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To enable DLSS Frame Generation, use a GeForce RTX 40 or RTX 50 graphics card, update the game and GeForce driver, open the game’s graphics menu, and switch Frame Generation to On. RTX 50 cards can additionally use Multi Frame Generation through supported games and NVIDIA App overrides. Turn on NVIDIA Reflex when available, establish a stable traditionally rendered frame rate first, and then choose Dynamic or Fixed Multi Frame Generation according to your display and latency priorities.
What DLSS Frame Generation does
DLSS Frame Generation creates intermediate frames between traditionally rendered frames. Your GPU still renders the game’s important base frames; the feature analyzes motion and other image data to synthesize additional frames for smoother motion and a higher displayed frame rate. It therefore works best when the underlying, traditionally rendered frame rate is already stable. It cannot make a severely CPU-limited or stuttering game feel consistently responsive simply by multiplying the counter.
Native DLSS Frame Generation is supported on GeForce RTX 40 Series and RTX 50 Series GPUs. Multi Frame Generation, including the higher multipliers exposed by compatible titles, is designed for RTX 50 Series hardware. NVIDIA’s DLSS 4.5 documentation describes a 6X mode that can generate five additional frames for every traditionally rendered frame; that figure applies to compatible RTX 50 titles and is not a universal setting for every game.
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| Hardware | Native DLSS Frame Generation | Multi Frame Generation |
|---|---|---|
| GeForce RTX 40 Series | Supported, where the game exposes native DLSS Frame Generation | Not supported |
| GeForce RTX 50 Series | Supported, where the game exposes native DLSS Frame Generation | Supported in compatible games and driver/app configurations; higher multipliers can include 6X |
| Other GeForce or non-GeForce GPUs | Not supported by the requirements listed here | Not supported |
Game menus do not use one universal label. A title may call the control Frame Generation, DLSS Frame Generation, or place it inside a DLSS or upscaling submenu. The available choices also depend on the game’s DLSS integration, update level, graphics API and driver.
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Check these requirements before changing settings
- GPU generation: Confirm that the system has an RTX 40 or RTX 50 card. An RTX 50 card is required for Multi Frame Generation.
- Current software: Install the latest available GeForce Game Ready Driver and NVIDIA App when you intend to use app-level overrides or newer model options.
- Game support: The title must expose native DLSS Frame Generation, or be recognized by an NVIDIA App override that supports the feature. Older games and some rendering modes may not offer it.
- Display target: Note the monitor’s refresh rate. NVIDIA documents examples for 120Hz, 144Hz, 240Hz and 360Hz displays; the useful multiplier depends on the refresh target and the game’s base frame rate.
- Baseline performance: Play briefly with Frame Generation off and record whether frame pacing and controls already feel stable. This baseline helps separate generated-frame benefits from an underlying CPU, GPU or streaming problem.
How to turn on native DLSS Frame Generation in a game
- Update the driver and game. Install the latest available GeForce Game Ready Driver, update the game through its normal launcher, and restart the computer if the driver installer requests it.
- Open the graphics menu. Launch the game, open Settings, then choose Graphics, Video or a similarly named display-and-rendering page. Some games place DLSS controls under an Upscaling or Advanced graphics submenu.
- Enable DLSS Super Resolution if required. Select a DLSS quality mode such as Quality, Balanced or Performance when the game requires Super Resolution before it exposes Frame Generation. The exact modes and names are title-specific.
- Set Frame Generation to On. Choose the game’s native Frame Generation or DLSS Frame Generation control. Apply the settings and restart the game if it requests a restart; some engines reload the renderer only after relaunching.
- Enable NVIDIA Reflex. If the menu offers Reflex, select On. If it offers On + Boost, use that mode when the title and your power or temperature limits make it appropriate. Reflex synchronizes CPU and GPU work so input can appear on screen sooner, which is particularly important when generated frames raise the displayed FPS.
Do not assume that an in-game FPS counter proves the feature is working correctly. Check the game’s own status indicator, NVIDIA’s performance overlay or a repeatable scene, then compare image quality and control response with Frame Generation disabled.
Configure Multi Frame Generation in the NVIDIA App
RTX 50 owners with a compatible game can use the NVIDIA App to select a Frame Generation model or Multi Frame Generation behavior. The controls are title-specific, so they may not appear for every installed game.
- Open the NVIDIA App and select the Graphics tab.
- Open Program Settings for the game. Use Global Settings only when you intentionally want the choice to apply broadly.
- Find DLSS Override – Frame Generation Mode.
- Choose Dynamic or Fixed, then apply the setting. Launch the game and verify that its renderer accepts the override.
If the game is missing from Program Settings, use the app’s game scan or add the installed executable through the interface, then check again. An override cannot create support where the game’s renderer or API does not expose a compatible DLSS path.
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Dynamic mode
Dynamic mode changes the Multi Frame Generation multiplier to approach a refresh-rate or custom-FPS target. Select Max refresh rate to target the display’s maximum refresh rate, or select Custom and enter a target FPS. Dynamic mode is currently incompatible with frame-rate limiters and V-Sync according to NVIDIA. A limiter or V-Sync setting can therefore prevent the mode from reaching its intended behavior or produce uneven pacing.
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Fixed mode
Fixed mode holds the multiplier you select. Choose a lower multiplier when responsiveness and consistent pacing matter more than the largest displayed number. Selecting Use 3D app setting leaves the game’s own Frame Generation control in charge. Compatible RTX 50 titles can expose higher multipliers, including up to 6X, but the title, driver and display must all be able to use that mode.
| Setting | How it behaves | Best fit | Important constraint |
|---|---|---|---|
| Dynamic | Adjusts the multiplier toward the display maximum or a custom FPS target | Variable workloads where you want the app to pursue a refresh-rate target | Do not combine with frame-rate limiters or V-Sync; NVIDIA documents both as incompatible with Dynamic mode |
| Fixed | Maintains the multiplier you choose | Predictable pacing, repeatable testing and games where Dynamic produces swings | A high multiplier cannot compensate for a weak or unstable base frame rate |
| Use 3D app setting | Returns control to the game’s native Frame Generation setting | Titles whose own menu has the behavior you want | Available behavior remains dependent on the game and its DLSS integration |
How to increase FPS without making controls feel worse
1. Build a healthy base frame rate
Start with Frame Generation disabled and reduce only the settings that are actually limiting the traditionally rendered frames. Ray tracing, shadows and volumetric effects are common heavy options; lower them one step at a time while watching frame-time consistency, not just the average FPS. A stable base gives the generated frames reliable motion data and keeps input latency from becoming the dominant part of the experience.
2. Choose a DLSS Super Resolution mode that preserves detail
Use the highest-quality DLSS Super Resolution mode that maintains your target base performance and acceptable image detail at your resolution. Quality generally preserves more fine detail than more aggressive modes, while Balanced or Performance can provide additional GPU headroom. There is no single mode that is best for every resolution, game engine or GPU load.
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Enable NVIDIA Reflex whenever the game provides it, preferably On + Boost when appropriate for that title and system. Reflex reduces the queue of work between the CPU and GPU; it does not remove every source of latency, but it is the recommended companion for Frame Generation.
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4. Increase the multiplier cautiously
After the base frame rate is stable, try the lowest useful Fixed multiplier or let Dynamic pursue a sensible display target. Move upward only if motion remains clean and controls remain responsive. A large displayed FPS number can hide judder, duplicate-looking objects or delayed input when the underlying frame rate is too low.
5. Match the target to the monitor
For a 120Hz or 144Hz panel, target a rate the game can approach consistently rather than forcing the highest possible multiplier. High-refresh displays such as 240Hz and 360Hz can benefit from Multi Frame Generation in compatible RTX 50 titles, but reaching those rates still depends on the base rendered workload, game engine and resolution. NVIDIA does not publish one FPS-percentage gain that applies to every game.
Dynamic or Fixed: which should you use?
Choose Dynamic when the workload varies widely and you want the NVIDIA App to adjust the multiplier toward the monitor’s maximum refresh rate or a custom target. Remove in-game or driver frame caps and V-Sync first, because NVIDIA documents those features as incompatible with Dynamic mode.
Choose Fixed when you value repeatable behavior, are troubleshooting pacing, or already know the multiplier that fits your base frame rate and display. Fixed mode is also the clearer choice for comparing image quality across runs because the multiplier does not change as the scene becomes more or less demanding.
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On an RTX 40 card, use the game’s native Frame Generation setting; the Multi Frame Generation choices discussed here target RTX 50 hardware. On an RTX 50 card, select Use 3D app setting when the game’s own control works well, and use Dynamic or Fixed overrides when you need app-level control.
Avoid settings that fight each other
Dynamic mode with a limiter or V-Sync
Do not pair Dynamic mode with a frame-rate limiter or V-Sync. NVIDIA states that Dynamic mode is currently incompatible with both. If you need a cap or V-Sync for another reason, return to Fixed mode or the game’s native Frame Generation setting and test pacing again.
Native Frame Generation with Smooth Motion
Do not enable native DLSS Frame Generation and Smooth Motion together. NVIDIA describes them as competing technologies and warns that using both can lower performance and create visual artifacts. If native Frame Generation is active, disable Smooth Motion before diagnosing ghosting, trails or unexpected performance.
High multipliers on a weak base
Increasing the multiplier does not replace a stable traditionally rendered frame rate. If the base frame rate is erratic, generated frames can make the counter look better while camera movement, UI elements or controls still feel inconsistent. Lower the multiplier, reduce expensive graphics settings or improve CPU-limited performance first.
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Troubleshoot a missing or unreliable option
Frame Generation is not listed in the game
- Confirm that the GPU is an RTX 40 or RTX 50 model. Multi Frame Generation requires RTX 50.
- Install the latest available GeForce Game Ready Driver and apply the game’s latest update.
- Check whether the title supports native DLSS Frame Generation and whether it is running a supported graphics API or rendering mode.
- Enable DLSS Super Resolution first if the title hides Frame Generation until an upscaler is selected.
- Look in the game’s Advanced graphics, Upscaling or DLSS submenu; labels vary substantially by title and update.
The NVIDIA App override is unavailable
Open Graphics > Program Settings and verify that the game is recognized. The override list is title-specific. If the executable is not detected, add the installed game through the app’s game-management interface and reopen its program settings. If the DLSS override still does not appear, the title may not expose a compatible path for that control.
Stutter or uneven frame pacing appears
- Switch from Dynamic to Fixed and test a conservative multiplier.
- Remove conflicting frame-rate limits and V-Sync if you are testing Dynamic mode.
- Return to the game’s native Frame Generation setting using Use 3D app setting.
- Lower ray tracing, shadows or volumetrics to stabilize the base frame rate.
Input feels delayed
- Enable NVIDIA Reflex, using On + Boost when suitable for the game and system.
- Lower the Multi Frame Generation multiplier or disable it temporarily.
- Improve the traditionally rendered base FPS before trying to raise displayed FPS.
- Check whether another limiter, V-Sync mode or background workload is adding queue time.
Reflex is intended to reduce system latency, but it cannot make every game or workload feel identical. Competitive play may still favor a lower multiplier and a higher, steadier base frame rate.
Ghosting, bright-object trails or duplicate-looking frames appear
- Disable Smooth Motion when native DLSS Frame Generation is enabled.
- Reduce the multiplier and retest fast camera pans, foliage, particles and bright lights.
- Compare the same scene with native Frame Generation disabled to determine whether the artifact comes from generated frames or another post-processing effect.
- Update the game and driver; title-specific DLSS integrations can change with patches.
How to test your final configuration
Use a repeatable scene rather than a single menu screenshot. Walk, rotate the camera quickly, enter a particle-heavy area and watch fine geometry, character silhouettes, HUD elements and bright lights. Record the base and displayed FPS separately if the game or overlay exposes both. Also note frame-time consistency and whether aiming or camera control feels delayed.
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- Pacing: Check for short freezes or uneven camera motion when the scene becomes busy.
- Latency: Test aiming, menu selection and rapid direction changes with Reflex on and with a lower multiplier if needed.
- Compatibility: Confirm that Dynamic is not being tested with a limiter or V-Sync and that Smooth Motion is off when native Frame Generation is on.
Keep the setting that delivers the best combination of stable base frames, clean motion and acceptable control response, even when another option reports a higher FPS value.
Bottom line
Enable native DLSS Frame Generation in the game’s graphics menu on an RTX 40 or RTX 50 GPU, add NVIDIA Reflex, and tune the underlying rendered frame rate before pursuing a higher multiplier. RTX 50 users can use NVIDIA App > Graphics > Program Settings to choose Dynamic or Fixed Multi Frame Generation, with Dynamic aimed at a refresh-rate or custom-FPS target and Fixed providing predictable behavior. Respect the Dynamic-mode conflict with frame limiters and V-Sync, never combine native Frame Generation with Smooth Motion, and judge the result by pacing, image quality and latency as well as the FPS counter.
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