Do these 3 things before closing this tab:
1Scan for outdated or missing drivers - takes under a minute2Clear out junk files and repair common Windows errors3Fix the driver behind crashes, sound loss and screen glitchesiTechGuides is reader-supported. When you buy through links on our site, we may earn an affiliate commission. As an Amazon Associate I earn from qualifying purchases. Learn more
The best setting depends on whether you value un-interpolated frames or smoother-looking motion. Dragon’s Dogma 2: Dark Arisen targets 30 FPS in both handheld and TV modes, according to Capcom producer Naoto Oyama. Its optional frame-generation feature interpolates additional frames to create a presentation intended to look equivalent to 60 FPS; it does not make the game’s underlying render rate 60 FPS. Oyama also cautioned that interpolation can produce a slight ghosting effect in some situations.
Start with the base presentation if visual artifacts or generated frames bother you. Try frame generation if motion smoothness is your priority, then compare both options in the mode you actually use. Neither choice is established as universally superior, and the available developer information does not support a resolution, latency, or image-quality winner.
What this guide covers
This guide applies to the Nintendo Switch 2 edition of Dragon’s Dogma 2: Dark Arisen. Capcom announced that this edition combines the main game and its expansion in one package. The announced release date was October 9, 2026, and that date has passed as of October 17, 2026. Nintendo’s UK listing also identifies the game as a Nintendo Switch 2 title with that release date.
Windows Errors? Fix Them Before They Spread
Repair common Windows errors and clear accumulated junk for a smoother, more stable PC - no reinstall needed.Free scan · no reinstallOutdated Drivers Are Slowing You Down
One free scan finds every outdated or missing driver and matches the right update for your exact hardware.Free scan · exact hardware matchThe question is not whether the console can render the game at a native 60 frames per second. The documented choice is between the game’s base 30 FPS presentation and an optional interpolation system that inserts generated frames between rendered frames. Treat the two options as different motion presentations rather than as two independently measured performance modes.
#1 Best Overall
- Read Before You Buy — No Video Output: These adapters support charging and USB 2.0 data transfer, but cannot transmit video signals. Except for standard USB webcams (which use USB data only), they are not compatible with HDMI/DisplayPort cables, video-capable USB-C hubs, or docking stations with video output.
- Convert USB-A Ports to USB-C: Designed to connect USB-C earphones, cables, flash drives, card readers, and other USB-C accessories to standard USB-A ports. Plug-and-play with no drivers or software required.
- Aluminum Alloy Housing: Built with a sturdy aluminum alloy shell that aids in heat dissipation and protects against daily wear and scratches. Designed to maintain a stable and secure connection.
- Compact & Travel-Friendly: The ultra-compact design allows the adapter to stay plugged into your device without blocking adjacent ports or adding bulk, reducing wear and tear on your original USB ports.
- 12-Month Warranty: Backed by a 12-month manufacturer warranty for peace of mind. Designed to meet strict quality control standards for reliable everyday performance.
The two performance choices at a glance
| Option | What is established | Best fit for | Main qualification |
|---|---|---|---|
| Base presentation | Capcom’s stated target is 30 FPS in handheld and TV modes. | Players who prefer original, un-interpolated frames or dislike interpolation artifacts. | The available sources do not provide independent frame-time measurements or a complete description of performance in every scene. |
| Frame generation | An optional feature interpolates frames to create a visual experience equivalent to 60 FPS. | Players who prioritize smoother-looking movement. | The apparent 60 FPS is an interpolated presentation over the 30 FPS base target, not a claim of 60 FPS base rendering. |
| Artifact risk | Oyama said interpolation can be difficult in some scenes and may leave a slight ghosting effect. | Players willing to trade possible artifacts for perceived smoothness. | The statement is a developer observation about some cases, not a claim that ghosting appears in every scene. |
| Mode choice | The same 30 FPS base target is stated for handheld and TV modes. | Players who want to evaluate the setting on their normal display. | No supported evidence establishes different resolutions, image quality, or frame pacing between the two modes. |
What “30 FPS” means here
A frame rate is the number of game images the renderer produces over time. A 30 FPS target means the game aims to produce one new rendered frame roughly every 1/30 of a second. That is the base behavior described for both ways of playing on Switch 2.
“Target” is important wording. It describes the intended operating point, not an independent test showing that every moment holds exactly 30 FPS. The cited material does not provide a scene-by-scene benchmark, frame-time graph, or performance result for demanding encounters. You should therefore use 30 FPS as the product’s stated base target, not as a guarantee that every frame will arrive at an identical interval.
With the base option, every visible frame comes from the game’s normal rendering pipeline. This is the appropriate starting point if you want to avoid synthetic images or if you are particularly sensitive to image artifacts around moving objects.
The Tool Desk
Outbyte PC Repair FREEClear out junk files and repair common Windows errorsFree Scan →Outbyte Driver Updater FREEFix the driver behind crashes, sound loss and screen glitchesFind Drivers →What frame generation changes
Frame generation analyzes consecutive rendered frames and creates an in-between frame. The game still targets 30 FPS at its base; the generated image is added between those rendered images so motion can appear closer to a 60 FPS presentation.
Rank #2
- 5-in-1 USB-C Hub: Experience comprehensive connectivity featuring a Power Delivery input, two USB-A 2.0 ports, a USB-A 3.0 port, and an HDMI port. (Note: The USB-C power delivery input port is only for connecting an external wall charger to power your laptop and cannot power peripheral devices.)
- 90W Pass-Through Charging: Achieve optimal charging with 90W pass-through power to your laptop, supported by a total input of 100W, with the hub reserving 10W for operational efficiency. (Note: Wall charger not included.)
- Quick Data Transfers: Accelerate your productivity with rapid data transfers using a high-speed 5Gbps USB 3.0 port and two 480Mbps USB 2.0 ports.
- 4K HDMI Display: Enhance your visual experience with a hub capable of delivering 4K resolution at 30Hz in both mirror and extend modes. Please note that this hub is compatible with MacBook (macOS 12 and newer), Windows 10 and 11, ChromeOS, and laptops equipped with DP Alt Mode and Power Delivery. Note: This device is not compatible with Linux.
- What You Get: Anker USB-C Hub (5-in-1, 4K HDMI), welcome guide, 18-month warranty, and our friendly customer service.
That distinction matters when setting expectations. “Equivalent to 60 FPS” in Oyama’s description refers to the visual cadence produced by interpolation. It is not a statement that the game simulation, input sampling, or underlying renderer runs at 60 FPS. The available information contains no measured input-latency comparison and no claim that controls respond exactly like a native 60 FPS game.
Interpolation also has limits. When objects move unpredictably, overlap, disappear, or produce complex effects, the algorithm has less reliable information with which to construct an in-between image. Oyama said such situations can leave a slight ghosting effect. This is a possibility to look for, not a defect that has been established in every scene or for every player.
Choose your starting setting
- Decide which compromise you prefer. If you would rather see only the game’s original rendered frames, begin with the base presentation. If your first priority is smoother-looking camera movement and animation, begin by trying frame generation.
- Use the in-game graphics or performance control. The final Switch 2 product allows frame generation to be toggled, but the cited product information does not document an exact menu path or the complete list of graphics controls. Look for the frame-generation switch in the current game interface rather than assuming a particular label or location.
- Evaluate a representative play session. Do not decide from a static menu or a single short camera movement. Walk, turn the camera, fight, travel through busy areas, and watch both characters and effects. These situations give you more opportunities to notice whether smoother motion helps you or whether generated images look distracting.
- Repeat the comparison without changing other variables. Keep the same display, viewing distance, brightness, and type of scene while switching the feature. Changing several conditions at once makes it harder to identify what you actually prefer.
- Keep the option that improves your own experience. There is no developer-supported universal winner. A player who notices ghosting immediately may prefer the base presentation, while another player may find the smoother motion more valuable.
When the base presentation is the better choice
You are sensitive to interpolation artifacts
Choose the base option if a faint trail, double edge, or other generated-frame artifact pulls your attention away from play. Oyama’s warning concerns a slight ghosting effect in some situations; it is enough reason to test the feature carefully rather than enabling it automatically.
You want the simplest interpretation of what the game is rendering
The base presentation avoids the question of whether an image was generated between two rendered frames. If your preference is for an un-interpolated image sequence, the 30 FPS target matches that goal more closely.
Rank #3
- Sleek 7-in-1 USB-C Hub: Features an HDMI port, two USB-A 3.0 ports, and a USB-C data port, each providing 5Gbps transfer speeds. It also includes a USB-C PD input port for charging up to 100W and dual SD and TF card slots, all in a compact design.
- Flawless 4K@60Hz Video with HDMI: Delivers exceptional clarity and smoothness with its 4K@60Hz HDMI port, making it ideal for high-definition presentations and entertainment. (Note: Only the HDMI port supports video projection; the USB-C port is for data transfer only.)
- Double Up on Efficiency: The two USB-A 3.0 ports and a USB-C port support a fast 5Gbps data rate, significantly boosting your transfer speeds and improving productivity.
- Fast and Reliable 85W Charging: Offers high-capacity, speedy charging for laptops up to 85W, so you spend less time tethered to an outlet and more time being productive.
- What You Get: Anker USB-C Hub (7-in-1), welcome guide, 18-month warranty, and our friendly customer service.
You dislike motion that looks processed
Some players prefer the characteristic cadence of the original frames even when an interpolated presentation appears smoother. This is a perception preference, not a measurable quality ranking. If generated motion looks artificial to you, turn the feature off.
When frame generation is worth trying
Smoother-looking movement is your top priority
Frame generation is designed for this use case. By inserting interpolated frames, it aims to make camera pans, traversal, and animation appear closer to a 60 FPS visual experience while retaining the 30 FPS base target.
You are comfortable judging artifacts scene by scene
The feature does not have to be an all-or-nothing commitment. Because the final product provides a toggle, you can leave it enabled when its motion benefit outweighs artifacts and disable it when the effect becomes distracting.
You understand what the setting cannot promise
Enabling frame generation does not establish native 60 FPS rendering, a particular input response, a resolution level, or a guaranteed improvement in every scene. Those details were not supplied by the cited developer statements.
Rank #4
- Dual Converters, Infinite Potential:Includes 2× USB C male to USB A female adapters and 2× USB A male to USB C female adapters. Perfect for a wide range of uses—tablets with Bluetooth keyboards, expand USB ports on macbook, and more. Two different converters for all your daily needs
- Next-Level 10Gbps & 3A Charging: No more slow 480Mbps, this usb to usb c adapter has a transfer speed of up to 10Gbps, allowing you to do more transferring in less time. This usb adapter fits both USB A and USB C charger, supporting up to 3A fast charging
- Upgraded Exquisite Craftsmanship: With an aluminum alloy housing and metal connector, the usbc to usb adapter is extremely durable and sturdy. Rigorously tested to withstand more than 10,000 times of plugging and unplugging, ensuring long-lasting performance
- Broad Compatible: The usb c to usb adapter widely supports all USB C/ USB A devices like laptops, tablets, cellphones, car chargers, and phone chargers. Such as compatible with MacBook Pro/Air 2023/2022, Thunderbolt 4/3 Devices,Apple MagSafe Watch 9/8/7/SE/Ultra, iPad Pro 2022/2021, Samsung Galaxy S23/S20/S10, and iPhone 17/16/15 Pro. Plug and play
- Please Note: To reach 10Gbps speed, keep the cable under 3.3 ft. For USB A Male to USB C adapters, try flipping the USB C connector. USB C Male to USB A adapters support bidirectional 10Gbps transfer within 3.3 ft
Handheld and TV mode: how to compare them
Capcom’s stated 30 FPS base target applies to both handheld and TV modes. That gives you a common starting point, but it does not prove that the two modes look or feel identical. Display size, viewing distance, panel characteristics, and personal sensitivity can change how obvious interpolation artifacts appear.
- Test the base presentation in handheld mode on the screen and at the distance you normally use.
- Test frame generation in the same handheld conditions and observe camera movement, combat, and effects.
- Repeat both tests in TV mode using your usual display settings.
- Record a simple preference for each mode: base, frame generation, or no strong preference.
Do not infer a different resolution or image-quality setting merely because the game is handheld or docked. The cited information does not establish such a difference, nor does it provide a separate docked-versus-handheld recommendation.
A practical decision matrix
| Your priority | First setting to try | What to watch for | Likely decision |
|---|---|---|---|
| Original, un-generated frames | Base presentation | Whether 30 FPS motion is acceptable to you during camera turns and combat. | Stay with base if the cadence is comfortable. |
| Smoother-looking camera movement | Frame generation | Whether interpolation improves motion without distracting trails or doubled edges. | Keep it enabled if the smoothness benefit is clearly larger than the artifacts. |
| Strong dislike of ghosting | Base presentation | Any visible trailing around characters, effects, or fast-moving objects when frame generation is on. | Disable frame generation. |
| Uncertain preference | Base, then frame generation | The same scenes and display conditions in both configurations. | Choose the setting that remains comfortable after a full session, not the one that wins a brief glance. |
| Different preferences by mode | Evaluate separately in handheld and TV modes | How your actual screen size and seating distance affect perceived smoothness and artifacts. | Use different choices in different modes if the game permits and your preference changes. |
How to troubleshoot a disappointing result
Frame generation looks worse than expected
Turn it off and replay the same type of scene with the base presentation. If the image immediately looks more natural, the artifact trade-off is not worthwhile for your eyes. Remember that the developer’s warning is limited to possible ghosting in some situations; it does not imply that every scene will show the same behavior.
Quick wins for a faster PC:
Scan for outdated or missing drivers - takes under a minuteDriver Scan →Clear out junk files and repair common Windows errorsFree Scan →Fix the driver behind crashes, sound loss and screen glitchesFind Drivers →The base presentation feels too uneven or slow
Try frame generation for smoother-looking motion, but judge it during actual play rather than from a menu animation. The feature is intended to change visual smoothness, not to convert the game’s base renderer into a native 60 FPS mode.
Best Value
- 5-in-1 Connectivity: Equipped with a 4K HDMI port, a 5 Gbps USB-C data port, two 5 Gbps USB-A ports, and a USB C 100W PD-IN port. Note: The USB C 100W PD-IN port supports only charging and does not support data transfer devices such as headphones or speakers.
- Powerful Pass-Through Charging: Supports up to 85W pass-through charging so you can power up your laptop while you use the hub. Note: Pass-through charging requires a charger (not included). Note: To achieve full power for iPad, we recommend using a 45W wall charger.
- Transfer Files in Seconds: Move files to and from your laptop at speeds of up to 5 Gbps via the USB-C and USB-A data ports. Note: The USB C 5Gbps Data port does not support video output.
- HD Display: Connect to the HDMI port to stream or mirror content to an external monitor in resolutions of up to 4K@30Hz. Note: The USB-C ports do not support video output.
- What You Get: Anker 332 USB-C Hub (5-in-1), welcome guide, our worry-free 18-month warranty, and friendly customer service.
You cannot locate the toggle
The final product is described as allowing players to toggle frame generation, but the available information does not specify the exact menu path or label. Confirm that you are running the Nintendo Switch 2 edition, then inspect the current graphics or performance settings and the game’s built-in documentation. Avoid relying on instructions for another platform or edition.
Your handheld and TV impressions conflict
That is a valid outcome. The stated base target is the same in both modes, but the size and characteristics of your display can change how motion and artifacts are perceived. Make the choice separately for each mode you regularly use.
Claims you should not assume from the setting names
- Frame generation is not proof of native 60 FPS. The documented 60 FPS-equivalent description comes from interpolated frames over a 30 FPS base target.
- It is not a measured image-quality guarantee. No controlled comparison in the cited material establishes sharper detail, lower image quality, or a particular resolution for either option.
- It is not a latency guarantee. No input-lag measurement or claim of native-60-FPS responsiveness was provided.
- It is not a promise that every scene behaves identically. The producer specifically noted that interpolation can be difficult in some scenes.
- It is not a complete list of Switch 2 graphics controls. The available product information confirms the frame-generation toggle but does not enumerate every released menu option.
A simple profile for each type of player
Artifact-averse profile
Use the base presentation in handheld and TV modes. Revisit frame generation only if you later decide that smoother-looking motion matters more than the possibility of ghosting-like artifacts.
Smooth-motion profile
Enable frame generation and test it in the scenes you play most. Keep it enabled when interpolation remains unobtrusive; switch back to the base presentation when artifacts become more noticeable than the motion benefit.
Undecided profile
Run the same comparison in both modes, using several minutes of ordinary movement and combat rather than a single demonstration. Pick the option that you stop noticing during play. If your preference differs between handheld and TV, treat that as useful information rather than a contradiction.
Final recommendation
There is no evidence-based reason to call one setting best for every Switch 2 player. The defensible approach is conditional: use the base 30 FPS presentation when you want un-interpolated frames or cannot tolerate possible ghosting; use optional frame generation when smoother-looking motion is more important and its artifacts remain acceptable. Compare both choices on your normal display, keep the game’s 30 FPS base target and interpolated 60 FPS-equivalent claim conceptually separate, and make the final decision from your own visual preference.
Quick Recap
Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.
Free tools Windows power users keep installed
One-click scans. No signup required.

