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Head-to-head · Game Engine Software

GDevelop vs Stride

  • Updated Oct 2026
  • Both researched from official sources
  • 4 checks side by side
Higher score GDevelop #9 in Game Engine Software 8.3/10 Free plan Free plan✓ 3 of 4 features Visit GDevelop
Stride #12 in Game Engine Software 8.0/10 Free plan Free plan✓ 2 of 4 features Visit Stride

GDevelop leads on 0 checks, Stride on 0, and 4 are even. Who comes out ahead on the 4 yes/no, price and count checks where we have data for both products. The editor score weighs everything else too.

Our verdict

  • Highest scoreGDevelop · 8.3/10
  • Free planboth
  • Most featuresGDevelop · 3 of 4

GDevelop scores higher on our rubric for game engine software: 8.3 against 8.0 out of 10; our editors rank them #9 and #12.

GDevelop is the better fit for no-code creators and small teams. Stride is the better fit for C# open-source 2D/3D developers.

  • GDevelop fits best

    No-code creators and small teams

  • Stride fits best

    C# open-source 2D/3D developers

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Side by side

Feature GDevelop 8.3/10 Visit ↗ Stride 8.0/10 Visit ↗
At a glance
Editor score 8.3 8.0
Ranking #9 in Game Engine Software #12 in Game Engine Software
Best for No-code creators and small teams C# open-source 2D/3D developers
Pricing model Free plan + paid Free
Starting price — Free plan
Free plan ✓ ✓
Free trial — —
Deployment Cloud, Desktop, Mobile Desktop, Mobile
Platforms Web, Windows, macOS, Linux, iOS, Android Windows, Linux, Android, iOS
Support Community, Docs Community, Docs
Built for Solo, Small business Solo, Small business, Mid-market, Enterprise
Features GDevelop 3/4 · Stride 2/4
Visual scripting ✓ ✓
Multiplayer tools ✓ (best) Not checked yet
Mobile export ✓ ✓
Console export Not checked yet Not checked yet
Specs
Source code model Open_source Open_source
Target platforms web, Windows, macOS, Linux, iOS, Android Windows, Linux, Android, iOS
Scripting languages JavaScript C#
Our review
Pros
  • No-code event logic with optional JavaScript extensibility
  • Built-in multiplayer, lobbies, player login, and cloud synchronization
  • Exports to web, desktop, Android, and iOS
  • Free MIT-licensed engine with no royalties for applications
  • Broad 2D, 3D, physics, navigation, VR, and rendering features
  • C# support with hot reload and .NET ecosystem integrations
Cons
  • Free publishing to Android and desktop is limited to once per day
  • iOS publishing starts with the Gold plan
  • Advanced cloud, version history, and collaboration require Pro
  • Multiplayer tools are not included
  • Game Studio is Windows-based
  • C# is the supported scripting language
Our verdict

GDevelop is an open-source game engine and editor for creating 2D and 3D games. Its no-code event-based logic, ready-made behaviors, extensions, visual effects, and optional JavaScript support suit hobbyists, educators, indie developers,…

Read the review →

Stride is a free, open-source, cross-platform game engine for developers creating 2D games, 3D games, and other interactive content. Its Game Studio editor includes scene, UI, sprite, curve, and asset tools, while the engine covers…

Read the review →
  1. GDevelopGame Engine Software 8.3Free plan
  2. StrideGame Engine Software 8.0Free plan

Strengths and trade-offs

  • GDevelop — where it wins

    • No-code event logic with optional JavaScript extensibility
    • Built-in multiplayer, lobbies, player login, and cloud synchronization
    • Exports to web, desktop, Android, and iOS

    Where it doesn't

    • Free publishing to Android and desktop is limited to once per day
    • iOS publishing starts with the Gold plan
    • Advanced cloud, version history, and collaboration require Pro
  • Stride — where it wins

    • Free MIT-licensed engine with no royalties for applications
    • Broad 2D, 3D, physics, navigation, VR, and rendering features
    • C# support with hot reload and .NET ecosystem integrations

    Where it doesn't

    • Multiplayer tools are not included
    • Game Studio is Windows-based
    • C# is the supported scripting language

Reviewed by iTechGuides Editors · Editorial team · Updated Oct 2026

Last updated · How we research and update