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There are no verified graphics settings for Full Metal Hell yet. The official Steam listing says, “This game is not yet available on Steam,” with a planned Q4 2026 release. It does not publish a graphics menu, presets, resolution options, target frame rate, benchmark results, or tested configurations. Any guide promising a specific preset or guaranteed FPS today would be guessing.
What you can use now is the developer’s hardware baseline and a repeatable plan for choosing settings when a playable build arrives. The specifications below tell you whether your PC matches the listed floor; they do not promise a particular frame rate.
What is known right now
Full Metal Hell is listed as a fully 3D roguelike shooter from 7 Egg Games, which is named as both developer and publisher. The description mentions physics-based collisions, vehicles, weapons and items. Those features establish the type of game, but they do not identify its performance bottlenecks. A physics-heavy scene could stress the processor, a detailed scene could stress the graphics card, and a busy effect could stress either one; the listing provides no measurements that let you rank those possibilities.
The Steam page currently shows a planned Q4 2026 release rather than an available build. Some search results have displayed the alternate name “Mad Engine” for the same app ID, while the opened listing is headed Full Metal Hell. Check the title and app identity on the official page before relying on a future requirements update.
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Official PC requirements
The following is the complete Windows specification information currently listed. “Minimum” is the publisher’s stated baseline for running the game, not a tested performance tier. The recommended entry omits a graphics-card model, so it cannot be used to define a complete recommended gaming PC.
| Component | Minimum listed | Recommended listed |
|---|---|---|
| Operating system | Windows 10 | Windows 11 |
| Processor | Intel Core i3-6100 or AMD Ryzen 3 1200 | Intel Core i5 or AMD Ryzen 5; exact model not stated |
| Memory | 8 GB RAM | 16 GB RAM |
| Graphics card | NVIDIA GeForce GTX 1060 or AMD Radeon RX 560 | Not stated |
| Storage | 2 GB available space | 2 GB available space |
The listing does not state the resolution, graphics preset, frame-rate target, driver version, API, display mode, upscaler, or whether the storage figure will change before launch. Treat the table as a compatibility reference only.
What the minimum specification does—and does not—tell you
It is a baseline, not an FPS promise
A PC that matches the i3-6100 or Ryzen 3 1200, 8 GB of RAM and one of the listed graphics cards meets the published minimum on paper. That does not establish 30 FPS, 60 FPS, a particular resolution, or even consistent frame times. Minimum requirements can be based on a configuration chosen by the developer without a public benchmark procedure. Until the released build is measured, there is no responsible way to convert the minimum row into a frame-rate estimate.
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Players use those labels differently. For this game, the useful question is whether your exact processor, graphics card, memory and Windows version are below, near or comfortably above the listed baseline. A newer low-power laptop GPU may behave differently from an older desktop card despite similar names. Compare the exact model, not only the product family or the amount of video memory.
The recommended row is incomplete
Windows 11, an Intel Core i5 or AMD Ryzen 5 processor, 16 GB of RAM and 2 GB of storage are listed as recommended, but no GPU is named. Therefore, a PC that meets every visible recommended item still has an unknown graphics-card requirement. Do not describe such a machine as definitively “recommended” for performance until the publisher supplies a GPU tier or the released game is tested.
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Can your current PC run Full Metal Hell?
Use this checklist without turning it into a performance guarantee:
- Operating system: Windows 10 is the listed minimum; Windows 11 is listed in the recommended section. The page does not identify supported editions, build numbers or alternative operating systems.
- Processor: Compare your exact CPU model with the listed Intel Core i3-6100 or AMD Ryzen 3 1200 baseline. The recommended Intel Core i5 and AMD Ryzen 5 entries have no model numbers, so they are too broad for a precise comparison.
- Memory: 8 GB is the listed minimum and 16 GB is the listed recommended amount. System memory available to the game can be lower when Windows and other programs are running.
- Graphics card: The listed minimum names the GeForce GTX 1060 or Radeon RX 560. Integrated graphics and older or newer models are not covered by the page, so their suitability remains unverified.
- Storage: Reserve at least the listed 2 GB, plus room for the operating system, updates and temporary files. The listing does not say whether 2 GB is the final installed size.
If one component falls below the minimum, the official page gives no conclusion about launchability or speed. If every component meets it, you have cleared the stated baseline, not a guaranteed playable frame rate. If your system is above it, the missing recommended GPU and absent benchmarks still prevent a confident FPS prediction.
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What you can prepare before release
These steps improve the quality of your first test without pretending to be game-specific optimizations.
- Record your hardware. Write down the exact CPU, graphics-card model, installed RAM, Windows version and available storage. A model number is more useful than a label such as “i5 laptop” or “gaming GPU.”
- Keep Windows and the graphics driver maintained. Use the normal update channels for your edition and hardware. Do not assume a particular driver version is required; none is published yet.
- Leave working space on the drive. The listed install size is 2 GB, but updates and shader or cache files may require additional room. The final space requirement has not been announced.
- Plan a repeatable test location. When the game is available, use the same area, mission type or run segment each time. A roguelike can generate different encounters, so record what happened rather than comparing unrelated scenes.
- Decide what “good enough” means for you. Choose a target frame rate and resolution before changing options. The developer has not supplied targets, so this is a personal display decision rather than an official recommendation.
How to establish the best settings after a playable build arrives
Do not copy a preset from an unrelated game. Build a profile from measured observations in the released version.
1. Capture the test conditions
Record the exact game version, Windows version, CPU, GPU, RAM, graphics-driver version, monitor resolution, in-game resolution, display mode and target frame rate. Note whether a laptop is plugged in and which power mode is active. Without these details, another player cannot reproduce your result.
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2. Start with the game’s own defaults
Launch at the default preset, if the game provides one, and write down every option it changes. If there is no preset, record the individual controls that are present. Do not assume that a familiar option such as shadows, volumetric effects or an upscaler exists; the current listing does not confirm any of them.
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Use the same run segment or encounter and make multiple passes when possible. Record average performance and frame-time consistency, not only the highest number shown by an overlay. A short burst of high FPS can hide stutter during collisions, vehicle sequences or combat. Keep the resolution, display mode and background applications unchanged while establishing the baseline.
4. Change one control at a time
Lower a single option, repeat the same test and record the change in frame rate, frame-time behavior and image quality. Then restore it before testing the next option. Changing resolution, effects and view distance together makes it impossible to know which adjustment helped.
5. Separate GPU and CPU symptoms
If reducing a rendering option changes performance substantially, the graphics card may be limiting that scene. If lowering image quality has little effect while the frame rate remains uneven during physics or many active objects, the processor or game simulation may be limiting it. This is a diagnostic pattern, not a confirmed characteristic of Full Metal Hell; verify it with measurements from your own build.
6. Check image clarity at the actual play resolution
A setting that raises the counter but makes targets difficult to see may not be a useful trade. Evaluate fine geometry, motion, combat readability and text at the resolution you intend to use. Record whether an upscaling or dynamic-resolution option is enabled, if the released menu includes one.
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7. Save separate profiles
Keep a conservative profile for demanding scenes and a quality profile for less busy play only if the game supports profile saving or you can document the values. Label each profile with resolution and target frame rate. A “low-end” profile should describe the hardware and test conditions that produced it, not imply that every low-end PC will behave the same way.
Decision guide by hardware position
| Your position relative to the listing | What can be concluded now | What to do when the game releases |
|---|---|---|
| Below one or more minimum items | The official page does not establish whether the game will launch or how it will perform. | Check for updated requirements, then test only if the store page and your system support the build. Avoid buying hardware solely on an unmeasured assumption. |
| Matches the complete minimum row | You meet the published baseline. No FPS, resolution or preset is guaranteed. | Begin with defaults, capture a repeatable combat or physics-heavy scene, and reduce one control at a time if the menu exposes it. |
| Between the minimum and the broad recommended CPU/RAM entries | You are above some listed items, but the page still provides no measured tier. | Use your exact hardware in the test record. Do not borrow results from a different CPU or GPU. |
| Meets the visible recommended CPU, RAM and Windows entries | The recommended graphics card is not stated, so the recommendation is incomplete. | Wait for a GPU clarification or use your own benchmark run to establish a practical profile. |
Claims you should not trust yet
- “Use Low preset for 60 FPS” when no released preset or test hardware is named.
- “Turn shadows off” or “disable effects” when the game’s graphics menu has not been published.
- A frame-rate number copied from a trailer, a different game or an unreleased build.
- A conclusion based only on the amount of video memory. The official page names GPU models, not a VRAM threshold.
- A hardware-upgrade recommendation presented as necessary. No released performance result shows which component needs upgrading.
Community reports can become useful after launch, but treat them as hardware-specific until they include the version, resolution, settings and a repeatable test.
Independent reader supportYour contribution helps us test, update, and keep practical guides available for everyone.Troubleshooting once the game is playable
The game will not launch
Confirm that the installed title is the official Full Metal Hell listing, check the final system requirements, verify available storage and install current operating-system and graphics-driver updates. Record any error text exactly. Do not infer that a missing launch means a particular graphics option is responsible.
Performance is low from the first scene
Record resolution, display mode, preset and frame-rate behavior before changing anything. Check whether another application is consuming CPU, RAM or GPU time. Then alter one in-game control at a time, provided that control exists, and repeat the same scene.
Frame rate looks acceptable but play stutters
Look at frame-time consistency and note when the hitch occurs: loading, physics collisions, vehicles, combat or a change of area. Averages alone can hide these spikes. Keep the observation tied to the exact build and hardware.
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The image becomes unclear after an adjustment
Restore the last clear setting, verify the in-game resolution and display mode, and test any scaling option separately. Do not assume that a lower resolution is the only remedy; the released menu may expose different controls or none at all.
The game crashes after changing settings
Return to the last known configuration, restart the game and document which single change preceded the crash. Include the game version, driver version and setting value in a report to the developer. Avoid stacking several changes before the cause is isolated.
Information still needed from the released game
A complete settings guide will require facts that are not available on the current listing:
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- The actual graphics-menu controls, presets and resolution choices.
- Whether the game supports a frame-rate cap, variable refresh, dynamic resolution or an upscaler.
- Developer-tested CPU and GPU tiers, supported driver versions and a target frame rate.
- Measured results at stated resolutions on named low-end and midrange systems.
- The final installed size and any change to the official title or app listing.
Until those details exist, the most accurate advice is to use the published hardware table as a baseline, not as a promise, and to test the released build methodically. A specific “best” preset would be speculation.
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