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To pitch a game to PlayStation, a studio first registers through PlayStation Partners with basic studio details and a concise Project Plan. If Sony approves the registration and the studio signs the Global Developer and Publisher Agreement (GDPA), it can submit the specific title through the PlayStation Independent Partner Title Form. Sony may consider submissions for support, but selection, funding, promotion, and a publishing deal are not guaranteed.

How to submit a game to PlayStation

  1. Register through PlayStation Partners

    Submit basic information about your studio and a short Project Plan. Sony describes the plan as an elevator pitch and says a full game bible is not needed at this stage. Its April 7, 2026 guidance on showing your game to PlayStation says the plan should explain who is making the game, what it is, when and where you hope to launch, why it stands out, and how it plays.

  2. Wait for approval and sign the GDPA

    Registration approval and signing the GDPA come before access to PlayStation’s developer tools, publishing resources, documentation, and dedicated Help Center support. Sony directs approved partners to Help Center > Documentation and suggests searching for “indies” to find its detailed “Indies Tips” material.

  3. Submit the specific game title

    Once you have partner access, use the PlayStation Independent Partner Title Form to submit the game. Sony says the form routes titles to internal teams looking for standout experiences to support through areas such as editorial, digital events, and social. Complete it fully and accurately so reviewers can understand the game.

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    • Read Before You Buy — No Video Output: These adapters support charging and USB 2.0 data transfer, but cannot transmit video signals. Except for standard USB webcams (which use USB data only), they are not compatible with HDMI/DisplayPort cables, video-capable USB-C hubs, or docking stations with video output.
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What to put in the Project Plan

Give a direct, concrete answer to each point Sony names. Lead with the game’s playable hook or distinguishing idea, then explain how the team will deliver it.

  • Team: Who is making the game and what is the team’s vision?
  • Game: What is the game, and what is the core experience?
  • Timing: When does the studio hope to release it?
  • Launch locations: Where does the studio plan to launch?
  • Distinctiveness: Why does the game matter, and what sets it apart?
  • How it plays: What are its core features, style, visuals, and overall feel?

Sony’s 2026 public guidance does not establish that a pitch deck, demo, or other specific attachment is required for registration. A 2021 Sony Interactive Entertainment Japan guide suggested examples such as a short game description, team history, title images, concept art, in-engine visuals, music, gameplay video, B-roll, and engine captures. Treat those as historical examples, not today’s required submission checklist; follow the current portal instructions for any requested materials. See Sony Interactive Entertainment Japan’s 2021 pitching guide.

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What happens after submission—and what is not promised

A submission makes the game visible to teams that may offer support; it is not the same as applying for a guaranteed publishing contract, funding, or marketing campaign. Sony says it receives many submissions for a limited number of support opportunities and explicitly warns that selection is not guaranteed. It also says a formal partnership deal is not necessary for many indie success stories or PlayStation highlights; keeping PlayStation updated and communicating well may help create opportunities. Sony’s representatives describe awareness as a possible starting point for future opportunities, not a promise of selection.

The public guidance does not give a review timeline, promise a response, publish a scoring rubric, or specify every live form field. Approved partners should check current instructions in the PlayStation Partners Help Center. The detail Sony makes public is enough to start preparing the Project Plan, but not to predict whether or when a particular title will receive a decision.

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Game pitches and hardware concepts use different routes

What you are proposing Applicant and route What may be considered
An independent game title A game studio registers through PlayStation Partners, signs the GDPA after approval, then submits the title using the PlayStation Independent Partner Title Form. Potential support for the game, with no guarantee of selection or a deal.
A PlayStation-branded peripheral or accessory A prospective hardware partner uses Sony’s separate Official Licensing Program. Concept review; concepts invited forward may proceed to development and final approval.

The Official Licensing Program is for hardware and accessories, not for pitching an independent game. See Sony’s Official Licensing Program information.

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  • Powerful Pass-Through Charging: Supports up to 85W pass-through charging so you can power up your laptop while you use the hub. Note: Pass-through charging requires a charger (not included). Note: To achieve full power for iPad, we recommend using a 45W wall charger.
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  • Next-Level 10Gbps & 3A Charging: No more slow 480Mbps, this usb to usb c adapter has a transfer speed of up to 10Gbps, allowing you to do more transferring in less time. This usb adapter fits both USB A and USB C charger, supporting up to 3A fast charging
  • Upgraded Exquisite Craftsmanship: With an aluminum alloy housing and metal connector, the usbc to usb adapter is extremely durable and sturdy. Rigorously tested to withstand more than 10,000 times of plugging and unplugging, ensuring long-lasting performance
  • Broad Compatible: The usb c to usb adapter widely supports all USB C/ USB A devices like laptops, tablets, cellphones, car chargers, and phone chargers. Such as compatible with MacBook Pro/Air 2023/2022, Thunderbolt 4/3 Devices,Apple MagSafe Watch 9/8/7/SE/Ultra, iPad Pro 2022/2021, Samsung Galaxy S23/S20/S10, and iPhone 17/16/15 Pro. Plug and play
  • Please Note: To reach 10Gbps speed, keep the cable under 3.3 ft. For USB A Male to USB C adapters, try flipping the USB C connector. USB C Male to USB A adapters support bidirectional 10Gbps transfer within 3.3 ft

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