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Short answer: the published Hogwarts Legacy comparison gives the lead to conventional DLSS upscaling, places FSR close behind, and ranks XeSS third in the Balanced and Performance tests. At Ultra Performance, Beebom reported 112 FPS with DLSS and 101 FPS with FSR versus 48 FPS at native resolution. Those are older upscaling results—not measurements of DLSS 5.

DLSS 5 is a separate neural-rendering feature that NVIDIA announced for Hogwarts Legacy on November 5, 2026. Until that scheduled update arrives, you should treat DLSS 5 as unavailable in the game and keep its future image-quality claims separate from existing DLSS, FSR and XeSS benchmarks.

What the three technologies actually represent

The title “DLSS 5 vs FSR 3 vs XeSS” combines technologies that are related but not identical. DLSS, FSR and XeSS can be used as temporal upscalers: the game renders internally below the selected output resolution, then reconstructs an image for the display. Frame generation is a separate stage that creates additional displayed frames. A test that enables frame generation is not measuring the same thing as an upscaler-only test.

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DLSS upscaling versus DLSS 5

The direct Hogwarts Legacy comparison discussed conventional DLSS modes such as Balanced, Performance and Ultra Performance. Those modes reconstruct a higher-resolution image from a lower-resolution render. They should not be labeled DLSS 5.

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NVIDIA describes DLSS 5 with 3D-Guided Neural Rendering as a neural-rendering stage that uses the game engine’s rendered frame as its foundation and adds lighting and material detail. That is a different operation from the older upscaling modes tested by Beebom. The official announcement says: “NVIDIA DLSS 5 with 3D-Guided Neural Rendering is coming to Hogwarts Legacy on November 5th, for GeForce RTX 50 Series, GeForce NOW, and RTX Spark.”

That wording matters when reading benchmarks. A chart labeled “DLSS” may refer to an older reconstruction preset, while a future chart labeled “DLSS 5” could include the neural-rendering stage as well. Unless the reviewer identifies the game build and feature toggle, the two results cannot be treated as interchangeable.

FSR 3

FSR can provide spatial or temporal reconstruction, depending on the game integration, and FSR 3 can also include frame-generation technology. AMD’s supported-games page lists Hogwarts Legacy in an FSR-related game list, but warns that compatibility can change and that integrations have technology-specific requirements. That listing does not establish the exact FSR revision currently installed in every Hogwarts Legacy build, so “FSR 3” should not be treated as a verified in-game version number from that page alone.

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XeSS

XeSS is Intel’s reconstruction technology. Its output depends on the selected mode, internal render resolution, motion data and the scene being reconstructed. The published Hogwarts Legacy report supplies a relative ranking for XeSS in its Balanced and Performance discussion, but not a complete Ultra Performance FPS result that can be placed beside the DLSS and FSR figures.

DLSS 5 availability in Hogwarts Legacy

As of the October 13, 2026 announcement, DLSS 5 was scheduled rather than available. NVIDIA listed three delivery targets:

Platform listed by NVIDIA Status in the announcement What that means for this comparison
GeForce RTX 50 Series Local PC platform for the announced update A future DLSS 5 path, not evidence about current DLSS/FSR/XeSS FPS.
GeForce NOW Cloud platform listed for the update Availability will depend on the service’s rollout and game image.
RTX Spark Platform listed for the update Included in the announcement, but no comparable Hogwarts Legacy benchmark was supplied.

If you open Hogwarts Legacy before the scheduled update, choosing an existing DLSS option does not activate DLSS 5. Conversely, a future DLSS 5 build cannot be fairly compared with an older DLSS upscaler result without recording the game build, driver and rendering pipeline.

NVIDIA also says Hogwarts Legacy has sold over 40 million copies. That is a vendor statement rather than an independently audited sales figure, but it explains why support is significant for a large installed audience. It does not indicate how many players have compatible RTX 50 Series hardware or predict a particular frame rate.

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What the published FPS comparison found

Beebom tested Hogwarts Legacy at 4K, High settings, ray tracing enabled and VSync disabled. In its discussion of Balanced and Performance modes, it placed DLSS first, FSR close behind and XeSS third. This is that outlet’s test and visual assessment, not a universal ranking for every GPU, driver, game patch or scene.

Beebom’s Ultra Performance figures

Rendering option Reported result Context
Native resolution 48 FPS 4K, High settings, ray tracing on, VSync off, on the report’s GeForce RTX 3070 Ti test setup.
DLSS Ultra Performance 112 FPS Same reported setup and mode comparison; conventional DLSS, not DLSS 5.
FSR Ultra Performance 101 FPS Same reported setup and mode comparison; no exact current FSR integration version is established.
XeSS Ultra Performance Not stated The report’s quoted figures do not provide a matching XeSS number.

Relative to the reported 48 FPS native result, 112 FPS is about 2.33 times as many displayed frames, while 101 FPS is about 2.10 times as many. Those ratios are arithmetic from Beebom’s numbers, not a promise that your system will scale by the same amount. Ultra Performance uses a much lower internal render resolution than Balanced, so the speed gain comes with a larger reconstruction burden.

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The 11-FPS gap between DLSS and FSR in that particular mode is useful context, but it should not be read as a fixed advantage. A different driver, patch, CPU limit, traversal route or ray-tracing workload could narrow or reverse it. The absence of a quoted XeSS number also means that the table cannot answer which of all three options is fastest at Ultra Performance.

A separate historical DLSS test

PCWorld described a different Hogwarts Legacy scene at 4K, Ultra settings with ray tracing. It reported about 36 FPS without DLSS, 59 FPS with DLSS Balanced and frame generation disabled, and 82 FPS with DLSS Balanced, Frame Generation and Reflex enabled.

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PCWorld configuration Reported FPS Why it must remain separate
No DLSS About 36 FPS Different test scene and settings context from Beebom.
DLSS Balanced, frame generation off 59 FPS Measures an older DLSS 3-era configuration, not DLSS 5.
DLSS Balanced, Frame Generation and Reflex on 82 FPS Generated frames and latency features change the comparison.

PC Gamer has also reported support for the updated DLSS Multi Frame Generation Preset B. That feature concerns generated frames and interface clarity; it is not a fourth upscaler and does not establish how DLSS, FSR and XeSS compare in image quality.

Image quality: what the ranking does—and does not—prove

In Beebom’s Balanced and Performance discussion, DLSS led visually, FSR followed closely and XeSS ranked third for Hogwarts Legacy. The same report notes that XeSS retained detail well in some modes in other games it tested. The practical lesson is that reconstruction quality is mode- and scene-dependent rather than a permanent technology hierarchy.

Why one mode can look better than another

  • Internal resolution: Performance and Ultra Performance discard more original pixels than Balanced, leaving the reconstruction algorithm less information.
  • Motion vectors: Incorrect or incomplete motion data can produce trails behind moving characters, creatures, flags and camera pans.
  • Disocclusion: When an object moves and reveals previously hidden background, the algorithm must invent detail that was not present in earlier frames.
  • Fine geometry: Hair, foliage, fence wires and thin branches expose shimmering, breakup and unstable edges sooner than large stone surfaces.
  • Temporal stability: A still screenshot can look sharp while foliage or particle effects shimmer during movement. Judge both still images and a moving camera.
  • Interface rendering: Menus, subtitles and HUD elements should remain crisp and fixed. Frame-generation settings can affect interface treatment independently of the upscaler.
  • Ray-traced effects: Reflections, shadows and indirect lighting can reveal reconstruction errors that are not obvious on flat textures.

These are the checks to perform when reproducing the comparison. They are evaluation criteria, not additional measurements claimed by the cited reports.

What to expect from each option in the reported test

Option Evidence from the Hogwarts Legacy report Interpretation
DLSS Led Beebom’s Balanced and Performance image-quality ranking. The strongest result in that test, with the caveat that it was one outlet’s hardware, build and scene.
FSR Close behind DLSS in the same discussion; 101 FPS was reported in Ultra Performance. A competitive alternative in that test, but the exact current FSR version is not established.
XeSS Placed third in Beebom’s Hogwarts Legacy Balanced and Performance discussion. Do not generalize the ranking to every mode or game without a matched run.
DLSS 5 No Hogwarts Legacy FPS or image-quality result supplied yet. Await a post-update benchmark; existing DLSS figures cannot stand in for it.

Which upscaler gives more FPS?

For the specific Ultra Performance numbers published by Beebom, DLSS produced the highest reported result at 112 FPS, followed by FSR at 101 FPS. Native rendering was 48 FPS. The report did not provide a directly comparable XeSS Ultra Performance number, so there is no evidence in that dataset to place XeSS in the FPS table.

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For Balanced and Performance, Beebom’s written ranking again favored DLSS, with FSR close behind and XeSS third. Because the source does not provide a complete table of identical runs for every mode, GPU and scene, use that ordering as an observation from the report—not as a guarantee for your computer.

How to run a fair Hogwarts Legacy comparison

If you want results that are meaningful on your system, hold every variable constant except the reconstruction option. A useful reproduction plan is:

  1. Record the platform: write down the GPU model, CPU, system memory, driver version, Hogwarts Legacy build and operating-system version.
  2. Set a fixed target: use the same output resolution for every run. To mirror Beebom’s context, start at 4K with High settings, ray tracing on and VSync off.
  3. Choose one reconstruction mode: test native, DLSS, FSR and XeSS separately. Do not change the graphics preset when switching options.
  4. Separate frame generation: begin with frame generation disabled for every option. Run a second, clearly labeled series only if the implementation offers frame generation.
  5. Use a repeatable route: capture the same courtyard, street, interior and outdoor foliage views, with the same camera movement and weather or time-of-day state where the game permits it.
  6. Warm up each run: allow shader and asset streaming behavior to settle before recording. Repeat each pass and report the average as well as any obvious stutter.
  7. Record more than average FPS: note one-percent-low performance or another consistent frame-time statistic, input latency, pacing, and whether the displayed counter includes generated frames.
  8. Inspect motion and stills: pause identical frames to check fine geometry, then pan the camera and watch foliage, hair, shadows, reflections, particles and the HUD for ghosting or shimmer.
  9. Keep versions visible: label every chart with the game build, driver, GPU, preset, ray-tracing state, output resolution, upscaler mode and frame-generation state.

This procedure prevents a common error: comparing native render FPS from one run with generated or displayed FPS from another and calling the difference an upscaler advantage.

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Hardware, platform and purchase considerations

You do not need to buy new hardware to understand or run the current DLSS, FSR and XeSS comparison. The published figures came from a GeForce RTX 3070 Ti setup, while FSR and XeSS are useful precisely because they provide alternatives across different GPU ecosystems. A local GeForce RTX 50 Series graphics card becomes relevant only if you specifically want the announced Hogwarts Legacy DLSS 5 update on a PC.

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NVIDIA also lists GeForce NOW and RTX Spark for the update. Cloud availability can depend on NVIDIA’s service image and rollout, so a GeForce NOW result should identify the service tier, stream resolution and frame-rate cap rather than being compared directly with a local-PC capture. RTX Spark is named in the announcement, but no Hogwarts Legacy performance numbers or detailed requirements were supplied with it.

Do not treat the announcement as a hardware-shopping requirement for the existing upscalers. It establishes a platform target for a future feature, not a minimum specification for playing Hogwarts Legacy with conventional DLSS, FSR or XeSS today.

Understanding FPS, latency and frame pacing

Average FPS answers only how many frames appear over a period. It does not show whether camera movement feels consistent, whether traversal causes stutter or whether generated frames are masking a low base render rate. For each mode, record the directly rendered frame rate separately from the displayed rate when frame generation is enabled.

PCWorld’s approximately 59 FPS DLSS Balanced result with frame generation off and 82 FPS with Frame Generation and Reflex on illustrates why the labels matter. The 82-FPS figure is not simply the same rendering workload made 23 FPS faster; it includes generated frames and a latency-oriented Reflex setting. A fair report therefore pairs the FPS number with frame-time consistency and input response.

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VSync status also matters. Beebom disabled VSync, which avoids a synchronization cap but can produce tearing. Turning VSync on, using a frame limiter or relying on a variable-refresh display can change the measured average and the feel of motion. Keep those choices identical across every run.

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Common mistakes and how to avoid them

Calling current DLSS results “DLSS 5”

Older DLSS Balanced, Performance or Ultra Performance results measure reconstruction modes. DLSS 5’s announced neural-rendering stage should receive its own benchmark after the Hogwarts Legacy update is available.

Mixing test benches

Beebom’s 48/112/101 FPS figures and PCWorld’s approximately 36/59/82 FPS figures come from different scenes, presets and test contexts. Combining them into one performance chart would imply a controlled comparison that neither source provides.

Treating frame generation as raw rendering speed

Frame generation can increase the number shown by a display counter without increasing the number of frames rendered directly by the GPU. Report native or upscaled rendered FPS separately from generated/displayed FPS, and include latency and pacing when judging playability.

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Assuming a supported-games list specifies the exact FSR build

AMD’s listing confirms an FSR-related Hogwarts Legacy integration, while also noting that compatibility and requirements can change. It does not, by itself, identify the exact FSR version active in your installation.

Judging from one screenshot

Temporal artifacts often appear only while the camera or characters move. Compare a short moving sequence as well as matched still frames, especially around foliage, hair, thin railings and newly revealed surfaces.

Ignoring patches and drivers

A game update or graphics driver can alter shader compilation, motion-vector handling or feature availability. Record versions and date-stamp your results so readers know exactly which build produced them.

Which setting should you choose?

Your priority Practical choice based on the available evidence Qualification
Highest reported FPS in the cited Ultra Performance test DLSS Beebom reported 112 FPS, versus 101 FPS for FSR, under its 4K High, ray-traced, VSync-off setup.
Close alternative to DLSS FSR Beebom placed it close behind DLSS and reported 101 FPS in Ultra Performance.
Testing XeSS Run a matched local comparison The cited report ranked it third in Balanced and Performance but did not provide a matching Ultra Performance FPS figure.
Trying DLSS 5 Wait for the announced Hogwarts Legacy update No DLSS 5 FPS or image-quality measurement is established by the available reports.
Best visual result at a playable frame rate Start with Balanced, then inspect motion before moving to Performance or Ultra Performance Lower internal resolutions can raise FPS while increasing reconstruction artifacts; your GPU and scene determine the trade-off.

Bottom line

In the published Hogwarts Legacy test, conventional DLSS delivered the best reported combination of image quality and FPS, FSR was close, and XeSS trailed in the tested Balanced and Performance discussion. The Ultra Performance figures were 112 FPS for DLSS, 101 FPS for FSR and 48 FPS at native resolution on Beebom’s stated setup. DLSS 5 is not part of those measurements: it is a separate neural-rendering update announced for November 5, 2026, and it needs its own post-release test.

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Frequently Asked Questions

Can I use DLSS 5 in Hogwarts Legacy now?

Not according to NVIDIA’s October 13, 2026 announcement. The Hogwarts Legacy DLSS 5 update is scheduled for November 5, 2026, for GeForce RTX 50 Series, GeForce NOW and RTX Spark. Existing DLSS options are older upscaling modes, not DLSS 5.

Which gives more FPS in Hogwarts Legacy: DLSS, FSR or XeSS?

In Beebom’s 4K High, ray-traced, VSync-off test, DLSS led the Balanced and Performance discussion. At Ultra Performance it reported 112 FPS for DLSS, 101 FPS for FSR and 48 FPS at native resolution. No matching XeSS Ultra Performance figure was provided.

Does DLSS look better than FSR or XeSS?

Beebom ranked conventional DLSS first, FSR close behind and XeSS third in its Hogwarts Legacy Balanced and Performance discussion. That is one outlet’s result; mode, scene, game build, driver and motion can change the visible ranking.

Are the 82 FPS DLSS results evidence for DLSS 5?

No. PCWorld’s approximately 82 FPS result used DLSS Balanced with Frame Generation and Reflex in a separate older test. It measured a DLSS 3-era configuration, not the scheduled DLSS 5 neural-rendering update.

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Do I need an RTX 50 Series card to compare DLSS, FSR and XeSS?

No. The current three-way comparison concerns conventional upscaling modes and can be evaluated on the hardware that supports each option. NVIDIA lists a local RTX 50 Series card as one platform for the future DLSS 5 update, but it is not required to understand the existing comparison.

How should I benchmark these options fairly?

Keep the GPU, CPU, driver, game build, output resolution, graphics preset, ray tracing, VSync and route constant. Test native and each upscaler separately, disable frame generation for the base series, then record average FPS, low-percentile performance, frame pacing, latency and motion artifacts.

The Bottom Line

Conventional DLSS led Beebom’s Hogwarts Legacy comparison, with FSR close behind and XeSS third in the discussed modes. The reported Ultra Performance results were 112 FPS for DLSS, 101 FPS for FSR and 48 FPS native. DLSS 5 is a separate feature scheduled for November 5, 2026, so it requires a future, clearly labeled benchmark.

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