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Turn on DLSS Frame Generation in the game first. Then close the game, open the NVIDIA app, go to Graphics > Program Settings, select the game, and use Driver Settings to choose a Frame Generation mode or model preset. Use Use 3D app setting for the game’s normal 2X behavior, Fixed for a known multiplier, and Dynamic when you want the multiplier to adapt toward a refresh-rate or frame-rate target. NVIDIA’s documented Preset C is a faster model option with a minor image-quality trade-off, but it is currently tied to a beta NVIDIA app build.
What DLSS Frame Generation changes
DLSS Frame Generation uses AI to create additional frames between conventionally rendered frames. The game still renders the underlying scene, while the feature synthesizes intermediate images to make motion appear smoother. This is different from DLSS Super Resolution, which renders at a lower internal resolution and reconstructs a higher-resolution image.
The NVIDIA app exposes two controls that are easy to confuse:
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- Frame Generation mode controls how many generated frames are produced or how that multiplier is selected. The current app guidance calls the choices Dynamic, Fixed, and Use 3D app setting.
- Model Presets selects the AI model behavior used for Frame Generation. Preset C belongs here; it is not another name for a 2X, 3X, or 4X multiplier.
Choosing a model preset does not automatically choose the multiplier. Configure both controls separately, and judge the result in the particular game you play rather than assuming one preset is universally best.
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Check hardware and game support first
NVIDIA’s current DLSS support matrix lists ordinary DLSS Frame Generation for GeForce RTX 40 Series and GeForce RTX 50 Series graphics cards. The same matrix does not list the feature for RTX 20 Series or RTX 30 Series cards. Dynamic Multi Frame Generation is listed only for GeForce RTX 50 Series.
| Capability | GPU support listed by NVIDIA | What else is required |
|---|---|---|
| DLSS Frame Generation | GeForce RTX 40 and RTX 50 Series | The game must implement Frame Generation, or expose a compatible app override. |
| Dynamic Multi Frame Generation | GeForce RTX 50 Series | A supported game, compatible NVIDIA app controls, and a suitable display target. |
| RTX 20 or RTX 30 Series | Not listed for DLSS Frame Generation in the current matrix | Do not expect the NVIDIA app to add the feature to these cards. |
Support is also title-specific. A compatible GPU does not guarantee that every game will show the setting, and the NVIDIA app may offer different overrides depending on the installed game and app version.
Prepare before changing the setting
- Install the current NVIDIA app and graphics driver available for your system.
- Confirm that your GPU is an RTX 40 or RTX 50 Series model for ordinary Frame Generation.
- Check the game’s own graphics menu for a setting named DLSS Frame Generation or similar.
- Save your work and exit the game completely before applying an NVIDIA app override. The documented workflow is not an in-game hot switch.
- Record your current frame limiter and V-Sync choices. Dynamic mode has a specific incompatibility with both, so you may need to change them.
Enable DLSS Frame Generation in the game
- Launch the supported game and open its graphics, display, or image-quality settings.
- Find the DLSS section and enable DLSS Frame Generation. Some games place it under an advanced graphics submenu.
- Apply the game’s settings and confirm that the change is active. NVIDIA’s app-override instructions assume Frame Generation is already enabled by the program.
- Exit to the desktop. Leave the game closed while you configure the driver-level option.
If the game has no Frame Generation control and the NVIDIA app does not offer a compatible override for it, the app cannot force support into an arbitrary title. Check the game’s support information and the app’s list of available program settings instead of selecting an unrelated profile.
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Configure the NVIDIA app override
- Open the NVIDIA app.
- Select Graphics, then open Program Settings.
- Choose the supported game from the program list. If the title is not listed, use the app’s option to add or locate its executable where available.
- Scroll to Driver Settings.
- Open DLSS Override – Frame Generation Mode if you want to change the multiplier behavior.
- Open DLSS Override – Model Presets if you want to change the AI model selection.
- Click Apply, then relaunch the game. A driver override made while the game is running may not take effect until the next launch.
The current guidance also allows Dynamic and Fixed controls to be configured globally, but a per-game profile is safer when you want one title to behave differently from the rest of your library. Global settings can affect every compatible program that honors the override.
Choose a Frame Generation mode
| Setting | Behavior | Use it when | Important limitation |
|---|---|---|---|
| Use 3D app setting | Leaves multiplier behavior to the game. NVIDIA identifies this as the way to retain ordinary 2X behavior when Frame Generation is enabled in-game. | You want the title’s integrated setting and the least driver-level intervention. | The game controls the available behavior. |
| Fixed | Lets you select a known frame-generation multiplier rather than allowing it to change automatically. | You want predictable output, repeatable testing, or a specific multiplier. | A fixed choice may not match changing GPU load or the display’s refresh ceiling. |
| Dynamic | Adjusts the multiplier toward the display’s maximum refresh rate or a custom frame-rate target. | You want the system to adapt as rendering load changes and you are not using conflicting synchronization controls. | NVIDIA states: “Dynamic mode is currently not compatible with frame rate limiters and V-Sync.” |
When to leave the game in control
Select Use 3D app setting when your priority is the game’s normal implementation. This is the appropriate choice for the standard 2X behavior described in NVIDIA’s current app guidance. It avoids adding a driver multiplier that the title was not designed to manage.
When a fixed multiplier makes sense
Choose Fixed when you want the same multiplier every time you launch the game. A fixed value is easier to troubleshoot because the output does not change in response to a target. It is also useful if your monitor has a known refresh limit and you prefer to tune the game around that ceiling yourself.
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When to use Dynamic
Dynamic is intended for an adaptive target: the display’s maximum refresh rate or a custom frame-rate target, depending on the controls shown by your app version. Before selecting it, remove or review any in-game or driver frame limiter and V-Sync setting. NVIDIA’s documented incompatibility means Dynamic is not the right choice for a configuration that depends on either control.
Dynamic Multi Frame Generation is listed for RTX 50 Series only. An RTX 40 Series card may support ordinary DLSS Frame Generation while not exposing the RTX 50-only Dynamic Multi Frame Generation behavior.
Choose a DLSS model preset
- With the game closed, return to Graphics > Program Settings > Driver Settings in the NVIDIA app.
- Open DLSS Override – Model Presets.
- Select Custom.
- Open the Frame Generation dropdown.
- Choose the available model preset, then click Apply.
- Reopen the game and test the same scene or workload you normally use.
What Preset C means
NVIDIA’s October 2026 beta instructions document Preset C as a faster Frame Generation option with a minor image-quality trade-off. It is a model selection, not a request for a particular frame multiplier. If you use Preset C, keep the Frame Generation Mode setting configured separately.
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Preset C is beta-dependent. NVIDIA does not promise that every stable NVIDIA app installation will display it. If the option is missing, verify that you are using the beta app build described by NVIDIA and reboot the system, which is NVIDIA’s stated remedy for the preset not appearing. Do not treat its absence as proof that your GPU is defective.
How to decide between available presets
- Use the default or game-controlled model when you want the title’s normal image-quality behavior.
- Try Preset C when reducing generation overhead is more important than preserving every last image-quality detail and your beta app exposes it.
- Compare difficult scenes: thin geometry, moving foliage, HUD elements, particles, and fast camera pans can reveal artifacts that a static scene hides.
- Keep the preset that gives acceptable motion and image stability in your own game. NVIDIA’s documentation describes Preset C’s trade-off, but it does not establish a universal best preset for every title or system.
Understand the frame multiplier and the displayed FPS
A generated-frame multiplier does not mean the GPU is rendering that many fully new scenes. For example, ordinary 2X behavior adds one generated frame for each natively rendered frame. NVIDIA specifies that DLSS 4.5 Multi Frame Generation can reach 6X on GeForce RTX 50 Series GPUs, meaning five additional frames per natively rendered frame. That is a vendor feature specification, not an independent benchmark result.
Displayed frames and rendered frames are therefore different measurements. A high counter value does not remove the cost of the underlying render, input processing, or frame-generation work. Evaluate responsiveness and visual stability as well as the number shown by an overlay.
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Fix common problems
The Frame Generation option is missing in the game
- Confirm that the GPU is an RTX 40 or RTX 50 Series card.
- Update the game and NVIDIA driver, then restart the game.
- Check whether the title supports DLSS Frame Generation at all. The NVIDIA app cannot add the feature to every unsupported program.
- Look for an advanced graphics or DLSS submenu; some games do not place the control on the main display page.
The NVIDIA app has no override for the title
Return to Graphics > Program Settings and verify that you selected the correct executable or supported game profile. App overrides are compatibility-dependent and may differ by NVIDIA app version. If the game does not expose a compatible profile, use its native setting when available.
Preset C does not appear
- Confirm that you opened DLSS Override – Model Presets, selected Custom, and opened the Frame Generation dropdown.
- Check whether your NVIDIA app is the beta build covered by NVIDIA’s Preset C instructions.
- Reboot the system. NVIDIA specifically advises a reboot when Preset C is not visible.
- After rebooting, reopen the app and check the same menu. If it remains absent, use the available model or the game’s native setting rather than forcing an unsupported value.
Dynamic mode will not behave as expected
Remove V-Sync and frame-rate limiters from the configuration before testing Dynamic, because NVIDIA states that Dynamic is currently incompatible with both. Also verify that the intended target is realistic for the monitor and that the game is using the selected profile. If you need V-Sync or a limiter, switch back to Fixed or Use 3D app setting.
The image looks worse after changing the preset
Return to the previous model preset and compare the same moving scene. Preset C is explicitly described as faster with a minor image-quality trade-off, so shimmer, ghosting, or unstable fine detail may be more noticeable in some titles. A faster model is not automatically the best visual choice.
The game launches but the override seems inactive
- Make sure the game was closed when you clicked Apply.
- Relaunch the game after changing the NVIDIA app profile.
- Confirm that Frame Generation remains enabled in the game itself.
- Check the selected program profile; a launcher executable and the actual game executable can be different.
- Change one control at a time so you can identify whether the mode or model caused the difference.
A practical configuration workflow
- Start with the game’s native Frame Generation setting and Use 3D app setting. This establishes a clean baseline.
- Play a repeatable section for several minutes, including movement and camera rotation. Note visual artifacts and responsiveness, not only the FPS counter.
- If you need a predictable multiplier, close the game and select Fixed. Retest the same section.
- If you want the multiplier to track a refresh-rate or custom target, remove V-Sync and frame limiters, select Dynamic, apply the profile, and relaunch.
- Only after choosing the mode should you test a model preset. If the beta-only Preset C is available, compare it with the default model in identical scenes.
- Keep the setting that best matches your display, game, and tolerance for image-quality trade-offs. Restore the previous profile if a change introduces artifacts or inconsistent behavior.
What NVIDIA’s 6X claim does—and does not—tell you
NVIDIA says DLSS 4.5 Multi Frame Generation can reach 6X on GeForce RTX 50 Series GPUs, with five generated frames for each natively rendered frame. This describes the feature’s configured multiplier ceiling in NVIDIA’s specification. It does not mean every game, GPU, resolution, or scene will sustain that output, and it is not an independent performance test. Game support, CPU load, latency, display refresh, and the selected mode still determine the experience.
Quick Recap
Recommended choices by situation
| Your priority | Mode choice | Model choice | Check before launching |
|---|---|---|---|
| Use the game’s normal implementation | Use 3D app setting | Default or game-controlled model | Frame Generation enabled in-game |
| Keep a known multiplier | Fixed | Default first; test alternatives afterward | Display refresh and any frame cap |
| Adapt toward a refresh or custom target | Dynamic | Any available compatible model | No V-Sync or frame-rate limiter; RTX 50 support for Dynamic Multi Frame Generation |
| Reduce generation overhead | Use the mode appropriate to your target | Preset C, if exposed by the beta app | Accept a minor image-quality trade-off and reboot if the option is missing |
Key distinctions to remember
- Enable Frame Generation in the game before applying an NVIDIA app override.
- RTX 40 and RTX 50 Series cards are listed for DLSS Frame Generation; Dynamic Multi Frame Generation is listed only for RTX 50 Series.
- Frame Generation Mode controls multiplier behavior, while Model Presets controls the AI model.
- Dynamic targets a refresh rate or custom frame rate but currently conflicts with V-Sync and frame-rate limiters.
- Preset C is a beta-documented faster option with a minor image-quality trade-off, not a guaranteed universal upgrade.
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