The Tool Desk
Outbyte Driver Updater FREEScan for outdated or missing drivers - takes under a minuteDriver Scan →Outbyte PC Repair FREERepair Windows errors before they cause bigger problemsFix Now →iTechGuides is reader-supported. When you buy through links on our site, we may earn an affiliate commission. As an Amazon Associate I earn from qualifying purchases. Learn more
There is no established co-op game that reproduces BioShock’s entire combination of shooter combat, unsettling world-building, story and exploration. The best alternative depends on which part you want to keep: Borderlands 4 for cooperative shooting and progression, Deep Rock Galactic for team-based FPS exploration, We Were Here for eerie two-player communication puzzles, or We Were Here Forever for a longer story-rich puzzle journey.
That distinction matters. The first two are shooters; the latter two are asymmetric puzzle adventures. Use the guide below to match your preferred BioShock quality rather than expecting any one title to be a multiplayer remake of Rapture.
| # | Preview | Product | Price | |
|---|---|---|---|---|
| 1 |
|
Minecraft - Nintendo Switch | $29.83 | Buy on Amazon |
| 2 |
|
Gang Beasts - Nintendo Switch | $24.90 | Buy on Amazon |
| 3 |
|
Bluey: The Videogame- Nintendo Switch | $19.93 | Buy on Amazon |
What “like BioShock” can mean in a co-op game
BioShock appeals to different players for different reasons. Some remember its first-person gunplay and ability progression. Others want an unusual setting, environmental discovery, a strongly directed story, or the tension of moving through a hostile place. Cooperative games rarely combine all of those elements in one package, so a useful recommendation starts by identifying the feature you value most.
- Shooter combat and shared progression: Choose Borderlands 4.
- Team FPS play and environmental exploration: Choose Deep Rock Galactic.
- Unsettling atmosphere and constant communication: Choose We Were Here.
- A longer, story-forward puzzle adventure for two: Choose We Were Here Forever.
None of these descriptions makes the games interchangeable with BioShock. They are matches for specific qualities, not claims that their settings, tone or narrative structure are the same.
#1 Best Overall
- Minecraft is a game about placing blocks and going on adventures
- Explore randomly generated worlds and build amazing things from the simplest of homes to the grandest of castles
- Play in creative mode with unlimited resources or mine deep into the world in survival mode, crafting weapons and armor to fend off the dangerous mobs
- Play on the go in handheld or tabletop modes
- Includes Super Mario Mash-Up, Natural Texture Pack, Biome Settlers Skin Pack, Battle & Beasts Skin Pack, Campfire Tales Skin Pack; Compatible with Nintendo Switch only
Quick comparison
| Game | Players | Primary activity | BioShock quality it best matches | Structure |
|---|---|---|---|---|
| Borderlands 4 | Up to four online; local co-op on consoles | Cooperative looter-shooter combat | First-person shooting and cooperative progression | Online or local co-op campaign-style play |
| Deep Rock Galactic | Up to four | Class-based FPS missions, mining and combat | Teamwork, hostile environments and exploration | Procedurally generated missions |
| We Were Here | Exactly two online players | Asymmetric exploration and communication puzzles | Eerie atmosphere and discovery | One player explores while the other guides |
| We Were Here Forever | Two-player online co-op | Asymmetric first-person puzzles and exploration | Unsettling setting, coordination and story-led discovery | Longer adventure around Rockbury and Castle Rock |
Borderlands 4: the closest fit for co-op shooting
Borderlands 4 is the most direct choice if your priority is playing a first-person shooter with friends while building shared momentum through a cooperative progression system. GamesRadar+ describes it as an online and local co-op looter shooter, with online play for up to four people. That makes it the clearest fit for the combat side of the BioShock request.
What it matches
- First-person shooter combat is the central activity.
- Online groups can include up to four players.
- Consoles support local co-op as well as online co-op.
- The looter-shooter format gives the group a progression-focused reason to keep playing together.
What it does not match
Do not choose Borderlands 4 expecting BioShock’s underwater setting, carefully controlled solo tension or the same narrative tone. The available descriptions establish a combat and cooperative-progression match, not a setting or story match. It is better understood as an answer to “What should I play if I want BioShock-style first-person action with friends?” than to “What is BioShock with two or three extra players?”
Platforms and group size
GamesRadar+ lists Borderlands 4 for PC, PlayStation 5 and Xbox Series X, with online co-op for up to four and local co-op on consoles. Confirm the exact console edition and current multiplayer requirements before buying, since platform catalogs and online-service rules can change.
Recommended Free Tools
Who should pick it
Pick Borderlands 4 when your group wants a shooter first, values playing together online, and prefers a progression-oriented format over a tightly authored puzzle experience. It is also the only recommendation here that directly combines a first-person combat focus with a stated four-player online cap and console couch co-op.
Deep Rock Galactic: cooperative FPS exploration instead of a narrative campaign
Deep Rock Galactic takes the team-shooter route but changes the rhythm substantially. GamesRadar+ describes up to four players using class-specific abilities while exploring a procedurally generated planet, collecting minerals and fighting enemies. The appeal is coordinating roles and movement in an environment that changes from mission to mission.
What it matches
- It keeps the first-person shooter perspective.
- Class-specific abilities give teammates distinct jobs during a mission.
- Procedurally generated exploration creates a changing environmental challenge.
- Mining and combat make the surroundings part of the team’s objective rather than a backdrop.
What it does not match
Deep Rock Galactic is not presented as a story-driven campaign substitute for BioShock. Its structure centers on missions, resource gathering and fighting enemies on a procedurally generated planet. If what you want most is authored narrative progression through a single carefully staged world, this is a different kind of game.
Why four-player coordination matters
The four-player format supports a group in which each person can contribute through a class ability while the team explores and handles threats. That makes it a stronger recommendation for readers who remember BioShock’s environmental danger and first-person movement but are willing to trade a fixed story path for repeatable cooperative missions.
Who should pick it
Choose Deep Rock Galactic if your ideal session is a team navigating an unfamiliar environment, gathering resources and surviving combat together. It is the better fit than Borderlands 4 when exploration and role coordination matter more than a looter-shooter progression loop.
We Were Here: a two-player test of communication and trust
We Were Here is for two people who want atmosphere and discovery without shooter combat. The developer describes a pair separated in a frozen wasteland and an abandoned castle. The players communicate by voice: one explores while the other guides. The game’s central challenge is turning incomplete information into coordinated action.
What it matches
- An isolated, unsettling setting creates tension through atmosphere rather than gunfights.
- Exploration is meaningful because each player sees and learns different information.
- Voice communication is part of the puzzle-solving method, not merely a social extra.
- The two-player design can provide the focused partnership that solo BioShock players may miss in larger co-op groups.
What it does not match
We Were Here is not a shooter and does not offer a four-player option. Its challenge comes from asymmetric puzzles and communication, so players who mainly want weapon combat should choose one of the FPS recommendations instead.
Rank #2
- Gang Beasts is a silly multiplayer party game set in the mean streets of Beef City with surly gelatinous characters, brutal slapstick fight sequences, and absurd hazardous environments
- Customize your characters with hundreds of colorful costumes
- Experience hilarious and gelatinous ragdoll physics
- Play locally or online with up to 8 players
- Experience Local Wireless Multiplayer, exclusively on Nintendo Switch
Platforms and cross-play
The developer lists We Were Here on PC, PlayStation, Xbox and Nintendo Switch, with cross-platform gameplay. The official Xbox listing describes online co-op for two and notes that console online play requires a multiplayer subscription. Check the current requirements on the platform where each partner will play; cross-platform support does not remove a console’s subscription rule.
Quick wins for a faster PC:
Repair Windows errors before they cause bigger problemsFix Now →Scan for outdated or missing drivers - takes under a minuteDriver Scan →How to decide if it suits your pair
We Were Here works best when both players are comfortable describing what they see precisely, listening to instructions and accepting that neither person has the complete solution alone. It is a good BioShock-adjacent choice for atmosphere and discovery, not for combat or character-building.
We Were Here Forever: a larger puzzle journey for two
We Were Here Forever expands the same broad idea into a longer online first-person co-op adventure. The developer describes asymmetric puzzles for two players set around Rockbury and Castle Rock. Each partner must communicate, interpret a separate view of the problem and explore an unsettling setting together.
What it matches
- A first-person viewpoint preserves the feeling of personally moving through an unfamiliar place.
- Asymmetric puzzles make observation and communication essential.
- The Rockbury and Castle Rock setting supports a more sustained journey than a single isolated puzzle scenario.
- Its story-forward exploration suits players who value discovery and atmosphere over shooting.
What it does not match
Forever is still not a shooter substitute. The available description supports a puzzle-and-exploration recommendation, not a claim that it reproduces BioShock’s combat, weapon systems or progression. Its appeal is the shared mystery and the need to coordinate continuously with one partner.
Platforms and cross-play
The official page lists PC, PlayStation and Xbox, with cross-platform play. Because platform support and online policies can change, verify the current edition and cross-play status for both players before starting.
Who should pick it
Choose We Were Here Forever when you and one friend want a substantial cooperative adventure built around communication, unsettling places and narrative discovery. Choose the original We Were Here when you want the same communication-led premise in a more contained experience.
Combat, puzzles, players and structure: how the four choices differ
The most important decision is not which title has the most superficial resemblance to BioShock. It is whether your group wants to fight together, solve together, or alternate between exploration and guidance.
| Decision | Borderlands 4 | Deep Rock Galactic | We Were Here | We Were Here Forever |
|---|---|---|---|---|
| Combat or puzzles | Co-op shooter combat | FPS combat with mining and exploration | Asymmetric communication puzzles | Asymmetric communication puzzles |
| Group size | Up to four online; local console co-op | Up to four | Two online players | Two online players |
| World structure | Cooperative looter-shooter format | Procedurally generated planet and missions | Frozen wasteland and abandoned castle | Rockbury and Castle Rock |
| Best match for | Shooting and progression | Team roles and environmental exploration | Atmosphere and communication | Longer story-rich puzzle exploration |
Choose by the BioShock feature you miss most
You want to fire weapons with a group
Start with Borderlands 4. Its listed online capacity of up to four and console local co-op make it the most straightforward multiplayer shooter recommendation in this set.
You want a team to explore and survive a hostile place
Choose Deep Rock Galactic. Its procedural environments, class abilities, mining objectives and enemy encounters put teamwork at the center of each mission.
You want an eerie setting more than gunplay
Choose We Were Here. The frozen wasteland and abandoned castle, combined with separated viewpoints, create tension through uncertainty and communication.
Rank #3
- Play time - Play as Bluey and her family including Chilli, Bingo and Bandit.
- Co-op play - Play with your family and friends in a variety of exciting games and challenges.
- Explore - Recreate iconic moments from the TV series and immerse yourself in Bluey’s world
- Play a brand-new story set across 4 interactive adventures.
- Explore iconic locations and play your favourite games from the TV show, including Keepy Uppy, Chattermax Chase, and more!
You want a longer two-person adventure
Choose We Were Here Forever. Its setting around Rockbury and Castle Rock and its online asymmetric-puzzle structure make it the stronger choice for a sustained exploration journey with one partner.
You need more than two players
Use Borderlands 4 or Deep Rock Galactic. We Were Here and We Were Here Forever are two-player experiences, so they cannot accommodate a four-person group.
Platform and online-play checklist
Multiplayer compatibility can matter more than genre when your group is choosing a game. Check these points before purchase:
Do these 3 things before closing this tab:
1Fix the driver behind crashes, sound loss and screen glitches2Repair Windows errors before they cause bigger problems3Scan for outdated or missing drivers - takes under a minute- Count the players. Borderlands 4 and Deep Rock Galactic support groups of up to four according to the cited listings; We Were Here and We Were Here Forever are designed for two.
- Check each platform. Borderlands 4 is listed for PC, PlayStation 5 and Xbox Series X. We Were Here is listed for PC, PlayStation, Xbox and Nintendo Switch. We Were Here Forever is listed for PC, PlayStation and Xbox.
- Confirm cross-platform needs. The developer lists cross-platform play for We Were Here and We Were Here Forever. Do not assume that every other title or every edition shares the same feature.
- Check console online requirements. The Xbox listing for We Were Here says console online play requires a multiplayer subscription.
- Match local and online play. Borderlands 4 is specifically listed with local co-op on consoles. The We Were Here recommendations are described as online co-op, so plan on each player using an online connection.
- Verify current store information. Platform catalogs, subscription policies and edition details can change after a listing is published.
Common mismatches to avoid
Expecting one game to reproduce every BioShock ingredient
The four recommendations divide the appeal among combat, progression, exploration, atmosphere and communication. Selecting one means accepting that another element will be different.
Putting a puzzle game in a shooter group
We Were Here and We Were Here Forever replace weapon combat with asymmetric puzzles. They are suitable for a pair that wants to talk through an environment, not for a squad seeking firefights.
Assuming procedural missions are a linear story
Deep Rock Galactic’s procedural planet and mission structure is a different experience from moving through a fixed narrative setting. Choose it for repeatable teamwork and exploration rather than a single authored route.
Ignoring the two-player limit
A pair can enjoy any of the four recommendations, but a larger group should remove both We Were Here games from the shortlist before buying.
Overlooking platform restrictions
Cross-platform support and console subscription policies are practical requirements. Confirm them for the exact systems in your group instead of relying on a general platform label.
Final recommendation
For the closest overall multiplayer answer to the shooter side of BioShock, choose Borderlands 4. For a more exploration-heavy FPS built around team roles, choose Deep Rock Galactic. If atmosphere, mystery and communication matter more than combat, choose We Were Here; if you want that idea developed into a longer two-player journey, choose We Were Here Forever. This feature-by-feature approach is more reliable than treating any one of them as a complete co-op replacement for BioShock.
Quick Recap
Product prices and availability are accurate as of the date/time indicated and are subject to change. Any price and availability information displayed on Amazon at the time of purchase will apply.

