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To install a Space Engineers dedicated server, install SteamCMD on a Windows computer, download app ID 298740 into a server folder, and launch SpaceEngineersDedicated.exe. The host computer does not need Steam or an additional game license after the files have been obtained, but Keen Software House says a licensed Steam account is required to acquire those files. For Internet play, forward the server’s UDP port (27016 by default) and allow it through the Windows firewall.
What SteamCMD installs
SteamCMD is Valve’s command-line client for downloading and updating dedicated-server software without installing the graphical Steam client. Space Engineers Dedicated Server is distributed as Steam app ID 298740. The downloaded program is separate from the normal Space Engineers game installation and runs through SpaceEngineersDedicated.exe.
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License and Steam requirements
The official guide states that a licensed Steam account is needed to obtain the dedicated-server files. After the files have been downloaded, the Windows computer running the server does not need an additional game license. Steam itself does not have to remain installed or running on that computer; SteamCMD is the download and update tool.
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Hardware, software, and network prerequisites
Use a Windows PC that can remain powered on whenever players need access. The current official guide lists the following capacity guidance. These figures are guidance rather than a guarantee of a particular player count; actual performance varies with world complexity, simulation load, mods, and background activity.
| Level | CPU | Logical cores | Memory | Network guidance |
|---|---|---|---|---|
| Minimum listed by Keen Software House | 3.2 GHz | 3 | 6 GB RAM | 5 Mbps bandwidth |
| Recommended for public hosting | 4.5 GHz | 3 | 10 GB RAM | Static public IP recommended |
Install these Windows components before launching the server:
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- .NET Redistributable 4.8 or later.
- Visual C++ Redistributable 2013.
- Visual C++ Redistributable 2017.
- Administrator rights only if you will install or run the server as a Windows service. A normal foreground server can be run without elevation.
For Internet players, plan a stable public address and router access. A static public IP is recommended by the official guide. A server can operate on a local network without one, but players outside that LAN cannot connect directly unless the network provides another reliable way to reach the host.
Install SteamCMD on Windows
- Download SteamCMD using Valve’s official SteamCMD documentation and extract it to a dedicated folder, such as
C:steamcmd. Do not extract it inside a protected Windows system directory where write permissions could interfere with updates. - Create a separate destination for the game-server files, for example
C:SpaceEngineersServer. Keeping SteamCMD and the server files in different folders makes backups and repairs easier. - Open Command Prompt and change to the SteamCMD directory with
cd /d C:steamcmd. - Run the installation command, replacing the destination with your own path:
steamcmd.exe +login anonymous +force_install_dir C:SpaceEngineersServer +app_update 298740 +quit
+login anonymous starts the anonymous SteamCMD login used by the dedicated-server download, +force_install_dir selects where files will be written, +app_update 298740 downloads or updates the Space Engineers dedicated-server app, and +quit closes SteamCMD after the operation.
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If your path contains spaces, quote the path, for example:
steamcmd.exe +login anonymous +force_install_dir "C:Game ServersSpace Engineers" +app_update 298740 +quit
Wait for SteamCMD to finish. A failed or interrupted download should be rerun with the same command; app_update checks the existing files and retrieves anything missing or newer.
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- Open the folder selected with
+force_install_dir. - Run
SpaceEngineersDedicated.exe. - For the simplest setup, choose Local/Console.
- Select Continue to server configuration.
- Enter a server name and world name, then configure the available settings.
- Choose Save & start.
The configuration interface exposes server settings, plugins, remote client access, console output, world selection, users, mods, the message of the day, and maintenance controls. Start with a small, unmodded world if you are validating the installation, then add complexity after players can connect reliably.
Foreground versus service operation
A foreground server remains attached to the dedicated-server window and is convenient for testing or occasional sessions. Closing it stops the server, so use the documented graceful-stop method before shutting down Windows.
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Service mode allows Windows to manage the server in the background. To create one:
- Run
SpaceEngineersDedicated.exeas administrator. - Choose Add new instance.
- Give the service a unique name across the computer.
- Select the new instance and configure its world, network, and other settings.
- Start the service and verify that it appears in Windows service management.
Each server instance needs its own port. One port cannot be assigned to two instances at the same time. If you host several worlds, allocate a different listening port to each and forward each UDP port separately.
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Use the dedicated-server configuration tool rather than guessing command-line values. Select the world, set the server name, define users and administrators, add mods, and write the message of the day. The same interface contains controls for plugins, remote client access, console output, and maintenance.
Useful documented command-line switches
Command-line options are useful for automation, troubleshooting, or launching a known configuration. The official guide documents these switches:
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| Option | Purpose |
|---|---|
-console |
Run with console output. |
-noconsole |
Run without the console window. |
-path |
Specify the path used for server data. |
-ignorelastsession |
Ignore the previous-session state when starting. |
-maxPlayers |
Set the maximum player value for the launch. |
-ip |
Set the listening IP address. |
-port |
Set the listening port. |
Use the same values in your service definition, scheduled task, or startup script so an automated restart does not accidentally launch a different world or port.
Move an existing Space Engineers world
Dedicated-server worlds are loaded from either AppDataRoamingSpaceEngineersDedicated or ProgramDataSpaceEngineersDedicated, depending on how the server is configured. A world created by the regular game is normally under AppDataRoamingSpaceEngineers.
- Stop the dedicated server before copying files.
- Locate the world in
AppDataRoamingSpaceEngineers. - Copy the world folder, rather than moving the only copy.
- Place it in the corresponding dedicated-server location:
AppDataRoamingSpaceEngineersDedicatedorProgramDataSpaceEngineersDedicated. - Start the dedicated-server executable and choose the copied world in the world-selection control.
Keep the original world as a backup until the dedicated instance has loaded correctly. Copying while the game is still writing a save can produce an incomplete world.
Make the server reachable on a LAN or the Internet
Understand the default network values
The default listen IP is 0.0.0.0, which listens on all network interfaces and works in most installations. The default listen port is 27016/UDP. If you change the port in the configuration tool, forward the replacement UDP port instead of 27016.
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Configure Windows Firewall
- Open Windows Defender Firewall with Advanced Security.
- Create a new Inbound Rule.
- Choose Port, select UDP, and enter the server’s configured port, 27016 unless you changed it.
- Choose Allow the connection.
- Apply the rule to the network profiles that match your host network and give it a recognizable name.
If Windows displays a permission prompt the first time the executable listens, allow the application on the appropriate private or domain network. Do not open unrelated ports.
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Forward the port on your router
- Give the Windows host a consistent address on the local network, using your router’s address-reservation feature or another method appropriate to your network.
- Open the router’s port-forwarding page.
- Create a rule that sends incoming UDP traffic on the public server port to the host’s LAN address and the same UDP port on the Windows machine.
- Save the rule and restart the router only if its interface requires it.
- Confirm that the dedicated server is running while testing from outside the LAN.
Players on the same LAN can normally connect using the host’s local address. Internet players need the public address and the forwarded UDP port. If the public address changes, old connection details stop working; that is why the official guidance recommends a static public IP for public hosting.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Keep the server updated and recover it safely
When the dedicated-server GUI is running, its auto-update support can keep the installation current. If you run without the GUI, create your own update-and-restart script or combine Windows Service recovery with Task Scheduler checks. An update should be performed while the server is stopped, followed by a controlled restart and a connection test.
Back up the world directory before updates, mod changes, or large configuration changes. Keep at least one backup that is not in the live server folder so a failed update or accidental deletion cannot remove every copy.
Graceful shutdown
The official guide documents this command for stopping the process:
taskkill /IM SpaceEngineersDedicated.exe
This requests a normal shutdown so the world can be saved. Adding /f forces the process to terminate and can kill it without saving, so reserve that form for a hung process after accepting the risk of losing the most recent changes.
Quick Recap
Troubleshooting common installation and connection failures
| Symptom | Likely cause | Action |
|---|---|---|
| SteamCMD reports that files are missing or the server will not start. | The download was interrupted, the destination path is wrong, or a prerequisite is absent. | Run the same app_update 298740 command again, verify the install folder, and install .NET 4.8 or later plus the Visual C++ 2013 and 2017 packages. |
SpaceEngineersDedicated.exe opens and closes immediately. |
The process was launched from an unexpected working directory or a required runtime is unavailable. | Launch it from the downloaded server folder, use -console to expose errors, and check the listed Windows prerequisites. |
| Players on the same network can connect, but Internet players cannot. | Router forwarding, the Windows firewall, or the public address is incorrect. | Confirm the configured UDP port, allow that port inbound in Windows, forward the same UDP port to the host’s LAN address, and test from outside the LAN. |
| No one can connect after changing the port. | The router or firewall still allows only the old default. | Update both rules to the replacement UDP port and ensure players use that port. |
| The server works on one machine but not another on the same LAN. | The listen IP is restricted to an unavailable interface. | Use the configuration tool’s Listen IP field and normally leave it at 0.0.0.0 unless you have a specific multi-interface design. |
| A copied world does not appear. | The folder is in the regular game location, the wrong dedicated-data location, or was copied while in use. | Stop both applications, copy the world into the matching dedicated-server path, and select it through world configuration. |
| A second server will not bind to its port. | Two instances are configured for the same port. | Assign a unique port to every instance and create a matching firewall and router rule for each public server. |
| The world rolls back after an emergency stop. | The process was forcibly terminated. | Use taskkill /IM SpaceEngineersDedicated.exe for normal shutdowns and reserve /f for unrecoverable hangs. |
Operational checklist
- Windows host meets the current official hardware guidance for the intended workload.
- .NET 4.8 or later and Visual C++ 2013 and 2017 are installed.
- SteamCMD downloaded app ID 298740 into the intended folder.
SpaceEngineersDedicated.exestarts and a test world saves successfully.- Each service instance has a unique name and a unique port.
- The Windows firewall allows the configured UDP port.
- The router forwards that UDP port to the correct LAN address.
- World backups exist outside the live server directory.
- An update and restart procedure is documented before inviting players.
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