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RimWorld Together exposes console commands for player control, administration, chat, events, backups, whitelisting and server shutdown. The command names below cover the commands documented for current server guides, including the 25.12.13.1 administration change that requires a player’s username rather than their UID for op and deop. Because command arguments can differ by server build or hosting panel, run help on the server you are actually operating before using an unfamiliar command.

What you need to know before using commands

These commands are entered through the RimWorld Together server console or the console exposed by your host. They affect the live multiplayer server, so treat administrative and persistence commands as production controls rather than chat shortcuts.

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  • Check the build first. The official wiki guidance available for version 25.12.13.1 says to identify players by the username shown when they join. Older instructions that tell you to copy a UID can fail for op and deop.
  • Confirm your privilege. Commands that change players, server state or backups normally require console or operator access. If a command is rejected, verify that you are connected to the correct server console and that your account has the required rights.
  • Use the built-in help. Enter help to display the command set and the argument format supported by your exact server version. This is the authoritative way to resolve syntax differences.
  • Expect host differences. The core set is shared, but some hosting control panels expose additional commands. The host-specific section below separates those from the general commands.

Complete command reference

Command Group What it is for Important qualification
ban Player management Blocks a player from the server. Use the argument format shown by help.
unban Player management Removes a player’s ban. Match the account identifier expected by your build.
kick Player management Disconnects a connected player. A kick is not the same as a ban.
op Administration Grants operator or administrator rights. On 25.12.13.1, use the username from the player’s join message, not the UID.
deop Administration Removes operator or administrator rights. On 25.12.13.1, use the joining username, not the UID.
list Player viewing Shows connected players. Documented by Legion Hosting’s command guide.
deeplist Player viewing Displays a more detailed player listing. Documented in Shockbyte and BisectHosting guides; exact fields depend on the build.
broadcast Messaging Sends a server-wide announcement. Check help for message argument syntax.
chat Messaging Sends or relays chat through the server console. Use the syntax printed by your server.
event Events Triggers an event. Event names and arguments are version-dependent.
eventall Events Triggers an event for all players or colonies. Confirm the target and event syntax with help.
eventlist Events Lists available events. Use it before attempting an event command.
backup Backups Creates a server backup. Allow the operation to finish before making other changes.
backupuser Backups Backs up a user’s data. Argument requirements are build-specific.
forcesave Persistence Forces a save of the current server state. Use before maintenance or a controlled shutdown.
quit Shutdown Saves and shuts down the server. Preferred for a normal stop.
forcequit Shutdown Closes the server immediately. Closes without saving player data.
whitelist add Whitelist Adds a player to the whitelist. Supply the player identifier required by your help output.
whitelist remove Whitelist Removes a player from the whitelist. Removal does not itself perform a kick.
help Help Prints available commands and, where implemented, usage information. Run it on the live server version you intend to administer.

Player management commands

ban, unban and kick

Use kick for an immediate disconnect when you do not want to block a player’s next connection. Use ban when the account must be prevented from returning, and unban to reverse that restriction. Do not assume that kicking changes a ban list: the commands represent separate actions.

When a command asks for a player identifier, copy the exact spelling shown by the server. Spaces, capitalization and platform-specific names can matter. If the command fails, run help and inspect the syntax rather than repeatedly guessing.

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op and deop

op grants administrative rights; deop removes them. For version 25.12.13.1, the official wiki guidance is explicit: use the username from the player’s join message, not the UID. A practical workflow is:

  1. Have the player join or reconnect so the server prints the authoritative username.
  2. Copy that username exactly from the join output.
  3. Run op or deop with that username in the argument position shown by help.
  4. Have the player reconnect or retry the administrative action if the permission change is not recognized immediately.

Grant operator rights only to accounts that need them. Operator access can include destructive actions such as forced shutdowns and player removal.

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list and deeplist

Use list when you need a quick view of connected players. The command is documented as a connected-player listing. Use deeplist when you need the richer player information exposed by the server; Shockbyte and BisectHosting document that command, while the exact fields are determined by the running build. Neither listing should be treated as a permanent player database.

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Messaging and event controls

Sending messages with broadcast and chat

broadcast is intended for a server-wide announcement, such as a scheduled restart or a warning that a save is about to occur. chat is the console-side chat command. The command names are stable, but the way a message is passed as an argument can vary; check help before putting spaces, punctuation or quoted text into a command.

  • Announce maintenance before running a backup, save or shutdown.
  • Keep operational notices separate from ordinary player conversation so they are not missed.
  • After sending a message, verify it appears to connected players before proceeding with a disruptive action.

Discovering and triggering events

Run eventlist first to see the event identifiers available on your server. event triggers an event, while eventall is the broader variant intended to apply an event to all relevant players or colonies. Do not copy event names from a different game version without checking your own list; unavailable names or changed arguments can produce an error or an unintended result.

Saving and backups

forcesave

forcesave requests an immediate save of the current server state. Use it before planned maintenance, configuration changes or a normal shutdown when you want the latest progress persisted. Wait for the console to finish reporting the save before issuing another state-changing command.

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backup and backupuser

backup creates a server backup. backupuser targets a user’s data. The distinction matters: a user backup is not a substitute for a complete server backup when you need to recover the world, configuration and shared state. No exact argument names or storage location are specified; use the usage line printed by help and confirm that the resulting backup completed successfully.

A safe maintenance sequence is to announce the work, run forcesave, create the appropriate backup, verify completion, and only then stop or modify the server.

Stopping the server safely

quit: the normal shutdown

quit saves and shuts down the server and is the preferred command for a controlled stop. The host panel’s Stop button is the other recommended normal-stop path. Warn players first, allow active actions to settle, and use forcesave when you need an explicit save immediately before quitting.

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forcequit: emergency-only termination

forcequit closes the server without saving player data. Use it only when the server is hung and a normal quit or host-panel Stop action cannot complete. Any progress since the last successful save can be lost, so document the incident and check the world after the next start.

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Whitelist management

The whitelist command has two documented subcommands: whitelist add and whitelist remove. Add a player before asking them to connect to a restricted server; remove a player when access should end. Use the exact identifier and argument order printed by help. Removing someone from the whitelist does not automatically disconnect an already connected player, so use kick separately if immediate removal is required.

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Commands exposed by some BisectHosting guides

BisectHosting documents four additional commands: resetplayer, resetserver, modlist and getip. They are not established as universal RimWorld Together commands in the general command list, so treat them as host- or build-dependent.

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  • resetplayer: a player-reset operation; verify exactly what data is removed before confirming it.
  • resetserver: a server-reset operation; obtain a backup first and read the usage output carefully.
  • modlist: displays the server’s installed or active mod list.
  • getip: returns an IP-related value exposed by that hosting setup.

If help does not list one of these commands on your server, do not assume it is available or that a similarly named command will work.

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A safe command workflow

  1. Open the correct console. Confirm the server name, world and instance before entering anything.
  2. Run help. Record the available commands and the argument syntax for this exact version.
  3. Inspect the player list. Use list or deeplist and copy usernames exactly when an account-specific command is needed.
  4. Announce disruptive work. Use broadcast to tell connected players about a kick, backup, restart or shutdown.
  5. Save first. Run forcesave; for a larger change, follow it with backup or the appropriate backupuser operation.
  6. Apply the smallest action. Prefer kick over ban when a temporary disconnect is sufficient, and prefer quit over forcequit whenever the server responds.
  7. Verify the result. Check the console response, player list, event output or backup completion message before declaring the operation finished.

Troubleshooting failed commands

The server says the command is unknown

Run help and compare the spelling exactly. The command may be host-specific, removed in your build or unavailable through the interface you are using. Do not substitute an unverified command such as toggledifficulty; that command is not confirmed here, and the Fandom wiki carries an outdated notice.

op or deop cannot find the player

Use the username printed in the player’s join message, not the UID, when running version 25.12.13.1. Check capitalization and punctuation, then retry with the argument order shown by help.

A player is still connected after whitelist removal

Whitelist removal controls future access; it does not necessarily terminate an existing session. Use kick if the player must leave immediately, then verify the player no longer appears in list or deeplist.

Progress disappeared after a shutdown

Check whether forcequit was used. That command closes without saving player data. For future maintenance, use forcesave followed by quit or the host panel’s Stop button.

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An event command fails

Run eventlist and use an event identifier offered by the current server. Event names and arguments can change between versions, so an example from another installation may not be valid on yours.

Operational checklist

  • Run help after updates and note any changed syntax.
  • Use join-message usernames for op and deop on 25.12.13.1.
  • Use list for a quick roster and deeplist for detailed output.
  • Announce disruptive actions with broadcast.
  • Save with forcesave before maintenance.
  • Create a full backup when the whole server must be recoverable; use backupuser for a user-focused backup.
  • Stop normally with quit or the host panel’s Stop button.
  • Reserve forcequit for emergencies because it does not save player data.
  • Treat resetplayer, resetserver, modlist and getip as host-dependent additions.

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