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To install mods on an American Truck Simulator (ATS) dedicated server, select and activate the mods in a normal ATS game installation, export the active setup, and copy the resulting server_packages.sii and server_packages.dat files into the dedicated server’s home folder. The dedicated server does not connect to Steam Workshop and does not need a separate folder of copied .scs files.

How ATS server mod installation works

ATS separates mod selection from dedicated-server operation. A regular ATS client is used as the authoring environment: it loads Workshop subscriptions and locally installed packages, resolves the active map, downloadable-content and mod combination, and then exports that configuration. The dedicated server reads the exported package files when it starts.

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This means the server is not a second copy of the in-game Mod Manager. You do not log in to Workshop from the server, and you normally do not build a server-side collection by dropping every .scs file into a new directory. The exported files describe the setup the server must use.

SCS Software identifies the dedicated-server application as app ID 2239530. The same installation model applies whether you install it through Steam or SteamCMD.

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What you need before installing a modded server

  • A normal ATS game installation that can start and load the profile you will use to create the package.
  • The ATS Dedicated Server application (app ID 2239530) installed through Steam or SteamCMD.
  • Access to the server’s home directory, including the location of server_config.sii.
  • The Workshop subscriptions or non-Workshop mod packages you intend to activate.
  • Permission to edit ATS configuration files and open the required network ports.
  • A logon token if the server configuration or current SCS requirements call for one.

Decide where the game and server will keep their user data before you generate any files. If you launch either program with -homedir, use the same intended home-directory arrangement consistently. A package exported from one user path can be invisible to a server reading another path.

1. Install and initialize the dedicated server

  1. Install the ATS Dedicated Server app, app ID 2239530, with Steam or SteamCMD.
  2. Start the dedicated server once without trying to join it. The first launch creates the server configuration file, server_config.sii, in the server’s home directory.
  3. Stop the process and note the exact directory that contains server_config.sii. This is the destination used later for the exported package files.
  4. If you use a custom home directory through -homedir, record that path and apply the same choice when preparing the game installation and exporting packages.

Initializing the application first prevents a common deployment mistake: copying package files beside the program executable while the server is actually reading a different home directory.

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2. Prepare the mod set in a normal ATS installation

Use the full ATS client—not the dedicated-server executable—to assemble the exact combination players should use. The ATS user path stores profiles and mods; it is separate from the directory containing the game binaries.

Operating system ATS user path documented by SCS What belongs there
Windows C:Users<your_user_name>DocumentsAmerican Truck Simulator, or the equivalent Documents location when Documents is redirected to OneDrive Profiles, configuration and the mod directory
Linux /home/<user_name>/.local/share/<game_name> Profiles, configuration and the mod directory
macOS /Users/<user_name>/Library/Application Support/<game_name> Profiles, configuration and the mod directory

Workshop packages

In the ATS client, subscribe to each required Workshop item. Steam makes a subscribed Workshop item available to the game after it has downloaded. Open ATS’s Mod Manager, verify that every intended item is present, and activate the set on the profile you will use for export.

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Do not assume that subscribing is the same as activating. The export reflects the active Mod Manager state, including load order and enabled or disabled status. Remove experimental items and make sure the profile can load the selected map and DLC combination before exporting.

Non-Workshop packages

For a compatible direct-download mod, place its .scs package in the normal ATS user-path mod directory. Start ATS, open Mod Manager, activate the package, and confirm that the game accepts the resulting setup. Keep the original package available for the client computers that will need to match the server’s mod requirements.

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Validate the active setup

  • Use one profile as the authoritative server configuration rather than exporting from several profiles.
  • Check that required map and truck dependencies are enabled.
  • Resolve any Mod Manager warnings before exporting.
  • Launch into the game long enough to verify that the map and major assets load with the selected combination.
  • Write down the intended mod list and order so a later update can be compared against the known-good setup.

3. Export the server package files

The export command must be run from the normal ATS game installation after the intended mods are active.

  1. Open ATS’s config.cfg in the user path.
  2. Set g_console to enabled. If the line already exists, change its value rather than adding a duplicate setting.
  3. Start ATS and load the profile whose active mod set you want to publish to the server.
  4. Open the in-game console with the ~ key.
  5. Run export_server_packages. You can provide a destination when you need the files written somewhere other than the default export location.
  6. Exit or return to the desktop and verify that both files were created: server_packages.sii and server_packages.dat.

SCS documents these files as carrying the map, DLC and mod configuration from the current game setup. Treat them as a pair: a successful export produces both, and deploying only one is incomplete.

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4. Deploy the exported files to the server

  1. Stop the dedicated-server process if it is running.
  2. Copy server_packages.sii and server_packages.dat into the same dedicated-server/game home folder that contains server_config.sii.
  3. Preserve the exact filenames and extensions. Do not rename the files or place them inside the normal game’s mod folder on the server.
  4. Keep a backup of the previous pair until the new configuration has been tested.
  5. Start the dedicated server and inspect its log for package-loading errors before asking players to connect.

No separate server mod directory is required for this workflow. SCS staff state: “You are not required to copy anything. You just have to provide server_packages.sii and .dat. Those two files contains mods setup and everything required by server to be modded.” The practical implication is that the dedicated server needs the exported package pair alongside its configuration, not a second manual Workshop download.

5. Configure ports, tokens and reachability

Mod files do not make a server discoverable by themselves. Configure the connection and query ports in server_config.sii, and use distinct values for those two functions. If the configuration requires a logon token, enter a valid token in the appropriate setting.

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  • Connection port: the port players use for the game session.
  • Query port: the port used for server-browser information; keep it separate from the connection port.
  • Logon token: supply one when required by the server configuration or current SCS service rules.
  • Firewall: allow the selected ports through the host operating system and any upstream firewall.
  • Router/NAT: forward the ports to the machine running the server when it is behind a private network address.

A public IP address and correct port forwarding are needed for reliable browser visibility from outside the local network. Direct search or connection can still work in some NAT arrangements even when browser listing does not, so test both the advertised listing and a direct connection path.

6. Have players use the matching mod state

The exported configuration tells the server which map, DLC and mods it expects; it does not install missing client content for players. Every player must have access to the required DLC and the same compatible mod versions. Workshop users should let Steam finish downloading updates before launching ATS. Players using direct-download packages need the corresponding .scs files in their own ATS user-path mod directory and must activate them in Mod Manager.

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Do not mix a newly exported server package with older client packages casually. A mod can keep the same display name while its files or dependencies change, so record the update date and regenerate the package pair whenever the active content changes.

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Updating a mod without breaking the server

  1. Stop new connections or schedule a maintenance window.
  2. Update the mod in the normal ATS installation. For Workshop content, allow the client to complete the download; for direct packages, replace the old file with the compatible release.
  3. Open Mod Manager and reactivate the desired set. Check that no dependency is disabled and that the profile still loads.
  4. Run export_server_packages again from the updated setup.
  5. Confirm that a fresh server_packages.sii and server_packages.dat exist.
  6. Stop the server, replace both files together in the server home folder, and retain the prior pair as a rollback copy.
  7. Restart the server, read the startup log, and perform a test connection before reopening the session to everyone.

Regenerating only after the game-side setup has been updated is important. The package files represent the state at export time; changing a Workshop subscription later does not automatically rewrite the files already deployed to the server.

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Troubleshooting common installation failures

The server says server_packages.sii is missing

Generate the package pair from the normal ATS game and copy both files into the server home directory containing server_config.sii. Check the spelling, capitalization and extension, and confirm that the server is not using a different -homedir than the one you inspected. A partially copied pair can produce the same startup failure as a completely absent export.

The files exist, but the server still cannot load them

  • Verify that server_packages.sii and server_packages.dat are in the server’s user-data folder, not beside an unrelated executable or in the client-only mod directory.
  • Check that the dedicated server and the normal game resolve the same intended home-directory arrangement.
  • Re-export after activating the intended profile; an export from another profile may reference a different map or DLC state.
  • Read the server log for a specific missing dependency or malformed package indication before replacing files again.

Players are rejected for a mod or version mismatch

Compare the server’s current export date with each player’s Workshop or direct-download package date. Update the normal game, activate the exact desired set, export again, and redeploy both files. Players should remove stale duplicates from their mod directories so ATS does not select an older copy with the same name.

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A Workshop mod does not appear on the server

The dedicated server cannot use the Steam Client and cannot access Steam Workshop. Subscribe and download the item in the normal ATS client, activate it in Mod Manager, and then run the export command. Merely subscribing without exporting leaves the server’s existing package files unchanged.

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The server is running but does not appear in the browser

Check that the connection and query ports are different and that both are allowed through the host firewall. Confirm router forwarding to the server’s private address and verify the configured public address where applicable. Test a direct search or connection separately; browser visibility depends on the public-network path and query-port reachability.

A redirected Documents folder causes inconsistent results

On Windows, ATS may use the Documents location redirected to OneDrive rather than the local path shown in a default installation. Inspect the actual user path used by the running game, place non-Workshop packages in that path’s mod directory, and ensure the server’s home-directory setting points where you expect. Do not assume that two similarly named Documents folders are interchangeable.

Self-hosting versus managed ATS hosting

The mod workflow is the same only when a managed provider gives you access to the server’s ATS home folder and accepts the exported package files. Evaluate the operating model before choosing where to run the server.

Decision area Self-hosted machine Managed hosting
File control You control server_config.sii, package backups and the operating-system filesystem. Confirm that the provider lets you upload or replace server_packages.sii and server_packages.dat directly.
Updates You schedule ATS, mod and operating-system maintenance and perform every export. The provider may handle machine maintenance, but you still need to update the normal ATS setup and supply a new package pair.
Ports and tokens You choose firewall rules, connection/query ports and token settings. Verify which ports can be changed and how tokens and firewall rules are configured.
Public networking You provide the public address, forwarding and upstream firewall configuration. The provider generally supplies public networking; check whether the required connection and query ports are available.
Uptime and recovery You are responsible for power, connectivity, monitoring and rollback backups. Ask what uptime, restart, backup and recovery controls are included rather than assuming they are part of the service.

Regardless of where the process runs, keep dated copies of the last known-good package pair and the matching mod list. That gives you a clear rollback point when a Workshop update changes a dependency.

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Final deployment checklist

  • The ATS Dedicated Server app (ID 2239530) has launched once and created server_config.sii.
  • The normal ATS client uses the intended user path and, if applicable, the same -homedir arrangement.
  • Every required Workshop or direct-download package is active in Mod Manager.
  • g_console is enabled and export_server_packages completed successfully.
  • Both server_packages.sii and server_packages.dat are beside server_config.sii in the dedicated server’s home folder.
  • Connection and query ports are distinct, allowed through firewalls, and forwarded when NAT is involved.
  • A required logon token is configured.
  • Players have matching mod versions and required DLC.
  • The startup log and a test connection confirm that the exported setup loads correctly.

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