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Yes. The documented audio settings for Super Woden: Rally Edge list separate controls for Race Music and Menu Music. They are distinct from Race SFX, Menu SFX, and Master volume, so the game is designed to let you change music without treating all audio as one slider.
What the separate controls mean
The available audio listing for Super Woden: Rally Edge names five categories: Master, Race SFX, Race Music, Menu SFX, and Menu Music. That is more specific than a generic claim that the game has “volume controls.” It indicates that music is split into two independently adjustable groups, with separate controls for the racing portion of the game and for menus.
| Control | What it covers | Can it be distinguished from music? |
|---|---|---|
| Race Music | Music listed for gameplay races | Yes. It is separate from Menu Music and the sound-effects controls. |
| Menu Music | Music listed for menus and other non-race screens | Yes. It is separate from Race Music and the sound-effects controls. |
| Race SFX | Sound effects listed for races | Yes. It is not the race-music slider. |
| Menu SFX | Sound effects listed for menus | Yes. It is not the menu-music slider. |
| Master | Overall volume control | It is a global control rather than a music-only control. |
In practical terms, the listing supports two useful adjustments: lowering race music while leaving menu music at another level, and changing menu music without changing race music. It also identifies separate sound-effects categories, so reducing music does not have to mean reducing every engine, collision, interface, or other effect controlled by those SFX categories.
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1Clear out junk files and repair common Windows errors2Fix the driver behind crashes, sound loss and screen glitches3Repair Windows errors before they cause bigger problemsCan you lower race music without lowering menu music?
The documented control names indicate that you can. Race Music and Menu Music are listed as different settings, not as one combined “Music” slider. Therefore, a change made to the race-music setting is intended to be independent of the menu-music setting.
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That distinction matters if you prefer different mixes for driving and navigation. For example, you may want quieter music during a race so that engine and tire sounds remain easier to hear, while keeping menu music at a higher level when browsing cars or events. Conversely, you can reduce menu music for a quieter interface without necessarily changing the race soundtrack.
The evidence establishes the existence of the two named controls. It does not establish their default levels, their numerical range, whether the game uses percentages or a different scale, or whether every platform presents the controls in exactly the same interface.
How the controls relate to sound effects and master volume
Music versus SFX
The audio table separates Race SFX from Race Music, and Menu SFX from Menu Music. This lets you target the type of sound that is bothering you. If the soundtrack is masking car or environment sounds, the relevant category is Race Music, not Race SFX. If menu clicks or interface sounds are too loud, Menu SFX is the separate category to investigate.
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The role of Master volume
Master is the broadest control in the list. Because it is identified separately from both music categories and both SFX categories, it should be treated as an overall-output setting. Lowering Master is useful when the entire game is too loud, but it is not the precise choice when you want to preserve sound effects and only change music.
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The listing does not document the exact order in which these controls are applied internally. In other words, it confirms the categories but does not specify how a particular combination of Master, Race Music, and Race SFX values is mathematically combined. Use the music-specific control first when your goal is a music-only change, and reserve Master for an overall reduction.
Where to look in the game
The documented sources identify the settings by name but do not provide a verified, platform-specific navigation sequence. They do not establish whether the controls are under a menu labeled Options, Settings, Audio, or another heading in every build. For that reason, it would be inaccurate to promise a path such as “pause, then select Options, then Audio” without checking the exact version you are running.
To find the controls, open the game’s settings area and look for an audio or sound section. The labels to look for are:
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- Menu Music
- Race SFX
- Menu SFX
- Master
If your interface uses a different layout or translates the labels, look for the equivalent distinction between race and menu music. The important confirmation is that race and menu music appear as separate entries, rather than one combined Music control.
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What is confirmed for the released game
Super Woden: Rally Edge is listed on Steam as a ViJuDa game released on January 15, 2026. SteamDB independently lists the title as having “Custom Volume Controls,” which corroborates that volume adjustment is a recognized feature rather than an assumption based only on player comments.
The most detailed category information comes from PCGamingWiki’s audio table, which lists Master, Race SFX, Race Music, Menu SFX, and Menu Music. The table is a feature entry, not a quoted statement from the developer, and it does not provide a complete walkthrough of the current interface.
These sources together support a precise answer: the released title is documented as having separate race- and menu-music controls, while SteamDB confirms custom volume controls in general. They do not prove that every build, language, controller layout, or future update will display the same labels in the same place.
What the 2025 demo feedback does—and does not—show
A Steam Community discussion about the 2025 demo includes a player report that the music could be turned down. The commenter wrote that the music had to be lowered before the car could be heard clearly. This is useful evidence that an adjustable music level was present or usable in the demo, but it is player feedback about a pre-release build, not an official settings guide for the January 2026 release.
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ViJuDa replied on June 24, 2025, thanking the commenter and saying that some points deserved review while others might reflect the developer’s vision. That response acknowledges the feedback; it does not specify a final audio mix, promise a particular default volume, or document the names and locations of the final sliders.
Accordingly, do not use the demo discussion to infer that the released game has the same defaults or balance. The separate Race Music and Menu Music entries are the stronger evidence for the current feature question, while the discussion simply shows that music-volume adjustment was discussed during development.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Practical adjustment strategies
If race audio is being masked by music
- Open the game’s audio settings and identify Race Music.
- Lower Race Music while leaving Race SFX unchanged.
- Test the result in a race, because menu playback does not represent the race mix.
- If everything remains too loud, make a smaller adjustment to Master rather than eliminating the race sound effects.
This approach preserves the game’s race effects as far as the available controls allow, instead of using a global reduction that affects every category.
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If menus are too loud or distracting
- Find Menu Music in the audio settings.
- Reduce Menu Music without changing Race Music.
- Use Menu SFX separately if interface sounds, rather than music, are the problem.
If you want all game audio quieter
Use Master as the starting point. Because it is the overall control, it is the appropriate choice when the issue affects music and effects in both races and menus.
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If you cannot see separate music sliders
The documented feature does not guarantee that every screen or build exposes the controls in the same way. If you see only one Music slider, work through these checks before concluding that the feature is absent:
- Confirm the title and build: Make sure you are running Super Woden: Rally Edge, not a similarly named game or only an older demo build.
- Check the full audio section: Some interfaces place additional controls below the initially visible entries. Scroll through the complete settings panel.
- Look for separate race and menu labels: The documented names are Race Music and Menu Music, so a generic Music label may not represent the complete list.
- Apply and retest: Change one setting at a time, leave the settings screen, and test both a menu and a race. This distinguishes a setting that affects only one context from one that affects the whole game.
- Account for platform or version differences: The available evidence does not document an identical menu path for every platform or update. A missing label in one build should not be treated as proof that the feature was never implemented.
If an update changes the labels or layout, rely on the controls actually shown by your installed version. The documented categories establish what the game has been reported to support, not a permanent promise that the interface will never change.
Does the soundtrack download change the answer?
No. Steam lists the game’s soundtrack as downloadable additional content and states that it does not include the base game. That product is separate from the in-game audio settings. Owning or downloading the soundtrack does not determine whether Race Music or Menu Music can be adjusted during play.
Bottom line for players
Super Woden: Rally Edge has separate music-volume settings according to the documented audio feature list: Race Music and Menu Music. They are listed independently from Race SFX, Menu SFX, and Master volume, so the game provides the category-level control needed to reduce race music without automatically treating menu music or all sound effects as the same setting. The exact menu route and any platform-specific differences are not documented in the available sources, so look for those labels in your installed version rather than relying on an unverified button sequence.
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