirm that the game is updated and consult the current console FAQ; do not infer support from the console model alone.
Patch and menu changes to watch
Settings behavior is patch-sensitive. The official Steam announcement archive visibly lists a Version 20261001 entry dated October 1, 2026. A current settings guide cites a Version 20261009 Season 10.5 patch, but the accessible archive excerpt does not independently expose the specific settings changes attributed to that patch. Do not assume a reported 10.5 change applies until you can see it in the current official notes or in your own menu.
After a major update, revisit the Display menu, confirm that upscaling and frame-generation choices are still available for your hardware, and re-run the Performance Test. Patch notes can add, rename or relocate controls, while driver updates can change performance without changing the game’s labels.
Quick Recap
What not to change based on unsupported advice
- Do not edit configuration files, the registry or launch flags solely because a guide promises a hidden FPS boost; the documented evidence here does not establish those methods.
- Do not present a community profile as an official NetEase preset.
- Do not claim that one upscaler is best for every GPU, resolution or patch.
- Do not confuse an input deadzone adjustment with a visibility improvement.
- Do not treat a 120 FPS-capable console as sufficient without the required display and HDMI path.
A repeatable final check
- Write down your platform, GPU or console model, RAM amount, display refresh rate and current patch.
- Run the Performance Test on PC, or verify the console’s 120 Hz output path before selecting HFR.
- Pick one priority: stable frames, image sharpness, lower clutter or controller response.
- Change one documented setting and test in a demanding real match.
- Keep a change only if the intended benefit is visible and the trade-off is acceptable.
- Recheck after patches, because menus, supported technologies and setting behavior can change.
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