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The major Star Wars games run from 1982 arcade adaptations to the worldwide 2026 release of Star Wars: Galactic Racer. The release order below groups companion games released in the same year, identifies the design era each one represents, and separates released games from announced or cancelled projects.
This is a major-release history, not a list of every regional port, remaster, expansion or mobile update. Dates can vary by territory and platform. The year shown is the original release year.
| # | Preview | Product | Price | |
|---|---|---|---|---|
| 1 |
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Star Wars: Heritage Pack - Nintendo Switch | $35.48 | Buy on Amazon |
| 2 |
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Star Wars Zero Company | Sony PlayStation 5 | Disc | English | $47.97 | Buy on Amazon |
| 3 |
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LEGO Star Wars Skywalker Saga for Nintendo Switch | $24.88 | Buy on Amazon |
| 4 |
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Star Wars Battlefront II - PlayStation 4 | $11.33 | Buy on Amazon |
| 5 |
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Star Wars Galactic Racer: Deluxe Edition - PlayStation 5 | $79.99 | Buy on Amazon |
Star Wars games in release order
The fastest way to understand the catalogue is to follow its changing formats: arcade movie adaptations, 16-bit action games, PC flight simulators, first-person shooters, role-playing games, strategy, large-scale multiplayer, LEGO adaptations, MMO play and modern cinematic action adventures.
1982–1985: the arcade adaptations
- 1982 — Star Wars (arcade): A vector-graphics arcade game built around the Death Star trench run and space combat.
- 1983 — The Empire Strikes Back (arcade): An arcade follow-up focused on the Battle of Hoth and other scenes from the second film.
- 1984/85 — Return of the Jedi (arcade): The third major arcade adaptation, covering the assault on the second Death Star and Endor.
These games established the pattern of translating set-piece moments from the films into short, repeatable arcade challenges. Their original coin-operated design is very different from the long campaigns and persistent online worlds that came later.
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- The following games are included in the cartridge: STAR WARS Jedi Knight: Jedi Academy (3.6 GB)
- STAR WARS Jedi Knight II: Jedi Outcast (1.1 GB)
- STAR WARS Episode I Racer (254 MB)
- STAR WARS Republic Commando (2.5 GB)
- STAR WARS: The Force Unleashed (3.4 GB)
1987–1992: home-console adaptations and 16-bit expansion
- 1987 — Star Wars (NES): The first major Nintendo home-console release in the sequence.
- 1991 — Star Wars (Super NES): A separate console adaptation rather than simply the NES game moved to newer hardware.
- 1992 — Super Star Wars: A faster, more action-focused 16-bit interpretation of the original film.
The early console games matter because they moved Star Wars from short arcade sessions to living-room play. They are best approached as period action games, not as substitutes for the later story-heavy role-playing or cinematic titles.
1993–1998: PC simulation, first-person action and the Legends-era foundation
- 1993 — X-Wing: A landmark PC space-flight simulator that made mission planning, ship systems and cockpit combat central to the experience.
- 1995 — Dark Forces: A first-person action game that brought blaster combat, exploration and an original protagonist into the Star Wars setting.
- 1996 — Shadows of the Empire: A story-driven action game tied to the period between The Empire Strikes Back and Return of the Jedi.
- 1997 — Jedi Knight: Dark Forces II: Expanded the first-person formula with lightsaber combat and Force abilities.
- 1998 — Rebellion: A grand-strategy game about managing the Galactic Civil War rather than controlling one hero in a linear campaign.
- 1998 — Rogue Squadron: A mission-based flight-action game centered on atmospheric and space operations for the Rebel Alliance.
This period is one of the most important in the entire catalogue. X-Wing defined a serious simulation branch, while Dark Forces and Jedi Knight created a first-person action lineage. Rebellion demonstrated that the setting could support a strategic campaign, and Rogue Squadron made starfighter missions more immediately accessible.
1999–2001: the prequel era and real-time strategy
- 1999 — Episode I Racer: A dedicated podracing game based on the Boonta Eve race and its surrounding competition.
- 1999 — Episode I: The Phantom Menace: An adventure game adapting the first prequel film.
- 2000 — Battle for Naboo: A vehicle-action follow-up set during the Naboo conflict.
- 2001 — Galactic Battlegrounds: A real-time strategy game that translated Star Wars factions, units and campaigns into an established strategy-game format.
These releases broadened the franchise beyond Jedi and starfighters. Racing, ground vehicles and economy-based strategy became distinct ways to play rather than side activities inside an action game.
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- Standard Edition for PlayStation 5 (disc) includes the full Star Wars Zero Company game. Single-player turn-based tactics set in the twilight of the Clone Wars—lead Hawks and Zero Company in an intense campaign.
- Build your squad from clone troopers, scoundrels, astromechs and even a Jedi—combine abilities and gear in deep Tactical-Strategy combat.
- Plan at your base, adapt on dynamic battlefields and make decisions that shape missions and replayability in this cinematic Star Wars story.
- Customise Hawks and your operatives, tailor loadouts and unlock powerful squad synergies designed for Strategy, Turn-Based and Sci-Fi fans.
2002–2004: Jedi action, bounty hunting, role-playing and the first Battlefront
- 2002 — Jedi Starfighter: A starfighter game combining flight missions with Jedi abilities.
- 2002 — Bounty Hunter: A third-person action game focused on the bounty hunter Jango Fett.
- 2003 — Knights of the Old Republic: A choice-driven role-playing game set thousands of years before the films, with party management, dialogue decisions and a long-form story.
- 2003 — Jedi Knight: Jedi Academy: A lightsaber-and-Force action game that gives players more control over character training and missions.
- 2004 — Battlefront: A large-scale shooter built around famous battles, multiple classes and playable vehicles.
Knights of the Old Republic is the essential anchor for the role-playing era. Battlefront is the anchor for the large-battle shooter era: its appeal is not a single tightly scripted hero story, but the ability to fight across changing objectives with infantry, heroes and vehicles.
2005–2007: squad tactics, the second Battlefront and LEGO
- 2005 — Republic Commando: A squad-based first-person shooter about coordinating a clone commando unit.
- 2005 — Battlefront II: Expanded the previous game’s battlefield formula with a broader campaign and additional eras and units.
- 2006 — Empire at War: A strategy game combining a galactic management layer with real-time land and space battles.
- 2006 — LEGO Star Wars II: The Original Trilogy: A humorous, cooperative-friendly adaptation of the original trilogy.
- 2007 — LEGO Star Wars: The Complete Saga: A compilation-style experience covering the first six film episodes in the LEGO format.
This group shows how differently the same licence could be structured. Republic Commando emphasizes orders and squad positioning; Empire at War asks the player to think at campaign scale; the LEGO games turn film scenes into collectible-driven, deliberately comic action.
2008–2014: Force powers, an MMO and arcade revival
- 2008 — The Force Unleashed: A cinematic action game built around powerful Force abilities and destructive physics.
- 2010 — The Force Unleashed II: Continued that character-focused Force-action approach.
- 2011 — LEGO Star Wars III: The Clone Wars: Applied the LEGO formula to the animated Clone Wars era.
- 2011 — The Old Republic: A story-driven massively multiplayer online role-playing game. Lucasfilm describes it as “the only massively multiplayer online game with a Free-to-Play option that puts you at the center of your own story-driven Star Wars saga.”
- 2012 — Kinect Star Wars: A motion-control-focused collection of Star Wars activities and minigames.
- 2014 — Star Wars: Battle Pod (arcade): A dedicated arcade cabinet that returned to immersive cockpit-style presentation.
The Old Republic is the catalogue’s defining persistent-world release. It differs from a conventional single-player RPG because progression, social play and the ongoing service structure are part of the design. The Force Unleashed games, by contrast, are finite action campaigns designed around spectacle.
Rank #3
- The galaxy is yours with Lego Star Wars: The Skywalker Saga, Play all nine saga films and experience fun filled adventure in a galaxy far, far away
- Play through all nine films in a new, fun filled adventure
2015–2018: the modern large-scale shooter cycle
- 2015 — Battlefront: A modern reboot of the large-scale shooter concept.
- 2015 — Galaxy of Heroes: A mobile service game that has continued beyond its launch year.
- 2016 — LEGO Star Wars: The Force Awakens: A LEGO adaptation of the sequel-era film.
- 2017 — Battlefront II: A second modern large-scale shooter with both campaign and multiplayer components.
The 2015 reboot and 2017 Battlefront II mark the franchise’s modern large-battle shooter cycle. They are designed around repeatable matches and changing online populations, while the 2017 game also gives solo players a dedicated campaign.
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2019–2021: cinematic Jedi adventures, cockpit combat and mobile service games
- 2019 — Jedi: Fallen Order: A narrative single-player action adventure combining lightsaber combat, exploration, platforming and ability-based progression.
- 2020 — Squadrons: A focused space-combat game built around starfighter cockpits, squad tactics and competitive multiplayer alongside its campaign.
- 2021 — Hunters: A competitive mobile game that received a regional rollout before wider availability.
Jedi: Fallen Order is the key modern single-player anchor. It is not an MMO or a match-based shooter: its value comes from a directed story, exploration and learning a combat system. Squadrons serves players who want the cockpit specialization that earlier games such as X-Wing and Rogue Squadron approached from different directions.
2022–2024: the Skywalker compilation, a Jedi sequel and open-world design
- 2022 — LEGO Star Wars: The Skywalker Saga: A large, modern LEGO adaptation covering all nine numbered film episodes.
- 2023 — Jedi: Survivor: A third-person, galaxy-spanning narrative action adventure that follows Fallen Order.
- 2024 — Star Wars Outlaws: The first open-world Star Wars game identified in Lucasfilm’s catalogue, built around freely navigating a wider criminal-underworld setting.
Jedi: Survivor is the natural follow-up for players who want a single-player campaign with more room to explore than the earlier game. Outlaws is the major structural shift here: instead of selecting missions from a mostly linear path, the player moves through an open-world format.
Rank #4
- A new hero, a story untold in an emotionally gripping new Star Wars campaign that spans over 30 years
- The ultimate battleground
- Galactic scale space combat: Space combat has been designed for Star Wars Battlefront II from the ground up with distinct handling, weapons and customization options
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2026: the current release point
- October 6, 2026 — Star Wars: Galactic Racer: Released worldwide for PlayStation 5, Xbox Series X|S and PC.
This is the latest released major title in the timeline as of October 18, 2026. Announced projects without a release are not included, and cancelled projects such as Star Wars 1313 do not belong in a release-order list.
What order should you play Star Wars games?
Use release order when you want to see the design history: begin with X-Wing, Dark Forces, Knights of the Old Republic, Battlefront, The Old Republic, Jedi: Fallen Order and Jedi: Survivor as the major anchor points. You do not need to play every adaptation between them to understand the evolution.
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- COMPETE IN HIGH-STAKES RACES - Slam, shunt, and takedown rivals across varied circuits as you pilot land speeders, speeder bikes, skim speeders, and pod racers. The greater the risk, the greater the reward.
- SURVIVE A DANGEROUS UNDERGROUND SPORT - Join The Galactic League - an unsanctioned racing circuit born in the lawless Outer Rim. Become Shade, a lone racer chasing revenge and glory.
- BUILD AND CUSTOMIZE YOUR CRAFT - Pilot different classes of repulsorcraft each with distinct physics and playstyles. Build a ride that showcases your style and gives you a competitive edge.
- BATTLE RIVALS IN MULTIPLE GAME MODES - Ride solo through a story-driven campaign of shifting alliances or brave strategic PvP grudge matches where reputation rides with you.
- CLIMB THE RANKS AND EARN REWARDS - Prove yourself through intense rivalries and escalating challenges. Every choice shapes your prospects as you build your status in The Galactic League.
- Role-playing and choices: Knights of the Old Republic.
- Large battles and repeatable matches: the 2017 Battlefront II.
- Strategy: Empire at War.
- Starfighter combat: Squadrons.
- Open-world exploration: Outlaws.
- Cooperative, family-friendly comedy: one of the LEGO releases.
- Persistent online story content: The Old Republic.
There is no single story-chronological order that fits the entire catalogue. Games jump between film eras, original timelines and adaptations, so release order is the clearest way to understand why each design appeared when it did.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Starter comparison: five major games
| Game | Genre and core loop | Primary play style | Story setting or focus | Replayability profile |
|---|---|---|---|---|
| Knights of the Old Republic (2003) | Choice-driven role-playing; build a party, explore and resolve dialogue and combat encounters | Single-player | Thousands of years before the films | Choices, character builds and alternate decisions encourage repeat runs |
| Battlefront II (2005) | Large-scale shooter with classes, vehicles and battlefield objectives | Single-player campaign plus multiplayer battles | Multiple major Star Wars eras | Match-based play and varied units provide repeatable battles |
| Empire at War (2006) | Grand strategy plus real-time land and space combat | Single-player strategy with campaign-scale decision-making | Galactic Civil War conflict | Different faction choices and strategic approaches change campaigns |
| Jedi: Survivor (2023) | Third-person action adventure with exploration, lightsaber combat and progression | Single-player | Galaxy-spanning sequel to Fallen Order | Exploration, optional content and upgraded abilities support a longer second run |
| Squadrons (2020) | Specialized starfighter combat with ship systems, formations and objectives | Campaign plus competitive multiplayer | New Republic and Imperial cockpit combat | Skill-based matches and ship mastery are the main repeatable elements |
Which Star Wars games are canon?
Canon status is not identical to release order. Most games made before the 2014 continuity reset were created in the continuity now commonly called Legends, although individual characters, concepts or locations can be reused in current canon. That broad category includes early arcade and console adaptations, X-Wing, Dark Forces, Jedi Knight, Rebellion, Knights of the Old Republic, Empire at War and the original Battlefront games.
Later releases were developed within the modern Lucasfilm era. The strongest current-era story line is Jedi: Fallen Order followed by Jedi: Survivor. Squadrons, the 2017 Battlefront II campaign and Outlaws also belong to the modern licensed catalogue, while LEGO games intentionally bend continuity for comedy. When canon precision matters, treat each game’s current story and character appearances separately rather than assuming every older game shares one timeline.
Playing on PS5, Xbox, PC and mobile
Platform availability is not uniform across this history. The original release may have been an arcade cabinet, an older Nintendo console, a PC title, a dedicated mobile service or a current-generation game. Ports, backward compatibility, remasters and delistings can differ by territory and store edition, so check the exact platform listing before buying.
The 2026 release has the clearest current-generation coverage: Galactic Racer launched worldwide on PlayStation 5, Xbox Series X|S and PC. For older PC games such as X-Wing, Dark Forces, Rebellion and Empire at War, availability depends on the edition offered by the current PC storefront. Mobile games such as Galaxy of Heroes and Hunters are service products, meaning access, regions and supported devices can change independently of the original launch year.
How the catalogue changed over time
- Arcade era: short, high-intensity recreations of famous film moments.
- Console adaptation era: side-scrolling and action formats built for home play.
- PC experimentation: simulation, first-person action and strategy established new long-term genres.
- RPG and multiplayer expansion: Knights of the Old Republic, Battlefront and The Old Republic made character choice, large battles and persistent worlds central.
- Modern cinematic era: Fallen Order, Survivor and Outlaws prioritize authored stories, exploration and contemporary presentation.
- Specialist and service branches: Squadrons focuses tightly on cockpit combat, while mobile releases support ongoing play rather than a single finished campaign.
No authoritative portfolio-wide sales, revenue or player-count total is established for this catalogue, so popularity should not be inferred from an invented ranking. The safest comparison is by the experience each game actually offers: story choices, tactical scale, cockpit skill, open-world exploration, cooperative comedy or persistent online progression.
Quick Recap
Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.
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