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There is no verified, full-release graphics-settings recipe for Order of the Sinking Star yet. The dependable starting point is to compare your PC with the developer’s published minimum or recommended hardware. The available official information does not list the current release’s graphics controls, defaults, or measured frame-rate impact, so any article claiming a guaranteed resolution, preset, or FPS would be guessing.
What is actually known about performance
Three different kinds of information are easy to confuse when tuning a game. They should be kept separate:
| Evidence | What it tells you | What it does not tell you |
|---|---|---|
| Official PC requirements | The processor, graphics card, memory, operating system, DirectX version and storage capacity the store listing identifies as minimum or recommended. | A guaranteed frame rate, resolution, graphics preset or image-quality level. |
| Developer Steam Deck announcement | The developer says the game is Steam Deck Verified and has handheld-oriented controls and interfaces. | Performance on every Deck model, every scene or every display setting; it is not a PC graphics benchmark. |
| July 10, 2026 technical update | A demo beta update mentioned faster-frame-rate optimizations and a lower-profile “Very Performance” setting. | Proof that the setting exists in the current full release, or evidence of how much performance it gains there. |
The practical consequence is important: you can make a responsible hardware assessment now, but you cannot cite a tested list such as “use Medium shadows, turn off effects and expect 60 frames per second.” The current official pages do not establish those controls or results.
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The Steam listing gives two hardware tiers. Preserve the model names exactly as listed, including the recommended graphics-card entry “NVIDIA GeForce GTX 2070 Ti.” These are specifications, not benchmark measurements.
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| Component | Minimum | Recommended |
|---|---|---|
| Operating system | 64-bit Windows 10 or later | 64-bit Windows 10 or later |
| Processor | Intel Core i5-6600K or AMD Ryzen 5 1600 | Intel Core i5-9600K or AMD Ryzen 5 3600 |
| Memory | 8 GB RAM | 16 GB RAM |
| Graphics | NVIDIA GeForce GTX 1050 Ti, AMD Radeon RX 580 or Intel Arc A380 | NVIDIA GeForce GTX 2070 Ti, AMD Radeon RX 5700 or Intel Arc B570 |
| Graphics API | DirectX 12 | DirectX 12 |
| Available storage | 14 GB | 14 GB |
Check the parts that matter
- Identify your processor and memory. In Windows, open Task Manager with
Ctrl+Shift+Esc, select the Performance tab, and record the CPU model and installed memory. Close demanding applications before judging available RAM; installed memory and currently free memory are different measurements. - Identify the active graphics processor. Task Manager’s Performance tab lists each GPU. If a laptop has integrated and discrete graphics, note which one the game is using rather than assuming the faster chip is active.
- Check the operating system and API support. The requirement is 64-bit Windows 10 or later and DirectX 12. Press
Win+R, enterdxdiag, and use the resulting System and Display tabs to confirm the Windows edition, DirectX version and detected adapter. - Confirm free storage. The listing calls for 14 GB available. Leave additional working space for Windows, shader caches and updates; the listing’s figure is the game requirement, not a recommendation to fill a drive to its final gigabyte.
How to interpret a result between the tiers
A PC that sits between minimum and recommended is not assigned a predictable frame rate. For example, having 12 GB of RAM or a graphics card that appears between the two named models does not establish whether a particular scene will be smooth. Different games use the CPU, GPU and memory in different proportions, and the listing supplies no controlled measurements.
- Below minimum: Expect a higher risk of launch problems, severe stutter or unacceptable image quality. Meeting one component while missing another does not make the system equivalent to the minimum tier.
- At or near minimum: Treat the requirements as a compatibility baseline, not a promise of smooth play. Resolution and scene complexity may become decisive, but their effects have not been measured here.
- At or above recommended: The system matches the publisher’s target specification. That still does not guarantee a specific FPS, refresh-rate match or preset in the current build.
Read the tiers as compatibility gates, not performance grades
The word “minimum” is easy to overread. It does not mean that every machine with the listed parts will produce the same experience, because clocks, cooling, driver versions, background software and the game’s own build can differ. It also does not define a lowest acceptable resolution or a frame-rate floor. A system can satisfy the CPU and GPU names while falling short on memory, operating-system architecture, DirectX support or free storage.
“Recommended” is similarly a target specification rather than a measured result. The recommended list is useful when planning a purchase or deciding whether an existing computer is broadly in the intended class, but it cannot be converted into “60 FPS at 1080p” or any other number without a controlled test. Do not average the two tiers, add component scores together or treat a newer product name as automatically faster than every model listed. Compare the exact model, platform and configuration you own.
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Why a universal “best settings” list would be misleading
The official store information does not enumerate the full release’s graphics menu. It does not state whether the game exposes resolution scaling, texture quality, shadows, effects, anti-aliasing, ambient occlusion, frame limiting, vertical synchronization or an overall preset. It also does not document the default values or the performance effect of changing any option.
That missing information prevents three common claims from being verified:
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- A named preset such as Low, Medium, High or Very Performance is available in the full release.
- A particular resolution, such as 1080p, delivers a fixed frame rate.
- Turning one option off produces a measured improvement on a defined class of hardware.
If you see the phrase “Very Performance,” its documented context is the July 10, 2026 technical update for a demo beta. It is not confirmation of a full-release preset. The update’s wording, reproduced by Changelog.gg from Steam News, says: “Optimizations for faster frame rate, especially on lower-end devices!” That statement belongs to the demo branch and should not be converted into a current PC performance guarantee.
A careful tuning process when you have the current game menu
The following is a general PC troubleshooting method, not a tested Order of the Sinking Star recipe. Use only controls that the installed build actually displays. Record the build, hardware, resolution and symptom so that a change can be reversed and compared.
- Start with a reproducible baseline. Restart the game, use the same save or area, and observe the same action for several minutes. Write down the display resolution, refresh rate, whether the symptom is a low average frame rate or intermittent hitching, and whether it occurs during movement, combat, loading or menus.
- Change one visible control at a time. If the menu offers an overall preset, note its original value before testing it. If it exposes individual controls, alter one setting, apply it, repeat the same scene and record the result. Changing several options together makes the cause impossible to identify.
- Test resolution-related controls first if the GPU is saturated. If the build provides display resolution or a render-scale control, lower it by one available step and repeat the same scene. A blurrier image with no meaningful improvement indicates that the bottleneck may not be graphics throughput.
- Then test expensive visual categories that are actually present. If the menu includes shadows, reflections, volumetric effects, post-processing or view distance, reduce one category at a time. Do not assume a control exists or that its label has the same meaning as in another game.
- Check for a frame limiter or synchronization option. If available, test a stable cap below the display’s maximum refresh rate and compare pacing, not just the highest instantaneous number. A cap can make uneven delivery feel steadier, but the game’s current implementation and available values are unverified.
- Keep a working profile. Once a change helps, record the exact value and date. Save a second profile or photograph the original menu so an update can be compared with the previous build.
Make each test repeatable
A useful comparison changes one variable while keeping the rest fixed. Use the same resolution, display mode, save, route and duration for each pass. Note whether the problem appears immediately or only after several minutes. If you can observe frame times, record consistency rather than quoting a single peak number. If you cannot, describe the symptom plainly instead of inventing an FPS estimate.
Keep a small log with the game build, Windows version, driver version, CPU, GPU, RAM, resolution, refresh rate, visible setting and symptom. Write down the original value before applying a change. This prevents a later update or a second troubleshooting session from being confused with the first. A photograph of the menu is useful when settings are hidden behind another tab or reset after a restart.
Do not compare a demo beta result with the full release as though they were the same test. The July 10 update’s “Very Performance” reference is explicitly tied to the demo beta. A setting copied from that branch may be absent, renamed or implemented differently in the current game. Only a menu visible in your installed build can establish that a control is available to you.
Diagnose the symptom before changing image quality
Low frame rate throughout play
First determine whether the graphics processor is the limiting component. A consistently high GPU load together with low frame delivery suggests that a resolution or visual-quality reduction, if available, is the relevant experiment. If GPU load is modest while one or more CPU threads are busy, lowering visual quality may have little effect; close background workloads and compare again.
Short freezes or traversal stutter
Brief hitches are not the same as a low average frame rate. Check whether they coincide with loading a new area, compiling shaders, opening a menu or an operating-system task. Ensure the game is installed on a drive with adequate free space, allow background updates to finish, and repeat the same route after a restart. These are general diagnostic steps, not measurements of this title.
Unstable frame pacing
If the counter looks high but motion feels uneven, compare frame-time consistency rather than the peak number. A stable cap, if the game provides one, can be worth testing. Also verify that the display is running at the intended refresh rate and that the game is using the intended GPU on a multi-GPU system.
Visual artifacts, crashes or missing options
Record the exact symptom, GPU driver version, Windows version and game build before changing settings. Restore the game’s defaults, verify the installation through the game client if that function is offered, and check the developer’s current announcements for known issues. Do not substitute a demo-only option for a missing full-release control.
Steam Deck and portable play
On September 15, 2026, the developer announced Steam Deck Verified status. The announcement says the game offers “optimized controls, smooth performance, and interfaces tailored for handheld play.” This is the developer’s promotional description of handheld support, not an independent measurement of frame rate in every scene or on every Deck configuration.
For a reader deciding between a desktop PC and portable play, the supported conclusion is limited but useful: Steam Deck compatibility is an option if portability and handheld controls matter. It is not evidence that buying a handheld will make an existing desktop run more smoothly, and the available information does not establish a performance ranking among Deck models or other handheld computers.
A Steam Deck OLED can be considered as an optional hardware product for readers who specifically want portable play, but no price, value comparison or graphics uplift has been established here. It should not be presented as a required upgrade for a PC owner, nor as a substitute for diagnosing a desktop configuration. The developer’s Verified designation addresses compatibility and handheld-oriented interaction; it does not supply a cross-device benchmark.
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Upgrade and purchase decisions
If your computer is below one or more minimum entries, the listing can justify checking compatibility before purchase, but it cannot identify which upgrade will deliver a particular frame rate. A CPU, GPU, RAM or storage change should be based on the broader needs of your system rather than an assumed result for this one game. The published 14 GB figure tells you how much space the installation requires; it does not establish a drive-speed target or a recommended amount of spare capacity beyond leaving room for the operating system, caches and updates.
If your machine meets the recommended tier and you still see stutter, treat that as a symptom to document rather than proof that the listed requirement is wrong. Confirm the active GPU, build, driver, resolution and refresh rate first. If the game lacks a control you expected, report the exact menu and build when seeking help instead of importing a preset from another title or from the demo beta.
What to report when asking for tailored help
A useful troubleshooting question includes enough information to distinguish a hardware limit from a game, driver or configuration problem. Provide:
- CPU model and GPU model, including laptop or desktop designation.
- Installed RAM and, if known, the amount in use while the game is running.
- Windows version, graphics-driver version and game build.
- Display resolution and refresh rate.
- The exact symptom: low frame rate, hitching, input delay, crash, artifact or missing control.
- Where it occurs and whether it is reproducible in the same location.
- Every graphics option visible in the current menu, including its initial value.
This information supports a reasoned diagnosis without pretending that an untested setting has a known effect. It also makes later advice reproducible after a game update.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Quick decision checklist
- Does the PC meet 64-bit Windows 10 or later, DirectX 12 and the listed minimum CPU, GPU, RAM and 14 GB storage requirements?
- Is the system at or above the recommended tier, while remembering that this is not an FPS guarantee?
- Have you identified the actual GPU the game is using?
- Have you recorded resolution, refresh rate, build and symptom before changing anything?
- Are you testing controls that the current full release actually shows, rather than importing a demo-beta setting?
- Are you changing one option at a time and repeating the same scene?
- If portability is the priority, does the developer’s Steam Deck Verified claim fit your use case?
What can responsibly be concluded
The published requirements are enough to classify a PC against a minimum or recommended baseline. They are not enough to promise a frame rate or to select a universal preset. The developer’s Steam Deck announcement supports a portable-play option, while the “Very Performance” reference is limited to a July 2026 demo beta. Until the current full-release menu and reproducible tests document each control’s effect, the most accurate approach is to measure your own build, resolution and symptom and adjust only options that are demonstrably present.
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Frequently Asked Questions
Does meeting the recommended requirements guarantee 60 FPS?
No. The Steam listing provides CPU, GPU, RAM, operating-system, DirectX 12 and storage specifications, not a frame-rate benchmark or resolution target. Meeting the recommended tier means your hardware matches the publisher’s stated target, but it does not guarantee 60 FPS, a particular refresh-rate match or a named preset.
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- Expandable Storage: Add more space with a microSD card slot, ensuring you can bring even more games with you.
- Versatile Controls: With built-in thumbsticks, trackpads, and touchscreen controls, you have full control over your gaming experience.
Is “Very Performance” a graphics preset in the full game?
That has not been verified. The phrase appears in a July 10, 2026 technical update reproduced by Changelog.gg, and the update is scoped to a demo beta. Do not assume the current full release includes the option or that it has the same effect.
What graphics options should I turn down first?
The current official pages do not list the full release’s controls, so there is no verified order. Use only options shown in your installed menu, change one at a time, repeat the same scene and record the result. If the GPU is saturated, a resolution or render-scale control is a logical general test; if the CPU is the limit, reducing visual quality may do little.
How can I tell which GPU the game is using on a laptop?
Open Task Manager with Ctrl + Shift + Esc, choose Performance and watch the listed GPUs while the game runs. Record the active adapter instead of assuming the discrete chip is selected. The game’s use of the integrated adapter can explain poor performance even when the laptop has a faster GPU installed.
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What should I do if my PC falls between minimum and recommended?
Do not convert the gap into an FPS prediction. Compare the exact CPU, GPU and RAM with both lists, then record your resolution and symptom. A component that appears between the named models does not establish smoothness because the listing contains no controlled measurements.
Does Steam Deck Verified prove performance on every handheld?
No. On September 15, 2026, the developer announced Steam Deck Verified status and described optimized controls, smooth performance and interfaces tailored for handheld play. That supports portable-play compatibility, but it is not an independent test of every Deck model, scene, display setting or other handheld computer.
Should I buy a Steam Deck OLED to improve desktop performance?
No such conclusion is supported. A Steam Deck OLED is an optional portable-play product for someone who wants handheld controls and mobility. The Verified announcement does not make a handheld necessary for PC owners and does not establish a desktop graphics upgrade or a cross-device performance ranking.
What information should I include when asking for help?
List the CPU, GPU and laptop or desktop designation; installed and in-use RAM; Windows, driver and game-build versions; resolution and refresh rate; the exact symptom; where it occurs; whether it repeats; and every graphics option visible in the current menu with its initial value. This makes advice reproducible without assuming an unverified setting.
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The Bottom Line
Bottom line: There is no verified full-release “best settings” preset or FPS target yet. Use the Steam minimum and recommended specifications as compatibility baselines, test only controls visible in your build, and keep the July 10, 2026 “Very Performance” note confined to the demo beta. Steam Deck Verified status, announced September 15, 2026, supports portable play but is not a PC benchmark.
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