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Download the official BepInExPack V Rising archive from Thunderstore, extract it outside your game folder, and copy the files inside its inner BepInExPack_V_Rising directory into the folder that contains your V Rising executable. For a dedicated server, that destination is the VRisingDedicatedServer installation folder. Do not copy the outer folder itself, or BepInEx will be one level too deep and will not load.
The package listing currently identifies version 1.733.2 as a BepInEx 6.0.0 bleeding-edge build. After launching the game or server, confirm that BepInEx/LogOutput.log is created before adding other mods.
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What you are downloading
BepInEx is the framework that loads Unity mods. The BepInExPack V Rising download is the bootstrap package, not a complete collection of gameplay mods. It supplies the loader and supporting files that let compatible V Rising mods run.
Thunderstore’s BepInExPack V Rising listing shows version 1.733.2, described there as a BepInEx 6.0.0 bleeding-edge build, as of October 15, 2026. Treat that version as the package currently listed at that time; the listing can change later.
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The archive contains an inner folder named BepInExPack_V_Rising. Its expected payload includes:
BepInEx/dotnet/.doorstop_versiondoorstop_config.iniwinhttp.dll
Those items—not another enclosing BepInExPack_V_Rising directory—must sit beside the V Rising executable.
Choose the correct destination
The destination depends on what you are installing. A client and a dedicated server do not use the same installation directory.
| Use case | Copy the package contents into | Basic success check |
|---|---|---|
| Local V Rising client | The V Rising installation directory containing the game executable | BepInEx/LogOutput.log appears after launch; a BepInEx console may also open |
| Dedicated server | The VRisingDedicatedServer installation directory containing the server executable |
BepInEx/LogOutput.log appears after the server starts |
If you are preparing a server, copying the files only into your client’s V Rising folder will not install BepInEx for that server. Locate the server’s own VRisingDedicatedServer directory and install there.
Manual installation: download, extract, and copy
1. Download the package
- Open the BepInExPack V Rising package page on Thunderstore.
- Download the archive offered by the package listing. The listing currently shows version 1.733.2.
- Save the archive somewhere you can work on it, such as a temporary downloads or staging folder.
Use the package’s archive rather than downloading individual files. The loader depends on the complete payload and its directory layout.
2. Extract outside the game directory
- Create a temporary folder away from the V Rising client or server directory.
- Extract the downloaded archive into that temporary folder.
- Open the extracted
BepInExPack_V_Risingdirectory.
Do not unpack directly into the destination. Working in a temporary location makes it easier to inspect the archive and prevents an extra archive folder from being mistaken for the actual installation directory.
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3. Inspect the inner folder
At the correct level, you should see the BepInEx and dotnet directories plus .doorstop_version, doorstop_config.ini, and winhttp.dll. If you instead see only another BepInExPack_V_Rising folder, open it; that is the folder whose contents need to be copied.
4. Copy the contents, not the enclosing folder
- Select everything inside
BepInExPack_V_Rising. - Copy those items into the folder containing the V Rising client executable, or into
VRisingDedicatedServerfor a dedicated server. - Allow the file manager to merge the supplied
BepInExdirectory with any existing directory when prompted.
The resulting layout should resemble this:
V Rising installation folder or VRisingDedicatedServer/
├── BepInEx/
│ └── ...
├── dotnet/
├── .doorstop_version
├── doorstop_config.ini
├── winhttp.dll
└── V Rising executable or server files
This is different from an incorrect double-nested layout:
V Rising installation folder/
└── BepInExPack_V_Rising/
├── BepInEx/
├── dotnet/
├── .doorstop_version
├── doorstop_config.ini
└── winhttp.dll
In the incorrect example, the loader files are not beside the executable, so BepInEx generally cannot initialize.
5. Launch once to let BepInEx initialize
- Start the V Rising client or launch the dedicated server from its normal entry point.
- Wait for the first startup to finish. A clean installation or a launch after a game update can take a few minutes while BepInEx prepares its files.
- Stop the client or server normally after it has had time to initialize.
Do not judge the installation solely by how quickly the first launch appears. Initial preparation is slower than subsequent starts on some installations.
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How to verify that the installation worked
Check the primary log
Open BepInEx/LogOutput.log in the installation where you placed the files. Its creation is the basic confirmation that BepInEx started. The BepInEx documentation identifies this file as the primary diagnostic log, so read it before asking for support.
Check the client console
On a client installation, a BepInEx console may appear during startup. Its presence is useful corroboration, but the log file is the more dependable check because a console window may be hidden or closed by the way the game is launched.
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Verify the server location separately
For a dedicated server, check the log under the server’s own VRisingDedicatedServer/BepInEx/ path. A log created in the client directory does not prove that the dedicated server is configured.
Install additional V Rising mods
Once the loader has produced LogOutput.log, place compatible mod DLLs in:
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BepInEx/Plugins
Install one mod at a time when possible. After each addition, start the client or server and inspect LogOutput.log. That approach makes it easier to identify which package caused a startup failure.
Check every package’s dependencies
Read the dependency list on each mod’s Thunderstore page before starting the server. A mod can be present in BepInEx/Plugins and still fail if one of its required libraries or companion packages is missing.
- Confirm that every listed dependency is installed.
- Use versions compatible with the BepInEx package and the current V Rising build.
- Check whether the mod supports the role you are configuring: client, dedicated server, or both.
- Keep the client and server mod sets aligned when a mod’s documentation requires matching files.
The package’s dependency notes are authoritative for that mod. Do not assume that a DLL designed for a client can run on a dedicated server.
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Manual archive installation versus a profile workflow
There are two practical ways to reproduce a modded setup. Manual installation gives direct control over files in the server directory. Thunderstore’s profile workflow can import a profile code or file and download the listed mods and configurations.
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| Consideration | Manual archive installation | Profile or mod-manager workflow |
|---|---|---|
| Exact file control | You choose the archive and copy the precise files into the target directory. | The profile resolves and downloads the mods and configuration recorded in the profile. |
| Reproducing a setup | Requires documenting the package versions, DLLs, and configuration files yourself. | A profile code or file is designed to reproduce its recorded mod and configuration set. |
| Dependency handling | You inspect each package’s dependency list and install missing requirements. | The profile workflow downloads the dependencies represented by the profile. |
| Dedicated-server suitability | Works directly when you copy the loader and mods into VRisingDedicatedServer. |
Confirm that the workflow supports the server directory and does not only configure a local client. |
| Best fit | Administrators who need transparent control over server files. | Players or teams who need a repeatable collection of mods and configurations. |
A profile is not a substitute for selecting the right executable directory. Even when a profile downloads the correct files, the dedicated server still needs its BepInEx payload and mods in the server installation rather than only in a client profile.
Creating a distributable profile package
When preparing a package for other administrators, use dependency strings in manifest.json and include configuration files that are part of the intended setup. Thunderstore’s documentation says not to package the core or plugins folders as the modpack’s own code payload. Those folders are managed by the mod framework and installed packages rather than being treated as your profile’s custom source code.
Troubleshooting a missing or broken installation
No LogOutput.log appears
- Open the destination directory and confirm that
BepInEx,dotnet,doorstop_config.ini,.doorstop_version, andwinhttp.dllare beside the executable. - Look for an accidental extra level such as
V Rising/BepInExPack_V_Rising/BepInEx. If present, move the contents of that inner folder up one level. - If you are configuring a server, verify that you copied the files into
VRisingDedicatedServer, not only into the client installation. - Launch again and allow several minutes for first-run preparation, especially after a clean install or game update.
The files are in the wrong folder
The most common layout error is copying the enclosing BepInExPack_V_Rising directory instead of its contents. Open that directory and move the payload up so that winhttp.dll and doorstop_config.ini are at the same level as the V Rising executable.
The client works but the server does not
A working client proves only that the client directory is configured. Repeat the installation in the server’s VRisingDedicatedServer directory and check for a new server-side BepInEx/LogOutput.log.
The loader starts but a mod does not
- Read
BepInEx/LogOutput.logand identify the first error associated with the mod. - Compare the mod’s dependency list with the DLLs actually installed.
- Confirm that the mod supports the client or dedicated-server role you are using.
- Remove the newest mod temporarily and launch again. If the log returns to normal, reinstall that mod with its dependencies and a compatible version.
Do not diagnose a missing dependency by copying random DLLs into Plugins. Use the package’s declared requirements so the installation remains reproducible.
The first launch appears stalled
Initial BepInEx preparation can take a few minutes after a clean installation or a game update. Wait for startup to complete before moving files or repeating the extraction. If no log is created after a reasonable wait, return to the directory-layout checks above.
Updating after a V Rising or BepInEx change
After a V Rising update, launch once with the existing installation and inspect LogOutput.log. If the loader stops initializing, download the current BepInExPack V Rising archive listed on Thunderstore, extract it to a temporary location, and repeat the same inner-folder copy procedure. Preserve a backup of the server’s configuration files before replacing framework files.
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Quick Recap
Quick installation checklist
- Downloaded the BepInExPack V Rising archive from Thunderstore.
- Extracted it outside the V Rising installation.
- Opened the inner
BepInExPack_V_Risingfolder. - Copied its contents—not the enclosing folder—beside the client executable or into
VRisingDedicatedServer. - Started the correct client or server and allowed first-run preparation to finish.
- Confirmed
BepInEx/LogOutput.logexists. - Placed additional mod DLLs in
BepInEx/Plugins. - Installed every dependency and confirmed each mod supports the selected client/server role.
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