Free tools Windows power users keep installed
One-click scans. No signup required.
iTechGuides is reader-supported. When you buy through links on our site, we may earn an affiliate commission. As an Amazon Associate I earn from qualifying purchases. Learn more
Mario Kart World has three distinct multiplayer arrangements: up to four players can share one Switch 2 in split-screen, up to eight can connect nearby consoles through Local Wireless, and up to 24 can race online. Online play supports two players on one console but requires internet access, a Nintendo Account, and Nintendo Switch Online. Local Wireless does not require an online connection.
The short answer: choose by where your players are
The phrase “local multiplayer” covers two different experiences in Mario Kart World. Same-system Multiplayer puts two to four people on one Switch 2 and one display. Wireless Play links nearby Switch 2 systems without using the internet and supports up to eight players. Online Play connects people over the internet, supports up to 24 participants, and allows two players to share each participating console.
There is also a fourth option for organized groups: LAN Play. It uses a wired network rather than Nintendo’s wireless room or internet matchmaking and can connect up to 24 players. The right choice depends first on location, then on how many consoles, game copies, controllers, displays, and network connections you have.
At-a-glance comparison
| Mode | Players | What each group needs | Best fit |
|---|---|---|---|
| Same-system local Multiplayer | 2–4 on one Switch 2 | One Switch 2, one game, one display, and a controller for each player | A family or friends sharing one couch and screen |
| Local Wireless | 2–8 total; up to 2 per system | Nearby Switch 2 systems and a copy of the game for every participating system | A group in the same place with their own consoles |
| Online Play | 2–24 total; up to 2 per console | Internet access, a Nintendo Account, Nintendo Switch Online, and game access | Distant friends or public online races |
| LAN Play | 2–24 total; up to 2 per system | Docked Switch 2 systems, game copies, Ethernet cables, displays, and one shared wired router | A larger wired event in one venue |
Nintendo’s store presentation may show Online as “1–24,” while its multiplayer instructions describe an actual Online Play session as two to 24 players, with up to two players per console. The latter is the practical requirement for a multiplayer race: at least two participants must join.
#1 Best Overall
- Race from one course to another through interconnected paths that span the world
- Traverse mountains, forests, cities, and more—with shifting weather patterns and a day/night cycle
- Ride on rails, jump off walls, skim across water, and more as you race for the finish line
- Take on the adrenaline-packed Knockout Tour—a fierce 24-driver elimination mode
- Explore courses at your own pace and wander the world to discover fun surprises in Free Roam
Same-system local Multiplayer: split-screen on one console
This is the simplest arrangement. Everyone sits at the same display, each player gets a controller, and the Switch 2 divides the screen into split-screen views. One system supports up to four local players.
What you can play
From the title screen, select Multiplayer, then choose the number of players using that system. Nintendo lists Grand Prix, Knockout Tour, VS Race, and Battle among the local choices. In these modes, CPU drivers are added to bring the field to 24 drivers, so a two-person couch race can still have a full grid.
Controller requirements
The Switch 2 includes a pair of Joy-Con 2 controllers, which covers two people. A third or fourth player needs an additional compatible controller. Original Joy-Con controllers also work, so you do not have to use only Joy-Con 2 units. A Joy-Con 2 Wheel is an optional accessory, not a multiplayer requirement.
- Two players: the included pair of Joy-Con 2 controllers is sufficient.
- Three or four players: provide one controller per person; add compatible controllers beyond the included pair.
- One player plus CPUs: you can select a local mode without filling every human-player slot.
When this mode is the better choice
Use same-system Multiplayer when everyone is physically together and you want the fewest technical dependencies. You do not need a second console, a second copy of the game, an internet connection, or a Nintendo Switch Online membership. The trade-off is capacity: the screen and console top out at four human players.
Local Wireless: multiple nearby consoles, no internet
Local Wireless is separate from split-screen. Each participating Switch 2 connects to a nearby wireless room, and the group can reach up to eight players total. A console can contribute up to two players, so four consoles could supply two players each.
What you need
- Two or more Switch 2 systems within local wireless range.
- A copy of Mario Kart World for each participating system.
- One controller for every player on each console.
- No online connection and no Nintendo Switch Online membership.
Because each console runs its own view, this arrangement avoids putting four players into one split-screen image. It is useful for a gathering where several people already have their own systems, but it costs more in hardware and game copies than couch play.
Rank #2
- The next evolution of Nintendo Switch
- One system, three play modes: TV, Tabletop, and Handheld
- Larger, vivid, 7.9” LCD touch screen with support for HDR and up to 120 fps
- Race from one course to another through interconnected paths that span the world
- Traverse mountains, forests, cities, and more—with shifting weather patterns and a day/night cycle
How to create or join a wireless room
- On the title screen, select Wireless Play.
- Have one player create a nearby room.
- On the other systems, select Wireless Play and join the room shown on screen.
- Choose the number of players on each console, with no more than two on any one system.
- Select a supported event, such as Race, Knockout Tour, or Battle, and start the session when everyone is ready.
Wireless Play is local in the geographic sense: everyone must be nearby. It is not a way to invite someone in another city, and it does not use Nintendo’s online service.
Do these 3 things before closing this tab:
1Fix the driver behind crashes, sound loss and screen glitches2Repair Windows errors before they cause bigger problems3Scan for outdated or missing drivers - takes under a minuteOnline Play: internet sessions for up to 24
Online Play is the option for people who are not in the same room. Mario Kart World supports up to 24 participants, with up to two players sharing each console. A second person beside you can join the same online session from your Switch 2 while another participant joins remotely.
Online prerequisites
Nintendo identifies three service requirements for online features:
- An active internet connection.
- A Nintendo Account.
- A Nintendo Switch Online membership.
These requirements apply to the online multiplayer features themselves. GameChat is supplementary voice and screen-sharing functionality, not a prerequisite for entering races. Nintendo’s US product information states that the temporary open-access period for GameChat ended on March 31, 2026; after that date, a Nintendo Switch Online membership is required for GameChat as well.
How to start an online session
- From the title screen, select Online Play.
- Choose the online activity, such as Race, Knockout Tour, or Battle.
- To play with Nintendo friends, select a friend or create a room.
- If invited players are not on the host’s friend list, the host can share the room ID while the room is open.
- Wait in Free Roam while the game assembles the session, then begin when the room is ready.
Online Play therefore combines two kinds of participation: remote players connected through the internet and, where desired, a nearby second player sharing the host console.
Quick wins for a faster PC:
Scan for outdated or missing drivers - takes under a minuteDriver Scan →Repair Windows errors before they cause bigger problemsFix Now →LAN Play: a separate wired 24-player setup
LAN Play is neither ordinary local wireless nor internet matchmaking. It links multiple docked Switch 2 systems to the same wired local network and supports up to 24 players, with up to two players per system.
Rank #3
- [SEAMLESS OPEN WORLD] Experience an interconnected racing environment with zero loading screens between courses. Navigate a massive world featuring 24-hour dynamic day/night cycles and shifting weather patterns that directly impact vehicle traction and handling across mountains and cities.
- [ADVANCED RACING MECHANICS] Master all-new maneuvers including high-speed rail riding, wall jumping, and tactical water skimming. These next-gen traversal abilities allow players to discover hidden shortcuts and alternate routes within a 100% seamless world-map architecture.
- [24-PLAYER ELIMINATION MODE] Compete in the high-stakes Knockout Tour, an adrenaline-packed 24-driver elimination mode where racers are removed checkpoint by checkpoint. Supports up to 24-player online multiplayer with integrated GameChat for real-time social coordination.
- [NEXT-GEN TECHNICAL SPECS] Optimized exclusively for the Nintendo Switch 2 system to deliver stunning 4K Ultra HD resolution in docked mode and a locked 60FPS frame rate. Features enhanced texture mapping and global illumination for the most immersive visual experience in series history.
- [OPEN-WORLD EXPLORATION] Step away from the Grand Prix in the all-new Free Roam mode to wander the world at your own pace. Discover hidden surprises, unlockable vehicle parts, and brand-new drivers across diverse biomes including dense forests and sprawling urban landscapes.
Equipment checklist
- One Switch 2 for every participating station.
- A copy of Mario Kart World for each system.
- A dock for every console; the console must be docked for the wired connection.
- An Ethernet cable for each system.
- A television or monitor for each docked console.
- One shared wired router. If it does not have enough Ethernet ports, add a network switch.
This arrangement is suited to a club, tournament, classroom, or other venue that can provide a display and wired network port at every station. It is substantially more involved than a living-room session, but it gives a large nearby group a single wired room without relying on an internet match.
LAN setup sequence
- Dock every Switch 2 and connect each dock to the shared router with Ethernet.
- Insert or launch Mario Kart World on every system and confirm that each has its own game copy.
- Open the game’s LAN Play option on each console.
- Have one station create the LAN room and the remaining stations join it.
- Select the number of players at each station, never exceeding two per system.
- Start the chosen race, Knockout Tour, or Battle event once all stations appear in the room.
Can you play split-screen?
Yes. Select Multiplayer on one Switch 2 and choose two, three, or four players. The game uses split-screen on the connected display. The included Joy-Con 2 pair covers two players; three- and four-player sessions require extra controllers.
How many people can play locally?
That depends on which meaning of “locally” you intend:
- One-system split-screen: up to four human players.
- Local Wireless: up to eight players across nearby systems, with no more than two players per system.
- LAN: up to 24 players across docked systems connected to one wired router, again with up to two per system.
These are different modes with different equipment. You cannot turn a four-player single-console session into an eight-player session merely by adding controllers; beyond four people, use multiple systems.
Can two people on one console play online with others?
Yes. Online Play allows up to two players on one console. The local pair shares that console’s display through split-screen, while the rest of the room can consist of remote participants. Each participating console is subject to the same two-player limit.
Both local players need controllers, and the console still needs internet access, a Nintendo Account, Nintendo Switch Online, and game access. If the other participants are not already Nintendo friends, the room host can distribute a room ID.
Rank #4
- Race from one course to another through interconnected paths that span the world
- Traverse mountains, forests, cities, and more—with shifting weather patterns and a day/night cycle
- Ride on rails, jump off walls, skim across water, and more as you race for the finish line
- Take on the adrenaline-packed Knockout Tour—a fierce 24-driver elimination mode
Does Local Wireless need Nintendo Switch Online?
No. Local Wireless is designed for nearby systems and does not use an online connection, so Nintendo Switch Online is not required for that mode. Each player still needs a nearby Switch 2 and a game copy on the participating systems.
The Tool Desk
Outbyte PC Repair FREEClear out junk files and repair common Windows errorsFree Scan →Outbyte Driver Updater FREEScan for outdated or missing drivers - takes under a minuteDriver Scan →CameraPlay and voice features are optional
A compatible USB camera, including Nintendo Switch 2 Camera, can add CameraPlay video. Nintendo says one camera can show up to four faces in local Multiplayer and up to eight faces in an online GameChat room. CameraPlay is not required for local races, Local Wireless, LAN Play, or Online Play.
Likewise, GameChat adds communication and screen-sharing features but is not the race itself. After the March 31, 2026 end of the temporary open-access period, Nintendo requires Nintendo Switch Online for GameChat.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Choosing the right mode: a practical decision guide
Everyone is sharing one couch
Select same-system Multiplayer. It is the only option that needs just one console and one display. Check the controller count before starting: two players fit the included Joy-Con 2 pair, while three or four require additional controllers.
Everyone is in the same venue, but several people have consoles
Select Wireless Play for a casual nearby room of up to eight. It avoids an online subscription and works without internet, but every participating system needs its own copy of the game.
Crashes, No Sound, or Screen Glitches?
Random freezes, missing sound and display glitches usually trace back to one bad driver. Find and replace yours safely.Free scan · under a minutePC Slower Than It Used to Be?
A free scan shows the junk files, broken settings and background clutter dragging Windows down - then fixes them in one click.Free scan · Windows 10 & 11Players are in different homes
Select Online Play. Confirm internet access, Nintendo Accounts, and Nintendo Switch Online before inviting people. Two players can share one console, and a host can use a room ID for people who are not on the friend list.
Best Value
- A variety of playable characters are available, some with unique attributes that affect gameplay and platforming physics.
- Younger and less-experienced players will love playing as Toadette, who is brand new to both games, and Nabbit, who was formerly only playable in New Super Luigi U. Both characters offer extra assistance during play.
- Multiplayer sessions are even more fun, frantic, and exciting thanks to entertaining character interactions. Need a boost? Try jumping off a teammate’s head or getting a teammate to throw you.
- Features a wealth of help features, like a Hints gallery, reference videos, and a Super Guide in New Super Mario Bros. U that can complete levels for you if they’re giving you trouble.
- Three additional modes—Boost Rush, Challenges, and Coin Battle—mix up gameplay and add replayability, while also upping the difficulty for players who want to try something harder. Players can use their Mii characters in these modes.
A large group is meeting at one wired venue
Select LAN Play when you can supply docked systems, displays, Ethernet cables, game copies, and a shared router. It supports up to 24 players and is the most equipment-intensive arrangement.
Common setup mistakes and fixes
Expecting extra controllers to support more than four players
One Switch 2 has a four-player human limit in same-system Multiplayer. For five or more people, move to Wireless Play or LAN Play with additional systems.
Trying to use one game copy on every wireless system
Local Wireless requires a copy of the game for each participating system. A single cartridge or digital purchase does not replace those per-system requirements.
What’s actually slowing this PC down?
Pick the symptom - the matching free tool is one click away.
Assuming nearby systems need Nintendo Switch Online
They do not when using Wireless Play. Verify that the room is set to Wireless Play rather than Online Play; the former is the offline local option.
Starting Online Play without the service requirements
Online sessions require internet access, a Nintendo Account, and Nintendo Switch Online. Check all three before troubleshooting invitations or room IDs.
Planning LAN without enough ports or displays
Every LAN station needs a docked console, display, Ethernet cable, and game copy. Count router ports in advance; add a network switch if the router cannot connect all stations directly.
Confusing GameChat with multiplayer access
GameChat is an optional communication layer. Its membership requirement after March 31, 2026 does not change the separate equipment and service rules for entering races.
Recommended Free Tools
What is not established about performance
Nintendo’s mode instructions specify player counts and connection requirements but do not provide a measured comparison of latency, connection stability, or image quality between local and online modes. It is therefore not accurate to promise that local play is always smoother or that online lag is inevitable. Actual results can vary with the network and circumstances.
Quick Recap
Essential takeaways
- Same-system Multiplayer is split-screen for two to four players on one Switch 2.
- Local Wireless links nearby consoles for up to eight players and does not require an online connection.
- Online Play reaches up to 24 participants, allows two players per console, and requires internet, a Nintendo Account, and Nintendo Switch Online.
- LAN Play is a wired, docked-console option for up to 24 players on one shared router.
- Extra players on one console need extra controllers; multi-system modes need additional consoles and game copies.
- CameraPlay and Joy-Con 2 Wheel are optional accessories, not requirements for multiplayer.
Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.

