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To create a fresh Space Engineers world on a Windows dedicated server, open SpaceEngineersDedicated.exe, create or select a server instance, choose New game under New game / Saved worlds, configure the scenario and world rules, set the server and network details, then click Save and start. Choose Saved worlds only when you are loading an existing save, such as a single-player world copied to the dedicated server’s save directory.

The important decision comes before launch: the scenario template and asteroid-generation amount are creation-time choices. Select them carefully because they cannot be changed later for an existing save. The procedure below covers a brand-new map, migration of a local world, multiple server instances, network access and the failures most often caused by incorrect folders or ports.

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What “new world” means on a dedicated server

Space Engineers presents two different actions in the server configuration:

  • New game generates a world from a scenario and applies the world-creation settings you choose.
  • Saved worlds loads a world that already exists in the dedicated server’s save location.

If your goal is a genuinely fresh map, use New game. Selecting Saved worlds does not create another blank universe; it displays saves that the dedicated server can find. This distinction also determines how you move a single-player game to the server: copy the save first, then select it from Saved worlds.

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The instructions below assume the official Windows dedicated-server tool. The server host must be able to run the dedicated executable, write to its save directory and accept connections on the configured listening port.

Decide the world and server settings first

Write down the choices you want before starting the instance. Some settings are easy to change later, while others are embedded in the world when it is created.

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Decision Where to set it What to know before launch
Scenario New game, then the scenario selector The scenario is the template used to generate the new world. It is a creation-time choice and cannot be changed for an existing save.
Asteroid and world generation The world-settings controls reached through Customize Choose the asteroid amount and other generation options while creating the world. Asteroid amount cannot be changed later for an existing save.
Gameplay rules Customize in the world-settings flow Set survival or creative and the other rules you want players to use before the first launch.
Server identity Server settings Set the server name and world name. Use names that players can recognize in the multiplayer browser.
Visibility and access Server settings Choose the listen IP, add a password when required and configure Steam group visibility where applicable.
Networking Server settings and the host network Every server instance needs its own listening port. Forward the selected port through the host network when players outside that network cannot connect.
Operations Server console and save controls Plan how you will save, stop and back up the world folder before installing mods or making major changes.

Start a completely new world

1. Install or open the dedicated-server tool

Install or launch the official Space Engineers Dedicated Server tool on the Windows machine that will host the world. Run SpaceEngineersDedicated.exe. The configuration window is where you create an instance, select a world and start the server; it is not the regular in-game single-player menu.

2. Create an instance and open its configuration

Create a server instance, or use the available Local/Console instance if you are configuring the first server on that machine. Select Continue to server configuration. Treat each instance as a separate server: it needs its own world selection, settings and listening port.

3. Select New game, not Saved worlds

In New game / Saved worlds, choose New game. The control is specifically intended to let you choose between starting a world generated from a scenario and loading a previously saved world. A scenario list or new-world setup screen should then become available.

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4. Choose the scenario and open Customize

Select the scenario that matches the type of play you want. Continue into Customize to open the world-settings controls. Set the asteroid amount and the gameplay rules, including whether the world is survival or creative, along with the other rules exposed by the server tool.

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Review this screen slowly. Scenario templates and asteroid-generation choices are made during world creation. If you later decide that you chose the wrong template or asteroid amount, the supported remedy is to create another world rather than expecting the existing save to accept that change.

5. Configure the server identity and access

Open Server settings and enter the server name and world name. Set the listen IP appropriate to the host, then add a password if the server should not be open to everyone who can discover it. Where your setup uses Steam group visibility, configure that option here as well.

For a single instance, choose a port that is available on the host. If this machine will run more than one Space Engineers server, assign a different listening port to every instance before starting either one.

6. Save the configuration and start the server

Click Save and start. This action writes the configuration and launches the server using the new-world settings. Allow the first startup to finish before testing a connection; the server must complete world creation and begin listening before a client can join.

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7. Connect from the game

Open Space Engineers on a client computer and use the multiplayer/server browser. Find the configured server name, or connect with the host address and port when the server is not discoverable. Enter the password if one was set. If remote players cannot reach the server, use the networking checks in the troubleshooting section rather than changing world-generation settings.

Move a single-player world to the server

A local world can be hosted without rebuilding it. The regular game stores its saves under the Windows path AppDataRoamingSpaceEngineersSaves. The dedicated server uses a corresponding save directory under its own installation or data location.

1. Stop changes to the local save and make a backup

Exit the local game so that all recent changes have been written. Make a separate backup of the save folder before copying it. Keep that backup untouched until the migrated server world has started successfully and you have verified that the expected player data, builds and settings are present.

2. Copy the world folder

Open AppDataRoamingSpaceEngineersSaves and identify the folder for the world you want to host. Copy that complete folder, preserving its contents and folder name, into the corresponding SpaceEngineersDedicated save directory. Do not leave the only copy in the regular game’s save location; the dedicated process reads its own save location.

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3. Reopen server configuration and select the save

Return to the dedicated-server tool and open the instance configuration. In New game / Saved worlds, choose Saved worlds. The copied world should now appear in the list. Select it, then review the server name, listen IP, password and port in Server settings.

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4. Start and verify the migrated world

Choose Save and start, connect from a client and check the world before inviting other players. If the world does not appear, stop the server and check the folder placement first; a copy that remains only in the regular game’s directory will not populate the dedicated server’s list.

Back up the migrated folder before changing settings or installing mods. A backup gives you a known-good rollback point if a setting change or mod prevents the world from loading.

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Settings that cannot be changed after creation

Existing worlds do not expose every creation option. In particular, the scenario template and asteroid amount are selected while creating a new game and cannot be changed later for that save. The server may still allow other world rules to be edited, but availability depends on what the game exposes for an existing world.

Use this decision rule:

  • If the option is presented in the new-world generation flow and is absent or locked when an existing save is selected, treat it as a creation-time setting.
  • If the option remains available for the existing save, change only that setting, save the configuration and keep a backup first.
  • If you need a different scenario template or asteroid amount, create a new world with New game and the desired values, then start that world as a separate instance or replace the old save only after preserving a backup.

Running more than one server instance

Multiple instances can share a host, but they cannot listen on the same port. Give every instance its own listening port in Server settings. A second server that fails immediately or will not stay running commonly indicates a port collision.

Keep the instances operationally separate: use a distinct server name, world name, save folder and backup set for each one. When forwarding ports on the host network, forward each selected port to the machine running the matching instance. Players must use the address and port belonging to the world they intend to join.

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Network access and visibility

The listen IP controls which host interface accepts connections, while the port identifies the server service. A server can be configured correctly and still be unreachable from outside the host’s local network if the selected port is not forwarded through the router or firewall.

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  • Confirm that the server is running and listening on the configured port.
  • Use a unique port for each instance.
  • Forward the relevant port through the host network when remote players cannot connect.
  • Check that the address and port shared with players match the instance they should join.
  • Use a password or Steam group visibility when the server should be restricted.

These network changes affect access, not the generated terrain. Do not recreate a world merely because an external player cannot connect; resolve the address, port or forwarding problem first.

Saving, console use and backups

Use the server console and save controls for routine operation. Save before planned restarts, before changing configuration and before adding or removing mods. Keep backups of the entire world folder rather than relying on a single copy.

A practical backup cycle is:

  1. Stop or safely save the server before copying files.
  2. Copy the complete world folder to a separate backup location.
  3. Label the backup with the world name and the date.
  4. Retain at least one earlier backup until the newest version has been tested.
  5. Restore by replacing the server’s world folder with a known-good copy only while the server is stopped.

Backups are especially important after migrating a local world, changing world rules or installing mods. They let you test a change without sacrificing the original save.

Troubleshooting a new or migrated world

Symptom Likely cause Action
The world list is empty after copying a local save. The folder is still only in the regular game’s save directory, or it was copied to the wrong dedicated-server location. Stop the server, copy the complete world folder from AppDataRoamingSpaceEngineersSaves into the corresponding SpaceEngineersDedicated save directory, reopen configuration and select Saved worlds.
A second instance will not start. Both instances are configured to use the same listening port. Assign the second instance a different port, then update any network forwarding and the address shared with its players.
A setting is missing or unavailable on an existing save. The option is locked for that world, commonly because it is a scenario or generation choice. Change only settings the game permits for an existing save. Recreate the world with New game when the required scenario template or asteroid amount is different.
The server starts, but remote players cannot connect. The selected port is not forwarded, the wrong address or port was shared, or the listen IP does not accept the desired interface. Verify the running instance’s listen IP and port, forward that port through the host network and test again using the configured address.
The expected world is not loaded after startup. The instance is still configured for New game, or a different saved world was selected. Open the instance configuration, choose Saved worlds, select the intended folder and use Save and start.
A world becomes unstable after a change or mod. The change affected the save or introduced a compatibility problem. Stop the server, restore the latest known-good world-folder backup and test changes one at a time.

Self-hosting or managed hosting?

Self-hosting gives you direct control over the server files, save folders, configuration and mods, but you are responsible for the Windows machine, backups, port forwarding, maintenance and uptime. A managed service reduces the work of keeping a machine online and reachable, but you work within the provider’s controls and recurring fees.

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Keen Software House’s official hosting information names GTX Gaming as an official PC dedicated-server host. Current prices, regional availability and affiliate terms are not established here, so verify those details directly before choosing a plan.

Consideration Self-hosted server Managed server
Files and mods Direct access to the executable, save folders and configuration. Access depends on the provider’s control panel and policies.
Setup effort You install the tool, configure the instance and solve network issues. The provider handles much of the machine and network setup.
Uptime and maintenance You maintain the host, updates, restarts and backups. The service is designed for ongoing availability, subject to its support and maintenance terms.
Network configuration You choose and forward ports on your own network. Port exposure is generally handled through the service interface.
Recurring cost Depends on hardware, electricity and internet service already available to you. Requires a recurring hosting payment; current amounts are not stated.
Geographic latency Players connect to the location of your host. You can usually select from the provider’s available regions, which may improve latency for a dispersed group.

Choose self-hosting when file-level control and hands-on administration matter most. Consider managed hosting when a 24/7 server is more important than controlling the underlying machine and network.

Launch checklist

  • Run SpaceEngineersDedicated.exe and open the intended server instance.
  • Choose New game for a fresh map; choose Saved worlds only for an existing save.
  • Select the scenario and set asteroid generation and gameplay rules through Customize.
  • Set the server name, world name, listen IP, password and visibility options.
  • Give every server instance a unique listening port.
  • Forward the port through the host network when outside players cannot connect.
  • Click Save and start.
  • Connect through the multiplayer/server browser using the matching name, address and port.
  • Back up the world folder before major configuration changes or mod installation.

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