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Head-to-head · Game Engine Software

Stencyl vs CopperCube

  • Updated Oct 2026
  • Both researched from official sources
  • 3 checks side by side
Higher score Stencyl #17 in Game Engine Software 7.8/10 Free plan Free plan✓ 2 of 4 features Visit Stencyl
CopperCube #44 in Game Engine Software 5.0/10 Free plan Free plan✓ 2 of 4 features Visit CopperCube

Stencyl leads on 0 checks, CopperCube on 0, and 3 are even. Who comes out ahead on the 3 yes/no, price and count checks where we have data for both products. The editor score weighs everything else too.

Our verdict

  • Highest scoreStencyl · 7.8/10
  • Free planboth

Stencyl scores higher on our rubric for game engine software: 7.8 against 5.0 out of 10; our editors rank them #17 and #44.

On source code model, CopperCube gives you Closed_source where Stencyl offers Open_source.

Stencyl is the better fit for block-based beginner game creators. CopperCube is the better fit for click-based Windows and web projects.

  • Stencyl fits best

    Block-based beginner game creators

  • CopperCube fits best

    Click-based Windows and web projects

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Side by side

Feature Stencyl 7.8/10 Visit ↗ CopperCube 5.0/10 Visit ↗
At a glance
Editor score 7.8 5.0
Ranking #17 in Game Engine Software #44 in Game Engine Software
Best for Block-based beginner game creators Click-based Windows and web projects
Pricing model Free plan + paid Free plan + paid
Starting price — —
Free plan ✓ ✓
Free trial — —
Deployment Desktop Desktop, Mobile
Platforms Windows, macOS, Linux Web, Windows, Android
Support Live chat, Community, Docs Docs
Built for Solo, Small business Solo, Small business
Features Stencyl 2/4 · CopperCube 2/4
Visual scripting ✓ ✓
Multiplayer tools Not checked yet Not checked yet
Mobile export ✓ ✓
Console export Not checked yet Not checked yet
Specs
Source code model Open_source Closed_source
Target platforms iOS, Android, Windows, Mac, Linux, HTML5 Windows, WebGL, Android
Scripting languages Haxe JavaScript
Our review
Pros
  • Block-based programming lowers the barrier to 2D game creation
  • Publishes to HTML5, mobile, Windows, macOS and Linux
  • Haxe support enables custom classes, blocks and extensions
  • Free edition supports unlimited scenes and applications
  • Publishes to Windows, macOS, WebGL, and Android
  • Includes terrain, physics, lighting, behaviors, and JavaScript scripting
Cons
  • Paid plans start at $99 per year
  • Online multiplayer is not supported out of the box
  • Console deployment is not documented
  • Android publishing is documented as deprecated
  • No multiplayer features are listed
  • The software is not open source
Our verdict

Stencyl is a 2D game engine for creators who want to build games with block-based visual programming rather than begin with traditional code. Its drag-and-drop behaviors, Scene Designer and Actor Editor cover core tasks such as…

Read the review →

CopperCube is a 3D authoring system and game engine for creating games, model viewers, walkthroughs, simulators, e-learning applications, and other interactive 3D software. Its click-based editor combines events, actions, prebuilt…

Read the review →
  1. StencylGame Engine Software 7.8Free plan
  2. CopperCubeGame Engine Software 5.0Free plan

Strengths and trade-offs

  • Stencyl — where it wins

    • Block-based programming lowers the barrier to 2D game creation
    • Publishes to HTML5, mobile, Windows, macOS and Linux
    • Haxe support enables custom classes, blocks and extensions

    Where it doesn't

    • Paid plans start at $99 per year
    • Online multiplayer is not supported out of the box
    • Console deployment is not documented
  • CopperCube — where it wins

    • Free edition supports unlimited scenes and applications
    • Publishes to Windows, macOS, WebGL, and Android
    • Includes terrain, physics, lighting, behaviors, and JavaScript scripting

    Where it doesn't

    • Android publishing is documented as deprecated
    • No multiplayer features are listed
    • The software is not open source

Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

Last updated · How we research and update