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Yes, a Palworld world created with PC Game Pass or the Microsoft Store can be moved to a dedicated server, but not by copying the visible save files directly. Game Pass stores the world in a Windows Gaming Services (WGS) container. You must extract and convert that container into Palworld’s normal save structure, copy the complete world folder to the server, and set DedicatedServerName to the folder’s exact name. Xbox console saves cannot be downloaded directly for this migration route.

What transfers—and what does not

A dedicated server runs the Palworld world independently of the game client. Once the migration succeeds, players can join without the original co-op host keeping the game open. Pocketpair describes this as hosting “without hosting the world from the game client.”

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The practical distinction is between PC Game Pass/Microsoft Store saves and Xbox console saves:

Source world Can it use this migration path? What is required
Palworld on PC through Xbox app/Game Pass or Microsoft Store Yes Extract the WGS container and convert it to a normal Palworld world folder.
Xbox Series or Xbox One console Not directly The cited migration procedure cannot download the console’s save into a usable PC folder.
Existing normal PC server or local save Usually yes Copy the complete world folder and configure the server to use its exact name.

Moving the world does not automatically guarantee that every character will appear correctly. The map, bases, Palbox and guild data can load while the former co-op host’s character identity still needs repair. Treat world migration and player-identity repair as separate tasks.

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Before you start: requirements and safety checks

Use a compatible server build

Install the official Palworld Dedicated Server through Steam or SteamCMD, then keep the server and the Game Pass client on compatible versions. A version mismatch can prevent a converted save from loading or cause the server to create a fresh world. Check the current Pocketpair platform matrix before inviting players: current guidance lists Steam, Xbox/Microsoft Store and Mac cross-play for dedicated servers, while PS5 cross-play is unavailable. An older Xbox-specific procedure had different Steam cross-play limitations, so do not rely on that older matrix for a current installation.

Have enough server capacity

Pocketpair’s current guidance recommends a 4-core CPU, 16 GB of memory and fast storage. UDP port 8211 is the default game port. Low-performance storage can corrupt saved data, so avoid running the world from a nearly full, failing or unusually slow disk.

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  • A Windows or Linux machine that can run the official dedicated server.
  • Administrator access to the machine and permission to open the required UDP port.
  • Enough free storage for the original save, extracted files, server copy and multiple backups.
  • The same Palworld world version, or a deliberately tested upgrade path, on client and server.
  • A way to stop the server completely before changing files.

Make three separate backups

Exit Palworld, stop any running dedicated server, and copy the complete source save to a location that will not be modified by the converter. Also copy any destination server save to a second location. Keep an additional untouched archive before attempting a player-file conversion. Never use the only copy as the input to an extractor, and never let players join while you are replacing files.

Step 1: Locate the PC Game Pass save

On Windows, the Xbox app/Game Pass version stores Palworld data under Windows Gaming Services. Open File Explorer and paste this path into the address bar:

%LOCALAPPDATA%PackagesPocketpairInc.Palworld_ad4psfrxyesvtSystemAppDatawgs

The contents are not presented as a normal Palworld save. You will see folders and opaque files rather than a ready-to-upload Level.sav and Players directory. Do not rename random blobs or copy the WGS directory straight into the server’s save path; the dedicated server cannot use that layout.

If the folder is missing, first launch the Game Pass version, load the intended world, exit normally, and confirm that Windows has synchronized the save. Make sure you are checking the same Windows account that created the world. Do not delete the package directory while troubleshooting synchronization.

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Step 2: Convert WGS files to a Palworld world folder

Use a current, compatible converter such as XGP Save Extractor or PalworldSaveTools, following the tool’s own release instructions. Tool interfaces and supported game versions change, so select the input WGS directory and verify that the program reports a successful export rather than assuming that an output folder is complete.

What a successful conversion contains

The output should be a single world folder with the normal Palworld files, including:

  • Level.sav
  • LevelMeta.sav
  • A Players directory containing player data
  • LocalData.sav, when the converter exports it

Retain LocalData.sav. It can contain player or map state needed by the converted world. Preserve the entire folder hierarchy, not only the two Level files. If the converter produces several candidate folders, inspect each for the files above and use the one generated from the world you actually intend to host.

Check the output before uploading

  1. Open the converted folder and confirm that Level.sav and LevelMeta.sav are directly inside it, not buried in another nested folder.
  2. Open Players and confirm that it contains player files.
  3. Record the folder name exactly, including capitalization, spaces and punctuation. This name becomes the server’s DedicatedServerName value.
  4. Keep the untouched WGS backup and the converted output backup in separate locations.

Step 3: Install and initialize the dedicated server

Install through Steam or SteamCMD

Install the official Palworld Dedicated Server through Steam or SteamCMD. Start it once before copying the migrated world. The first launch creates the expected directory tree and configuration files; stop it cleanly after those files appear.

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On a Windows installation, the world directory will be:

PalSavedSaveGames

On Linux, the same Palworld-relative path is used inside the server installation. Configuration is platform-specific: Windows uses PalSavedConfigWindowsServerPalWorldSettings.ini, while Linux uses the corresponding LinuxServer directory. The generated GameUserSettings.ini is also under the server’s platform-specific configuration tree.

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Decide whether self-hosting or managed hosting fits

Consideration Self-hosted machine Managed server
File and configuration control Full access to save folders, configuration and logs. Depends on the provider’s control panel and file access.
Backups and restore You design, schedule and test the backups. May include automated snapshots, but retention and restore controls vary.
CPU, RAM and storage You choose and maintain the hardware; Pocketpair recommends 4 cores, 16 GB RAM and fast storage. Capacity is selected from a plan; verify that storage performance and memory meet the workload.
Networking You handle UDP port 8211, firewall rules and possibly router forwarding. The provider normally supplies a reachable address, but port and firewall limits still apply.
Platform support You can inspect the exact server build and configuration. Confirm the host supports the Game Pass/Microsoft Store client and the current cross-play matrix.
Save conversion or player repair You run the converter and player tools yourself. Some providers assist, but conversion and character repair are not universal services.

Whichever route you choose, obtain file access before paying or uploading anything. A host that cannot let you replace the complete world folder or restore a backup is a poor fit for this migration.

Step 4: Copy the converted world to the server

  1. Stop the dedicated server and confirm that its process has exited. A running process can write over the files you are replacing.
  2. Open the server’s PalSavedSaveGames directory.
  3. If the server created a test world, move that destination folder to a backup location instead of deleting it immediately.
  4. Copy the complete converted world folder into PalSavedSaveGames. The result should resemble PalSavedSaveGamesYourExactWorldFolderLevel.sav.
  5. Confirm that the Players directory and any exported LocalData.sav are inside that same world folder.

Do not copy only Level.sav, and do not add an extra nesting level such as 0WorldWorldLevel.sav. Either mistake can make the server act as if no save exists.

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Step 5: Point the server at the migrated folder

Set DedicatedServerName

Open the server’s GameUserSettings.ini and set DedicatedServerName to the exact name of the folder you copied into SaveGames. Matching is case-sensitive for practical purposes; preserve every character. For example, if the folder is named MyGamePassWorld, the setting must point to that name rather than a shortened description such as MyWorld.

DedicatedServerName=MyGamePassWorld

Use the configuration file generated for the server rather than creating a second file with a similar name. Keep the normal settings in PalWorldSettings.ini under the platform-specific configuration directory. The exact setting syntax and available options can change between Palworld releases, so retain the format generated by your installed server.

Remove the old world-option file for this workflow

The migration procedure calls for removing WorldOption.sav from the destination when switching this converted co-op world to a dedicated server. Work from a backup: move the file aside instead of permanently deleting it until the migrated world has been validated.

Keep versions aligned

Update the client and server deliberately, not in the middle of a file transfer. If the server starts a new world after an update, stop it, restore the pre-update backup and verify that both builds support the same save format before trying again.

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Step 6: Start the server and validate the migration

  1. Start the dedicated server with no players connected.
  2. Join from the intended Game Pass/Microsoft Store or Steam account, according to the server’s supported platform configuration.
  3. Open the map and verify recognizable landmarks, discovered areas and map fog state.
  4. Visit several bases and confirm structures, production lines, storage and defenses.
  5. Check the Palbox, captured Pals, inventory, equipment, technology progress and guild membership.
  6. Have every regular player join and confirm that each character has the expected level, items and location.
  7. Log out, stop the server cleanly, start it again and verify that the same world persists.

If a completely new world appears, stop immediately. Do not build, capture Pals or allow automatic saves to continue. Recheck the destination path, the exact folder name, the DedicatedServerName value, the presence of Level.sav at the correct depth, and the server/client versions. Restore the backup if the server has already written over the wrong location.

Repairing the former co-op host’s character

Co-op saves associate character files and local data with identities that do not always map cleanly to a dedicated server. This is why a world can load correctly while the original host appears as a new character, loses progress or cannot see the expected inventory.

Symptoms that indicate an identity problem

  • The map, bases and Palbox are present, but the former host starts at character creation.
  • A player’s level, inventory or technology is missing while the world itself is intact.
  • The host’s character is absent from the player list, or two accounts appear to share unexpected progress.

Safe repair method

  1. Stop the server and make a fresh backup of the working migrated world.
  2. Have the affected account join once, then stop the server again. This creates a current dedicated-server player file that can be compared with the converted files.
  3. Use a current player-transfer or save-conversion workflow that explicitly supports the Palworld version you are running. Do not rename player files blindly.
  4. Map the old co-op identity to the correct dedicated-server identity, preserving the intended character data.
  5. Restore the backup and retry if the result is wrong. Test with one affected player before changing every account.

Player repair is inherently higher risk than copying the world. Keep the original converted folder untouched, and do not use an unverified tool on the only copy of a character file. If the world loads but one character is wrong, that is evidence to work on identity mapping—not a reason to reconvert the entire WGS container.

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Troubleshooting by symptom

The server always creates a new world

  • Confirm the migrated folder is directly under PalSavedSaveGames.
  • Check that Level.sav and LevelMeta.sav are inside that folder.
  • Make DedicatedServerName exactly match the folder name, including case.
  • Check that you edited the active server’s GameUserSettings.ini, not a template or a different installation.
  • Verify that the server build can read the converted save and that WorldOption.sav was moved aside for this migration.

The world loads but bases or Pals are missing

Stop the server and compare the uploaded folder with the converter’s output. A partial copy, an incomplete Players directory or a conversion from the wrong WGS container can produce a seemingly valid but incomplete world. Restore the untouched conversion and copy it again before allowing further saves.

The host or another player is reset

This is normally a player-identity mismatch. Preserve the working world, create a backup after the affected account joins, and perform a version-compatible player-transfer repair rather than deleting the character file.

Players cannot connect

Check that the server is running, the configured UDP port is reachable, the firewall allows it, and the client’s platform is supported by the current server build. Xbox/Microsoft Store, Steam and Mac support can change with server versions; PS5 cross-play is not available in Pocketpair’s current guidance.

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The save becomes corrupted after migration

Stop using the affected copy. Restore the last known-good backup and examine storage performance, free space and unexpected shutdowns. Pocketpair warns that low-performance storage can corrupt saved data. Resume only after the server is writing to reliable, fast storage and clean shutdowns are possible.

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Migration checklist

  • PC Game Pass or Microsoft Store save confirmed; Xbox console save is not treated as directly downloadable.
  • Game exited and every source and destination save backed up separately.
  • WGS directory located under the correct Windows package path.
  • Converter output contains Level.sav, LevelMeta.sav, Players and retained LocalData.sav where available.
  • Official dedicated server initialized once and then stopped.
  • Complete world folder copied to PalSavedSaveGames.
  • DedicatedServerName matches the folder name exactly.
  • WorldOption.sav moved aside for this workflow.
  • Server and client versions checked for compatibility.
  • Map, bases, Palbox, inventories, guilds and every character tested after startup.
  • Player-transfer repair performed only on a separate backup if the former host is missing.

Frequently asked questions

Can I transfer an Xbox console world by downloading it from the console?

Not with this procedure. The cited migration guidance says Xbox console worlds cannot be downloaded directly for conversion. The supported route described here is for the PC Game Pass or Microsoft Store save stored in WGS.

Do I need to copy LocalData.sav?

Keep it whenever the converter exports it. It can matter for player or map state, and there is no benefit to discarding it before validation.

Will the original co-op host automatically keep the same character?

Not necessarily. World data and player identity can be handled differently when a co-op save becomes a dedicated-server save. If the host loses progress, use a current player-transfer workflow on a backup.

What should I do if I already let the server create a new world?

Stop it immediately, move the newly created destination folder aside, restore your migrated folder, and recheck DedicatedServerName and the folder depth before restarting. Do not rely on the new world’s files as a substitute for your backup.

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Frequently Asked Questions

Can I transfer an Xbox console world by downloading it from the console?

Not with this procedure. The cited migration guidance says Xbox console worlds cannot be downloaded directly for conversion. The supported route described here is for the PC Game Pass or Microsoft Store save stored in WGS.

Do I need to copy LocalData.sav?

Keep it whenever the converter exports it. It can matter for player or map state, and there is no benefit to discarding it before validation.

Will the original co-op host automatically keep the same character?

Not necessarily. World data and player identity can be handled differently when a co-op save becomes a dedicated-server save. If the host loses progress, use a current player-transfer workflow on a backup.

What should I do if I already let the server create a new world?

Stop it immediately, move the newly created destination folder aside, restore your migrated folder, and recheck DedicatedServerName and the folder depth before restarting.

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