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Valve’s ISteamUserStats/GetGlobalAchievementPercentagesForApp method returns global achievement percentages for a specified Steam app. Its documented required input is gameid, a uint64; the current listed method version is 2. The method is useful for descriptive comparisons, but Valve does not document the percentages’ denominator, sampling, refresh cadence, or completeness, so they should not be treated as a census of owners or players.

What the endpoint returns

The Steamworks ISteamUserStats reference describes GetGlobalAchievementPercentagesForApp as retrieving global achievement percentages for a specified app. The current listed version is 2, and the required parameter is gameid (uint64). Valve says older versions remain usable but are no longer officially supported, and recommends using the latest version.

The output makes the method a compact source for describing how achievement unlock percentages differ within a game, or for comparing reported percentages across games. That analytical use follows from the documented output; Valve does not describe the endpoint as an analytics product.

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How to request percentages for a game

  1. Find the Steam app’s numeric app ID. Supply that ID as the method’s required gameid parameter.

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  2. Send an HTTPS request to the public Steam Web API host, api.steampowered.com, using the method and version documented in the ISteamUserStats reference. Valve recommends HTTPS when possible.

  3. Parse the returned achievement percentages for descriptive analysis. Record the retrieval date and app ID in your own dataset if you collect results repeatedly.

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The method’s documented parameter table lists gameid and does not list an API key. That is specific to this method: Steam has both public and protected Web API methods, so check the reference for the exact call rather than assuming every method is unauthenticated.

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How “public” access works—and where it stops

Valve’s Web API Overview says, “The API contains public methods that can be accessed from any application capable of making an HTTP request, such as game client or server.” The public Web API host is api.steampowered.com. Valve also documents a partner-only host, partner.steam-api.com, which requires a valid publisher key on every request, including requests that ordinarily would not need a key.

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Public access to this global method does not make all Steam Web API data public. Valve’s Web API key authentication documentation distinguishes publicly accessible methods from calls that require a unique API key or publisher key. Publisher keys can access sensitive user data and protected methods; Valve says to keep them on secure publisher servers and not distribute them with a game client.

Which Steam stats method fits the question?

Steam documents several related calls, but their scopes and inputs differ:

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Method What it returns Documented required inputs Key listed as required?
GetGlobalAchievementPercentagesForApp Global achievement percentages for an app gameid (uint64) No, in this method’s parameter list
GetPlayerAchievements Achievements unlocked by a specified user for an app User Web API key, steamid (uint64), appid (uint32) Yes
GetSchemaForGame Complete list of a game’s stats and achievements Key and appid Yes
GetGlobalStatsForGame Global stats for an app Publisher authentication parameters Yes

These descriptions and parameters are from Valve’s ISteamUserStats reference. Use GetGlobalAchievementPercentagesForApp for the documented global achievement percentages; it cannot answer which achievements a particular person has unlocked. That is the role of GetPlayerAchievements, which requires a user identity and key.

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What the percentages can—and cannot—tell you

Valve’s reviewed method documentation does not specify the denominator, sampling or adjustment method, refresh cadence, latency, retention, or a method-specific completeness guarantee. “Global” therefore identifies the scope in the method’s name and description; it is not evidence that the result is a census of every owner or player.

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