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Hell Is Us expects you to work out where to go by listening, observing, and making connections—not by following a conventional chain of quest markers. Its melee combat uses weapons such as swords, spears, and axes, with a drone companion supporting combat and exploration. The “Talju” in this guide is a region; the item you can obtain there is the Map of Talju. You receive it from mechanic Boro Juven after reaching the area.

How navigation works in Hell Is Us

Hell Is Us is a third-person action-adventure set in a semi-open world. Its exploration is designed around player-led discovery rather than a standard interface that continually points to the next objective. The official PlayStation game description says conventional map, compass, and quest-marker guidance is absent. That design makes conversations and environmental details part of the navigation system: you are expected to listen for useful information, notice landmarks, and reason about what you have learned.

Creative Director and Art Director Jonathan Jacques-Belletête described the role of dialogue in a PlayStation Blog post published September 24, 2024: “Correspondingly, paying attention to what the NPCs tell you is crucial; as what they tell you is actual organic information about what to do and how to do it.” In other words, NPC dialogue is not just background storytelling. A conversation may contain information you need to decide where to go or what to do next.

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A practical way to investigate

  1. Listen for directions and distinctive details. Pay attention to places, people, objects, or symbols an NPC specifically mentions. Those details can give you something concrete to look for rather than a marker to follow.
  2. Compare what you hear with what you can see. Inspect landmarks and points of interest, and consider whether the surroundings fit the information you were given. The intended process is to interpret clues, not assume every location will be labeled for you.
  3. Revisit recorded investigation information if you lose a clue. The available investigation information can help you recall what you have learned. The sources cited here do not establish a particular menu path or exact field name, so look for the game’s recorded investigation material rather than relying on an unverified interface label.
  4. Return to the relevant conversation when the next step is unclear. Dialogue is intended to communicate actionable information. Reconsider what people have told you before assuming that a missing marker means the game has failed to register progress.

This approach rewards attentive play, but it can feel less direct if you are used to objective lists and waypoint trails. The important distinction is that the absence of conventional guidance is intentional; the game expects the player to connect clues. Do not assume there is a standard world map or compass that will supply a complete route.

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Hell is Us – PlayStation 5
  • A HOSTILE WORLD: In addition to the civil war dividing the country, the region is suffering from a mysterious calamity, which has given rise to supernatural creatures that no modern weapon can defeat. Your drone and sword from a different age are your faithful allies as you cut a path through lands infested with terrifying chimeras and try to unravel the mystery of their appearance.
  • A UNIQUE EXPLORATION SYSTEM: No map, no compass, no quest markers. Following your instincts is part of the adventure. Enjoy a unique experience that uses innovative writing and level design to let you make your own decisions and follow your instincts as you explore. Your discoveries are yours alone.
  • COMBAT AGAINST ORIGINAL CREATURES: Swords, spears and axes. A wide range of weapons forged specially for fighting these supernatural creatures is available. You must learn how to fight these monsters and use your drone wisely to stay alive.
  • 'The central theme of Hell is Us is that human violence is a perpetual cycle fueled by human emotions and passions.'' – Jonathan Jacques-Belletête, Creative Director

A useful habit is to turn a conversation into a small investigation rather than trying to remember an entire route at once. Notice the specific names, symbols, or places someone mentions, then compare those details with what is visible nearby. If the connection is not obvious, keep the clue in mind and continue looking rather than expecting a new marker to appear. When you return to recorded investigation information, use it to refresh your understanding of what has already been learned; the sources do not confirm a particular notebook layout or a specific menu sequence.

This is a different expectation from following a quest log: information can be useful even when it is delivered as part of a conversation rather than a formal instruction. The official description does not promise that every clue will be paired with a labeled destination. Treat listening, looking, and reasoning as parts of the same navigation process.

Choosing between discovery and completion

There are two reasonable ways to approach a first playthrough. A largely blind run lets you make discoveries at your own pace and engage with the game’s intended clue-based navigation. A walkthrough can be useful if you are trying to avoid missing optional content or want explicit directions when you are stuck. Neither approach is necessary for everyone: choose based on whether solving the route yourself or completing optional objectives matters more to you.

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Approach Best fit Trade-off
Explore without a route guide Players who want to interpret dialogue and environmental clues themselves. You may spend longer working out where to go, and optional content can be easy to overlook.
Consult a walkthrough for a specific region Players who are stuck or prioritizing optional objectives and completion. Following directions can reduce the uncertainty and discovery that the game builds into exploration.

A useful middle ground is to investigate on your own first, then consult a region-specific route if you are stuck or want to check for missable content before a major encounter. That keeps a guide focused on the question you need answered instead of turning every exploration decision into a checklist.

Completionism and discovery can pull in different directions. If figuring out the next step yourself is part of the appeal, avoid reading a full walkthrough before you have tried the area. If missing a one-time optional objective would bother you more, check a current route before major encounters in a region where missable content is flagged. You can decide how much help you want: a targeted answer to one roadblock does not require following a full route from start to finish.

What to know about combat early

The official game descriptions identify swords, spears, and axes as melee weapons, and describe the drone as an ally that can help in combat as well as exploration. They do not establish a universally best weapon, specific damage values, or a one-size-fits-all combat setup. Your early priority is to learn how your own attacks and defensive actions feel against the enemies you encounter, rather than committing to a supposed best choice based on unsupported rankings.

The available official descriptions establish the broad toolkit, not a detailed weapon-by-weapon comparison. They do not say that one of the three weapon categories is the safest, quickest, or strongest choice for a new player. Start with the weapon you are most comfortable trying, then judge your own ability to follow the fight and respond to attacks. Avoid treating a generic tier list or a claimed “best beginner weapon” as a rule supported by the sources here.

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Focus on one target while learning

Game8’s beginner tips recommend using lock-on to focus attacks, glyphs, and drone commands on a target. This is guide advice, not a measured claim that lock-on is right for every fight. It is a practical option when you want your attention and combat actions directed toward one opponent while you learn how encounters work.

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Think of lock-on as a way to simplify your focus, not as a guarantee that an encounter will become easy. If keeping one opponent in view is the part giving you trouble, the recommendation may be useful to try. The Game8 advice links target focus with attacks, glyphs, and drone commands, but does not provide a universal rule for when to use each one or how a particular enemy will react.

Practice defensive timing at a manageable difficulty

The same Game8 guide recommends lowering the difficulty while practicing parry and dodge timing. Treat that as a way to reduce pressure during practice, not as a requirement or a judgment about how the game should be played. If you are struggling to understand the timing, a lower setting may give you room to focus on recognizing attacks and trying your defensive responses. The cited material does not provide frame windows, button prompts, or specific difficulty names, so those details should be learned from the game’s own controls and settings on your platform.

Adjust difficulty according to what you want from practice. If you already understand the defensive timing and want more pressure, there is no cited recommendation that you must lower the setting. If you are repeatedly losing track of whether to parry or dodge, Game8’s suggestion is to reduce the difficulty while learning. The point is to create a comfortable opportunity to practice, not to infer exact timing rules or promise that one setting will suit everyone.

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Use the drone as part of your toolkit

The official descriptions identify the drone as useful in both combat and exploration. That makes it worth paying attention to its available commands and considering it alongside your melee weapon, rather than treating it as decoration. The cited sources do not establish exact command inputs or a best drone action for each enemy, so use the in-game instructions and experiment with its available role in the situations you face.

The drone is an ally, but the official descriptions do not specify a complete move list or how its options work against particular enemies. For a first playthrough, the supported takeaway is simply that it has a role in more than one part of the game: keep it in mind during exploration as well as fights. Check the controls shown in your own game instead of relying on button prompts or command details that may not match your platform.

Combat comfort is personal. If you can track the enemy and understand when to attack or defend, your current setup may be working. If you are losing track of a target, try the guide’s lock-on recommendation; if parry or dodge timing is the obstacle, consider the guide’s suggestion to practice at a lower difficulty. These are adjustments to try, not claims that one setting or tactic is optimal for every player.

What “the Talju” and the Map of Talju mean

Talju is a region, not a separate combat system or device. The item referred to by “how to use the Talju” is the Map of Talju, which Game8’s Talju walkthrough says you receive from mechanic Boro Juven, also called the Sheltered Mechanic. The item is a local aid for the region; it does not mean the game has conventional map-and-marker navigation throughout its world.

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That distinction matters. The official PlayStation description says standard map, compass, and quest-marker guidance is absent, while the Talju walkthrough specifically describes a regional map obtained from an NPC. The available source confirms where the Map of Talju comes from, but does not establish every interface control, what all of its symbols mean, or whether its use differs by platform or patch. Use it as an aid to orient yourself to the local layout, and keep interpreting dialogue and environmental clues rather than expecting it to provide a complete objective route.

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So, if you are wondering how to use the Talju, first separate the two questions: how to obtain the item, and what role it plays once you have it. Game8 confirms the acquisition route and that it is a map for the Talju area. The source material does not spell out individual buttons, symbols, or a step-by-step interface tutorial. Use the map as a local reference in conjunction with landmarks and NPC information, and follow the control instructions displayed by your game if you need help opening or operating it.

How to reach Talju and get its map

According to Game8’s Talju route, reaching the region involves a specific conversation and travel sequence. Follow the steps in order:

  1. Insert the Keystone of Grief. The walkthrough places this before the conversation that opens the route.
  2. Ask Tania about the Symbol of the Screaming Face. This is the conversation Game8 identifies as the next step after inserting the Keystone of Grief.
  3. Travel to Talju with the Navigation Computer. Use the Navigation Computer to make the trip described in the walkthrough.
  4. Find the garage and speak with Boro Juven. The mechanic, also identified as the Sheltered Mechanic, gives you the Map of Talju.

If you have arrived at the point of travel but do not have the map, check whether you have completed the conversation with Tania and then locate the garage in Talju. The walkthrough identifies Boro Juven as the person who provides the item. It does not document an alternate way to obtain the map or the exact interface steps for opening or operating it, so avoid relying on button instructions that may not match your version or platform.

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Keep the sequence in mind if you are trying to plan the trip: the walkthrough puts the Keystone of Grief before Tania’s conversation, the conversation before travel, and the garage visit after arriving in Talju. If one step has not happened, retrace that sequence rather than guessing at an alternate item location. This route is specific to getting the map; it does not establish that every Talju objective must be completed in the same order.

Using the map without losing the thread of exploration

Once you have the Map of Talju, use it to help make sense of the region’s layout. Then relate that local orientation to what people have told you and to the landmarks you can actually observe. A map can help answer “where am I in this area?” without answering every question about what to do next; the game’s wider design still relies on information from NPCs and your own reading of the environment.

  • Use the map as a local reference, not as proof that the game will supply a marker for every objective.
  • Match places you recognize on the map with landmarks and points of interest around you.
  • If a route remains unclear, return to the relevant dialogue or recorded investigation information and look for a clue that connects to the area.

These steps reflect the documented role of the map and the game’s broader exploration design. The available walkthrough confirms the map’s source and region, but does not explain every map control or feature; consult the controls shown in your own game for platform-specific operation.

Use the map to support your own orientation, not to replace observation. A local layout can help you connect a place you recognize with the area around you, while conversations and surroundings remain the sources of clues about what to do. If the map does not appear to answer a question, that does not by itself mean it is broken: the official navigation description does not promise conventional objective markers, and the Talju walkthrough does not describe the map as a complete route system.

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Talju completion warning

Players pursuing all optional content should be cautious about progressing through major encounters without checking the regional route. PowerPyx’s Act II walkthrough flags a Talju Good Deed that can be missed after defeating a particular enemy. The warning establishes that timing matters, but it does not identify the exact deed-and-enemy trigger in the material available here. Do not guess which encounter is safe to pass; if 100% completion is the goal, consult a current full Talju route before defeating major enemies.

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This warning changes how completion-focused players may want to approach the area. On a blind run, an optional deed can be missed without making the basic map-acquisition route invalid. If completing every optional objective is important, check a current route before pushing through major Talju encounters, rather than waiting until after a fight to look up what may have been available. The specific trigger is not established here, so naming an enemy or claiming an exact point of no return would be guesswork.

Common beginner questions and practical checks

There is no quest marker telling me where to go. Is something broken?

Not necessarily. Conventional quest-marker guidance is deliberately absent according to the official game description. Review NPC directions, look for relevant landmarks, and revisit recorded investigation information before treating the lack of a marker as a problem.

I thought the game had no map. Why can I get one in Talju?

The general navigation design does not provide a conventional world map, compass, or quest-marker route, but Game8’s Talju walkthrough identifies a specific Map of Talju obtained from Boro Juven. It is a regional item, not evidence of a standard map system across the game.

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Which weapon should a beginner use?

The official descriptions name swords, spears, and axes, but the cited sources do not establish a best beginner weapon. Choose based on what you are comfortable using and focus on learning your attacks and defenses rather than chasing a universal ranking.

How can I avoid missing Talju’s optional content?

PowerPyx warns that a Talju Good Deed can be missed after defeating a particular enemy, but the cited warning does not specify the exact trigger. Check a current full route before progressing through major encounters if completion is important to you.

Frequently Asked Questions

How do I use the Talju map?

Game8 identifies the Map of Talju as a regional map you receive from Boro Juven. Use it to help orient yourself to the area, then compare that layout with landmarks and NPC clues. The cited walkthrough does not document every map control or symbol, so follow the controls shown in your game.

How do I get to Talju and obtain the map?

Game8’s route says to insert the Keystone of Grief, ask Tania about the Symbol of the Screaming Face, travel to Talju with the Navigation Computer, and find Boro Juven at the garage. He gives you the Map of Talju.

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What should beginners know about combat and exploration in Hell Is Us?

Exploration relies on NPC information and environmental observation rather than conventional map, compass, and quest-marker guidance. The official descriptions name swords, spears, and axes and describe the drone as useful in combat and exploration. Game8 recommends lock-on to focus attacks, glyphs, and drone commands, and suggests lowering difficulty while practicing parry and dodge timing.

Can I miss optional content in Talju?

Yes. PowerPyx flags a Talju Good Deed that can be missed after defeating a particular enemy, but the warning does not identify the exact trigger. If you are aiming for full completion, check a current Talju route before progressing through major encounters.

The Bottom Line

In Hell Is Us, treat dialogue and environmental clues as your route guidance, and use the drone alongside your melee tools as you learn combat. The Map of Talju is a regional aid you get from Boro Juven after following the Keystone of Grief, Tania, and Navigation Computer steps. For a blind run, take time to investigate; for completion, check a current Talju route before major encounters because an optional Good Deed can be missed.

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