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Castlevania: Belmont’s Curse has 28 weapons in seven families. Each family has an Ordinary, Refined, Masterpiece and Legendary tier, with attack values of 25, 50, 75 and 100 respectively. Most are in exploration chests, but boss rewards, a floor pickup and several story or puzzle rewards explain why map checklists can show fewer than 28 locations.

This guide lists every weapon, its exact area, the ability or puzzle that gates it, and the shortest reliable way to claim it.

How Belmont’s Curse weapons work

Rose Belmont changes equipment in the Armoury. The seven families are whips, one-handed swords, two-handed swords, dual blades, spears, fists, and weapon-and-shield sets. A family determines the weapon’s signature move: Whip Drag, Dash through, Blade Dive, Blade Flurry, Push, Uppercut, or Shield bash. Tier controls the base attack value:

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Tier Attack What to expect
Ordinary 25 Entry-level weapon, usually available early or from the starting loadout.
Refined 50 Mid-progression upgrade with the same family move.
Masterpiece 75 Late-exploration weapon, normally behind an ability check or dangerous route.
Legendary 100 Top tier; each Legendary weapon also adds a family-specific effect.

Owning one weapon from every family unlocks Jack of All Trades. Finding all 28 unlocks Armed to the Fangs. A high tier does not necessarily mean an item is obtainable immediately: several Legendary weapons are tied to bosses, story flags or multi-room puzzles.

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All 28 weapon locations at a glance

Family Weapon Tier ATK Location Gate or trigger
Whips Whip Ordinary 25 Hall of the Fallen Angels, Catacombs of Paris Starter chest; exposed.
Whips Thorn Whip Refined 50 Fine Arts Shelves, Library Upper-left balcony, grapple rings and star pattern.
Whips Morning Star Masterpiece 75 Inner Courtyard, Main Hall Use Aerial Rush from the Storerooms.
Whips Vampire Killer Legendary 100 Notre-Dame story reward Complete the Death sequence and required route work.
One-handed swords Longsword Ordinary 25 Starting equipment Equipped from the beginning.
One-handed swords Bastard Sword Refined 50 Justice District Sewers, Paris Streets Holy Light breaks platforms; whip-swing to the chest.
One-handed swords Joyeuse Masterpiece 75 Path of the Penitent, Notre-Dame Undercroft Smash the destructive block, pull the lever and outrun the closing route.
One-handed swords Valmanway Legendary 100 Palace of Justice story reward Complete the scales-of-justice puzzle (also associated with The Judge Arcana).
Two-handed swords Burnt Sword of Fierbois Ordinary 25 Roof of the Tower, Paris Streets Interact with the sword after the relevant boss encounter.
Two-handed swords Claymore Refined 50 The Way of the Fist, Clock Tower Falling-block route, anchor swing and Holy Light through Chaos Shards.
Two-handed swords Durandal Masterpiece 75 Lisa’s Laboratory, Library Double Jump, Aerial Rush and Arcane Whip required.
Two-handed swords Excalibur Legendary 100 Chapel, Notre-Dame Four Virtues gallery, altar interactions and Arthur encounter.
Dual blades Pair of Longswords Ordinary 25 Crossroads of the Dead, Catacombs of Paris Break the wall beside the Chamber of Whispers lever.
Dual blades Rapiers Refined 50 Watchtower, Main Hall Complete the Platform Challenge.
Dual blades Almace and Hauteclaire Masterpiece 75 Flooded Crypt, Holy Innocents’ Cemetery Open the golden chest on the raised platform.
Dual blades War and Famine Legendary 100 Great Organ Room, Notre-Dame Read candle counts and play the nine-note organ sequence.
Spears Lance Ordinary 25 Fountain of the Innocents, Holy Innocents’ Cemetery Upper-platform chest starts a combat room.
Spears Halberd Refined 50 Mechanic’s Ascent, Clock Tower Eastern Access Shaft, Daedalus Crossing, Western Access Shaft.
Spears Gungnir Masterpiece 75 Collapsed Path of Orpheus, Catacombs of Paris Break the block above the chest.
Spears Chauve-Souris Legendary 100 Heart of the Clock, Clock Tower Floor pickup after Isaac.
Fists Cestus Ordinary 25 Sewer Reservoir, Paris Streets Arcane Whip reveals an illusory wall; chest triggers an ambush.
Fists Jewel Knuckles Refined 50 Old Gallery, Main Hall Drop below the Alucard portrait, loop through Dungeons and Servant’s Hall, hit the switch.
Fists Fists of Talos Masterpiece 75 Builder’s Bureau, Clock Tower Defeat Talos, then break the block southwest of Elevator room.
Fists Bernhard’s Wrath Legendary 100 Hall of Mirrors Use the Level Deviled transition mirror and clear the combat encounter.
Weapon and shield Rusted Harpe and Aegis Ordinary 25 Serpent’s Lair, Holy Innocents’ Cemetery Defeat Medusa, take the right exit and collect the floor pickup.
Weapon and shield Fleuret and Tower Shield Refined 50 Condemned Shelves, Library Solve the room puzzle to reach the northern alcove.
Weapon and shield Arondight and Lancelot’s Shield Masterpiece 75 Tower Entrance, Notre-Dame Smash and quickly cross the collapsing platforms.
Weapon and shield Alucard’s Sword and Shield Legendary 100 Alucard’s Tower, Main Hall Enter through the hidden red door.

Whips

Whip

The Ordinary Whip is in the exposed starter chest in the Hall of the Fallen Angels in the Catacombs of Paris. There is no traversal puzzle: open the chest and the weapon is added to the Armoury.

Thorn Whip

In the Library’s Fine Arts Shelves, reach the upper-left balcony using the grapple rings. Follow the star pattern there to reach the Refined Thorn Whip chest.

Morning Star

The Masterpiece Morning Star is in the Main Hall’s Inner Courtyard. From the Storerooms, use Aerial Rush to make the crossing to the chest.

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Vampire Killer

This Legendary whip is a Notre-Dame story reward rather than a normal chest. The complete chain is:

  1. Defeat Talos to obtain Smash.
  2. Use Smash in Brauner’s Atelier.
  3. Obtain Brauner’s Paintbrush from the Occultist.
  4. Open the Notre-Dame route through the Gallery of Eternal Night.
  5. Play the Great Organ melodies before the Death fight.
  6. Defeat Death. Trevor Belmont then hands over Vampire Killer.

One-handed swords

Longsword

The Ordinary Longsword is equipped from the start, so it does not occupy a separate pickup location.

Bastard Sword

Go to the Justice District Sewers in Paris Streets. Use Holy Light to break the platforms, then swing across with the whip to reach the Refined Bastard Sword.

Joyeuse

At the Path of the Penitent in the Notre-Dame Undercroft, use Smash on the destructive block. Trigger the lever and immediately race the closing route before it seals the way to the Masterpiece chest.

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Valmanway

Valmanway is the Legendary one-handed sword and a Palace of Justice story reward. Solve the scales-of-justice puzzle; the same reward is associated with The Judge Arcana in the route descriptions. Because it is a story reward, do not expect a chest marker in every map view.

Two-handed swords

Burnt Sword of Fierbois

After the relevant boss encounter, return to the Roof of the Tower in Paris Streets and interact with the sword. That interaction grants the Ordinary weapon.

Claymore

The Refined Claymore is in The Way of the Fist in the Clock Tower. Traverse the falling-block route, swing from the anchor and use Holy Light to pass through the Chaos Shards before opening the chest.

Durandal

Lisa’s Laboratory in the Library contains the Masterpiece Durandal. You need Double Jump, Aerial Rush and Arcane Whip; without all three, the route to the chest cannot be completed.

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Excalibur

In the Notre-Dame Chapel, clear the Four Virtues gallery. Repeatedly interact with the altar sword, then defeat Arthur. The Legendary Excalibur card appears in the Armoury after the encounter rather than as a conventional chest pickup.

Dual blades

Pair of Longswords

In the Catacombs of Paris, reach the Crossroads of the Dead. Break the wall beside the lever in the Chamber of Whispers to expose the Ordinary dual-blade pickup.

Rapiers

Complete the Platform Challenge in the Main Hall’s Watchtower. Finishing the challenge awards the Refined Rapiers.

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Almace and Hauteclaire

The Flooded Crypt in Holy Innocents’ Cemetery has a raised platform with a golden chest. Open it for the Masterpiece Almace and Hauteclaire.

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War and Famine

For the Legendary pair in Notre-Dame’s Great Organ Room, first read the candle counts in the Stained Glass Gallery. Enter the matching organ notes in this order:

  1. Scorpio
  2. Sagittarius
  3. Capricorn
  4. Pisces
  5. Virgo
  6. Libra
  7. Leo
  8. Cancer
  9. Aries

The sequence opens a trapdoor. Drop through it to the crypt and collect War and Famine.

Spears

Lance

At the Fountain of the Innocents in Holy Innocents’ Cemetery, open the chest on the upper platform. Doing so starts a combat room, so heal and prepare before opening it. Survive the room to claim the Ordinary Lance.

Halberd

The Refined Halberd is in the Clock Tower’s Mechanic’s Ascent. Follow the Eastern Access Shaft, cross Daedalus Crossing and descend through the Western Access Shaft to reach it.

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Gungnir

In the Catacombs of Paris, find the Collapsed Path of Orpheus. Break the block above the chest to drop into the Masterpiece Gungnir’s location.

Chauve-Souris

After defeating Isaac in the Clock Tower’s Heart of the Clock, pick up the Legendary Chauve-Souris from the floor. It is a post-boss pickup, not a chest.

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Fists

Cestus

The Sewer Reservoir in Paris Streets hides the Ordinary Cestus behind an illusory wall. Use Arcane Whip to reveal the wall, enter the chamber and open the chest. The room seals and launches an ambush, so treat the pickup as a combat encounter.

Jewel Knuckles

From the Old Gallery in the Main Hall, drop below the Alucard portrait. Loop through the Dungeons and Servant’s Hall, then hit the switch to open the route to the Refined Jewel Knuckles.

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Fists of Talos

Defeat Talos first. In the Clock Tower’s Builder’s Bureau, break the block southwest of the Elevator room to reach the Masterpiece Fists of Talos.

Bernhard’s Wrath

In the Hall of Mirrors, use the Level Deviled transition mirror. Clear the resulting combat encounter to receive the Legendary Bernhard’s Wrath.

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Weapon-and-shield sets

Rusted Harpe and Aegis

Defeat Medusa in the Serpent’s Lair in Holy Innocents’ Cemetery. Take the right exit and collect the Ordinary set from the floor at the bottom of the steps.

Fleuret and Tower Shield

The Library’s Condemned Shelves contain a room puzzle. Solve it to open the concealed northern alcove and claim the Refined Fleuret and Tower Shield.

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Arondight and Lancelot’s Shield

At the Tower Entrance in Notre-Dame, use Smash and move quickly across the collapsing platforms. The chest at the end contains the Masterpiece set.

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Alucard’s Sword and Shield

Enter the hidden red door in Alucard’s Tower in the Main Hall. The Legendary Alucard’s Sword and Shield are inside.

Traversal abilities to collect before backtracking

Four abilities account for most weapon-route gates:

  • Arcane Whip: reveals the Cestus wall and helps with several whip-swing routes.
  • Double Jump: required for the Durandal route.
  • Aerial Rush: required for Morning Star and Durandal approaches.
  • Smash: breaks destructive blocks and is needed for Joyeuse and Arondight, as well as the Vampire Killer chain.

A practical sweep is to collect early Ordinary and Refined weapons first, then revisit previously seen barriers after obtaining these abilities. This avoids treating a sealed chest as a missed item when it is simply progression-gated.

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Why maps show 22 or 24 locations instead of 28

The 28 count is the complete arsenal: four tiers in each of seven families. The interactive map tracks 24 weapon-chest spots across eight areas, while another checklist exposes 22 entries. Those numbers count map markers or checklist rows, not individual weapons.

The difference comes from how guides classify rewards. Story rewards such as Vampire Killer, Valmanway and Excalibur, boss rewards or post-boss pickups such as Chauve-Souris, floor pickups such as Rusted Harpe and Aegis, and puzzle rewards such as War and Famine may be omitted, combined or represented without a chest marker. Use the family list above as the completion target; use a map count only as a route aid.

A completion route that minimizes backtracking

  1. Take the starting Longsword and the exposed Whip chest.
  2. Explore Paris Streets and the Catacombs for Pair of Longswords, Bastard Sword, Cestus and Gungnir when their local gates are available.
  3. Clear Holy Innocents’ Cemetery for Lance and Rusted Harpe and Aegis, then defeat Medusa for the floor pickup route.
  4. Work through the Library and Main Hall for Thorn Whip, Rapiers, Jewel Knuckles and Fleuret and Tower Shield.
  5. Enter the Clock Tower for Claymore and Halberd; defeat Talos and Isaac before returning for Fists of Talos and Chauve-Souris.
  6. Once Double Jump, Aerial Rush, Arcane Whip and Smash are available, revisit the Library, Main Hall and Notre-Dame routes for Morning Star, Durandal, Joyeuse and Arondight and Lancelot’s Shield.
  7. Finish the Notre-Dame story and puzzle chains for Vampire Killer, Excalibur and War and Famine, then collect the remaining Palace of Justice, Hall of Mirrors and Alucard’s Tower rewards.

This order is a convenience, not a strength ranking. A weapon’s tier indicates attack value, while the route order reflects ability access and story progression.

Choosing weapons by situation

Decision factor How to use it
Family move Choose the family whose move fits the room: Whip Drag, Dash through, Blade Dive, Blade Flurry, Push, Uppercut or Shield bash.
Attack tier Use 25/50/75/100 as the straightforward damage progression from Ordinary through Legendary.
Reach and damage profile Compare the weapon’s practical range and hit pattern in the current room rather than assuming every 100-ATK weapon handles identically.
Traversal cost Some pickups demand Smash, Aerial Rush, Double Jump, Arcane Whip or a timed platform route; postpone them until the gate is permanently solved.
Boss or story gating Plan around Death, Arthur, Talos, Isaac, Medusa and the Palace of Justice, since these rewards cannot be collected as ordinary early chests.
Legendary effect Each Legendary weapon adds a family-specific effect. Pick the effect that supports your preferred family move and encounter style, not just the shared 100 attack value.

Release and platform context

Castlevania: Belmont’s Curse released on October 15, 2026, for Nintendo Switch, PlayStation 5, Windows and Xbox Series X/S. Room names and reward behavior in this guide refer to that release and its listed areas; if a later patch changes a puzzle or map marker, the 28-weapon family structure remains the useful way to verify a complete collection.

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